Updated Genetic Library Mod

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FrostieBunny
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Updated Genetic Library Mod

Unread post by FrostieBunny »

For some reason, the original genetic library mod by Parkaboy didn't work on my copy of spore. To fix this, I made a new version of the mod so hopefully this will work for everyone else as well. (Keep in mind that I don't have bot parts installed so results may vary)
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windblade
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Re: Updated Genetic Library Mod

Unread post by windblade »

what does exactly this do?
FrostieBunny
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Re: Updated Genetic Library Mod

Unread post by FrostieBunny »

windblade wrote:what does exactly this do?
It takes a creature of your choice from the sporepedia and adds it to your cargohold
windblade
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Re: Updated Genetic Library Mod

Unread post by windblade »

NICE, though i still like the challenge of actually searching for a creature(at least on missions) but astill sounds like a nice option
mnbvcxz
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Re: Updated Genetic Library Mod

Unread post by mnbvcxz »

you didn't even say how to use it.... or even link to the thread of the original. Sounds awesome but absolutely useless due to complete lack of instruction on how to use it

And if it weren't for somebody asking we wouldn't even know what it does...

You should probably work on your communication skills
FrostieBunny
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Re: Updated Genetic Library Mod

Unread post by FrostieBunny »

mnbvcxz wrote:you didn't even say how to use it.... or even link to the thread of the original. Sounds awesome but absolutely useless due to complete lack of instruction on how to use it

And if it weren't for somebody asking we wouldn't even know what it does...

You should probably work on your communication skills
I forgot about this thread lol

Anyway, I literally said in the first post that it was an update version of someone's mod. I'd assume if you wanted to know what it was, you'd google it (and it's not hard to find)

But I'll be nice and explain how it works for those who are still around. What you do is you open sporepedia, click on the creature you want, click edit, then save. It will appear in your cargo hold. There you go!
oric
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Re: Updated Genetic Library Mod

Unread post by oric »

soo in other words, can we assume it kind turns our ship into ... a genetic lab ? like i can capture a bighorn, open sporepedia, edit it, save and have the new creature appear in my cargo hold. nice!
TheEsvetian
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Re: Updated Genetic Library Mod

Unread post by TheEsvetian »

As somebody with bot parts installed, I can clarify that this doesn't work at all with them for whatever reason.
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Enderjed
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Re: Updated Genetic Library Mod

Unread post by Enderjed »

Interesting
I have a decently strong PC

JOIN my discord Server:https://discord.gg/rnRQSkR
(please, I only have 34 members, 7 of which are bots)
Draco Lander
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Re: Updated Genetic Library Mod

Unread post by Draco Lander »

Sadly it doesn't wor for me neither (i have bot parts too).
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