Master of all worlds mod

Mods that combine many smaller mods or lonely mods that just have no place to go...
LodWise
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Master of all worlds mod

Unread postby LodWise » Sat Sep 02, 2017 4:05 pm

Hello this mod does a lot. I have it set in three parts

part one,two,three

Colony spice can hold 100
you can hold 5000 spice in your cargo ( may only work in new game)
500 trade route's
changed the price on all spice
changed it so empires will now grow bigger and faster (more empires)
changed it so you can buy up to 99 items from merc's ( can hold up to 1000 item of each in cargo)
changed it so Return,Gravity wave,and Raider rally can be paid for (after you save and restart the game all of them you paid for will disappear)
Added Rod of life so you can buy it.
Removed penalty for using Gravity wave
UberTurret Mark 2 so you can now have two on each planet
Made the spice box in the cities to hold more so each planet will be at 600 spice max
Changed the prices on the Spice
Made your ship go faster in space
Added New colors to space stage (so new Empires will be in new colors will add more next time)
Fixed New spice icons
Changed the amount of ships that defend worlds
home=15
outpost=7
colony=10
Added safarivacuum so you can buy it
Added cargo upgrade's
4,5,6,7,8
Changed Interstellar drive 4 (50)
Added Interstellar drive 5 ( can now go out 75)
Added energy upgrade 6,7,8 ( goes to 4.5)
Added Health upgrade 6,7,8,9,10 ) up to 10000)

Added new spice
7 Black not hard to find
8 White kinda hard to find
9 Orange Hard to find
10 Dark Green Hard to find
11 Dark Purple super hard to find ( worth A LOT)
12 Cyan not to hard
13 Salmon not hard
14 Gray not hard
15 Plum kinda hard

Added new icons for all new spice
Added new icons Items
Add more empire colors

Now to get more cities you need a mod called colony plus. I did not make it. I found it on the spore forums.
https://forum.spore.com/jforum/posts/list/73721.page


Items I want to add
Make it so you can have a bigger fleet
Add more empire colors
Attachments
Master of all worlds 9 22 17.rar
(38.25 KiB) Downloaded 412 times
Colonyplus.rar
(2.59 KiB) Downloaded 207 times
Last edited by LodWise on Fri Sep 22, 2017 8:38 pm, edited 6 times in total.

LodWise
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Re: Master of all worlds mod

Unread postby LodWise » Tue Sep 12, 2017 4:38 pm

Ok we have ver 1.2 out

Update info

Changed the names on the spices and added one
14 Gray not hard
15 Plum kinda hard

Added new icons for all new spice
Added new icons Items
Add more empire colors
Added energy upgrade 6,7,8 ( goes to 4.5)
Added Health upgrade 6,7,8,9,10 ) up to 10000)
Added Cargo upgrade 8

zotobom
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Re: Master of all worlds mod

Unread postby zotobom » Fri Nov 03, 2017 5:13 am

Looks very good, especially with the boost to empire expanding. A change I feel the game definitely needed.
I'll come back with my findings and any issues I might experience!

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Obliivious
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Re: Master of all worlds mod

Unread postby Obliivious » Mon Nov 13, 2017 3:05 pm

LodWise wrote:Changed it so empires will now grow bigger and faster (more empires)


Very comprehensive mod. Quick question:
Do empires actually grow faster and larger, or did you just increase the amount of empires to be generated?
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Disgustedorite
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Re: Master of all worlds mod

Unread postby Disgustedorite » Tue Dec 12, 2017 9:23 pm

Does this mod have any known compatibility issues?

EDIT: Bug report: Cannot have more than 3 trade routes with this mod

LodWise
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Re: Master of all worlds mod

Unread postby LodWise » Mon Mar 19, 2018 10:22 am

VHR- They will take over more and it will spawn more

Disgustedorite- sorta of a bug. Like i was saying you may need to start a new save game to get it to work.

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wan2bepro
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Re: Master of all worlds mod

Unread postby wan2bepro » Mon Mar 26, 2018 8:00 am

LodWise wrote:VHR- They will take over more and it will spawn more

Disgustedorite- sorta of a bug. Like i was saying you may need to start a new save game to get it to work.


Ohohoooo nice maaaan!! good job :D I will try the mod as soon as I get home, I was wondering through...
I know empires expand only when you are in their surrounding, is it possible somehow to make this range bigger?
So more empires think you are nearby which will make them expand too? Probably letting the whole universe expand is too much
for software and hardware to handle, but some increase shouldn't be impossible, right?
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Re: Master of all worlds mod

Unread postby Rhinlord » Mon Apr 02, 2018 6:56 am

Hmm...this should probably go in the mod help forum but I can't seem to get Colonyplus to work. I've also tried Colonizer Suite which supposedly does the same thing.
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wan2bepro
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Re: Master of all worlds mod

Unread postby wan2bepro » Tue Apr 03, 2018 3:50 am

some feedback:
-500 trade routes thingy doesn't work for me
-2nd uber turret just sits idly on the ground (haven't seen it in action)
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The_art_of_manu
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Re: Master of all worlds mod

Unread postby The_art_of_manu » Tue Aug 21, 2018 9:07 am

It said that is corrupt when I open it

MODERATOR EDIT: Please don't quote the entire OP. There is no reason to do so, and it just makes your post absurdly long, and rather annoying.

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DoctorMlemm
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Re: Master of all worlds mod

Unread postby DoctorMlemm » Tue Jan 08, 2019 2:17 pm

files broke
everything is corrupted
pls fix
thank

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XRealX
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Re: Master of all worlds mod

Unread postby XRealX » Sat Jan 26, 2019 11:17 am

DoctorMlemm wrote:files broke
everything is corrupted
pls fix
thank


Yep, I can confirm it. The rar files are broken.

alex_6611
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Re: Master of all worlds mod

Unread postby alex_6611 » Thu Apr 18, 2019 7:05 am

In case anyone is interested, here are the repaired archives
Turns out the corruption goes deeper than expected - won't be able to fully restore them to functional state with just a hex editor. Sorry :?

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Re: Master of all worlds mod

Unread postby FullSized » Sat Apr 27, 2019 12:43 pm

File Still Corrupt. Any chance this ever get fixed?

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VanillaCold
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Re: Master of all worlds mod

Unread postby VanillaCold » Sat Apr 27, 2019 2:59 pm

FullSized wrote:File Still Corrupt. Any chance this ever get fixed?

Considering that this mod is from 2017, probably no.
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Veklov
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Re: Master of all worlds mod

Unread postby Veklov » Sun Jun 30, 2019 9:03 am

VanillaCold wrote:
FullSized wrote:File Still Corrupt. Any chance this ever get fixed?

Considering that this mod is from 2017, probably no.


Bummer

michi
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Re: Master of all worlds mod

Unread postby michi » Thu Jul 04, 2019 3:21 pm

when I download it it tells me that the rar is damaged

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001seongguk
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Re: Master of all worlds mod

Unread postby 001seongguk » Fri Oct 18, 2019 7:16 am

The archive is broken.
And according to the fellow forum users, only the creator might upload the fixed version.
Dabbin' through the space! :spore:
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