Looking for Help On:
Changing Space AI behavior -- I want empires to expand MUCH faster.
Creating more Autoblasters, apparently they are very complicated.
Creating new, balanced weapons.
Creating missions? -- I think this can be done (hopefully a storyline can be added to this).
Up and Coming Changes for v0.40:
Late game energy usage increase -- to scale properly with the amount of energy capacity now allowed.
Weapons will no longer be based on upgrades, but based on stats (Can only have one of each kind of weapon at a time).
New weapons with various different stats and requirements.
Ability per Price Formula: (Damage * Range * (1 / Energy Cost)) / Price
Spoiler
Note - there is no longer an upgrade system, just whatever you choose / can afford.
Class 1
Protovolt (Terran) "The beginning of a star."
Anomolus (Terran) "A paradox of energy and range."
Truth (Spode) "You can't escape the Truth."
Regret (Spode) "Only fools challenge Spode."
Y'suuk [èe sook] (Precursor) "Y'suuk acamari aprobatu (Death awaits the unwilling)."
Class 2
Nebulus (Terran)
Graviton (Terran)
Vision (Spode)
Fury (Spode)
G'avani [yuh váhn ee] (Precursor)
Class 3
Novus-Corvae (Terran)
Singularity (Terran)
Convergence (Spode)
Wrath (Spode)
Sol (Terran)
Absolution (Spode)
A'morak [uh móre ahk] (Percursor)
Class 4
Starfall MXI (Terran) "The culmination of 100 billion years."
Chroniton V (Terran) "Only time causes energy to disperse."
Salvation (Spode) "All will feel the love of Spode."
Condemnation (Spode) "No civilization stands apart from Spode."
K'vorta [kuh vòre tuh] (Precursor) "K'vorta y'suuk (Victory or death)."
9994 [nie nie nie vôrūs] (Grox) "∑r={} (The sum of resistance is equal to the null set)."
Spoiler
Weapons were completely rebalanced because they were too OP.
Energy costs rebalanced because autoblasters used 90% energy on first blast and lasers used almost nothing.
Tooltips edited to shows relevant stats about weapons before description.
Weapon badge requirements were changed because it was too easy to get powerful late-game weapons.
Tool/badge/rares menu has been fixed so items appear properly (were in wrong place and popping off window).
Added non-standard items to the tool/badge/rare menu so that players can check to see whether they have been unlocked.
Easier difficulty settings may experience faster spice production and increased player spaceship health.
Included in Version 0.31:
Miscellaneous Modifications:
Spoiler
A 6th Interstellar Drive upgrade called Trans-Warp Drive will remove all travel limits for late-game civilizations. Travel to stars within your targetable horizon, but keep an eye on your energy level (energy consumption will be implemented in 0.40).
Cities will not explode when captured, but you may still manually destroy them if you wish. If you make an honest living selling spices, sparing the cities on a homeworld is lucrative.
Staff of Life is infinite, but costs 150,000 sporebucks per use. This is the ultimate solution for a spice trading civilization, and a wonderful diplomatic tool as well.
--Laser Arrays--
Spoiler
A weak, rapid-firing phase-pulse cannon. Precise, but underwhelming. Your tactical officer rigged this laser system her first year in Space Academy.
AR-2 Terminus
A medium strength, precision weapon that comes standard on most space vessels. It appears to be based on your tactical officer’s skillful designs.
AR-3 Xenon
The Homeworld has restricted use of this beam weapon to naval vessels only. It looks like the Science Academy has found a way to increase the energy output of a standard laser array.
AR-4 Maximus
The angular confinement system has been compromised to allow for a more powerful beam. While your trigger happy tactical officer approves, the Health and Safety Board has warned you that it may not be effective for precision animal kills.
Starfall MXI
Indisputably the most dangerous laser weapon ever invented. It's owner could bring the universe to it's knees. Definitely not a precision weapon.
Spoiler
A nuclear powered auto blaster. With experimental new technology, this neat little turret will keep you safe. Very rarely does the nuclear containment field collapse...
Skuld ATR
The Skuld ATR was banned from many empires because it utilizes a harmonic frequency that jams shielding technology. With this blaster, you'll cut through their defenses like rettub. Wait, what's that?
M4 Vaporizor
The Science Academy has constructed a new defense turret based on the Skuld frame and technology recovered from the mysterious Transphasic Bomb system. Since the battery cannons are out of phase with normal time, your turret will experience a faster fire-rate.
Spoiler
A weak torpedo, invented 10,000 years ago by a long since dead civilization. Your tactical officer thinks it will still work, however.
Quantum Torpedo
A powerful and modern torpedo system. Intelligence confirms that several known races also possess this technology.
Anti-Matter Torpedo
After studying some debris from a damaged Grox vessel, the Science Academy believes they have discovered the concepts behind its destructive weapons technology. With great reluctance and a push from the Security Division, the Science Academy has designed a weapon that combines matter and anti-matter to create a devastating explosion.
Transphasic Torpedo
An anti-spaceship warhead that phases directly though enemy shields and detonates with a force powerful enough to rip a hole in space. Any nearby objects would be incinerated. The Science Academy believes it was invented 800 years in the future.
Spoiler
An unguided bomb, capable of damaging vehicles and buildings. A weapon of war this is not.
Atomic Bomb
A bomb who's detonation splits apart an atom. The resulting force is powerful enough to destroy a large portion of a city. Decent for interstellar misunderstandings.
Anti-Matter Bomb
A bomb that combines matter and anti-matter together to create an explosion large enough to destroy an entire city. The blueprints for this weapon were created based on the Science Academy’s designs for the anti-matter torpedo system.
Transphasic Bomb
Your tactical officer can’t even identify all of the metal alloys involved in its construction. According to the manual conveniently included, the detonation matrix shatters time; unleashing an unparalleled force capable of destroying a civilization in seconds.
Spoiler
Fires a confined burst of energy in a single direction. The Science Academy assures you that this weapon can be used against T0 and T1 colonies, but you are convinced that it will only be useful in destroying land and sea vehicles.
Niriai-B
Because laser arrays drain too much energy from your system, the Science Academy has developed a standard circuit which allows your ship to fire rapid pulses from the deflector. The Science Academy says it will be most effective on T2 colonies.
Niriai-Ultima
After several years of hard work, the Science Academy has discovered a way to amplify the damage output of the Niriai model while decreasing the charge rate of the deflector dish. Your tactical officer is out of her mind with joy. Even T3 colonies are not safe from this abomination.
Spoiler
Found only in older frigate models, the Flak Cannon was predominantly used as a defence weapon and is still capable of dealing heavy damage in a radius.
--Tweaks--
Spoiler
I added this tool to the upgrade list of Mind Erase.
Planet Scan
I added this tool to the upgrade list of Scan.
Spoiler
Designed by the Health and Saftey Board to make precise kills on diseased animals. The Board was concerned that you were eradicating whole populations.
Player UFO is now much larger and easier to see, and conveniently moves faster through space.
Downloads
[v0.31] https://www.mediafire.com/?alz3j776lzsw131
[v0.30] http://www.mediafire.com/download/81r2j ... fe.package
[v0.20] http://www.mediafire.com/download/n8aa8 ... e_v0.2.rar
[v0.10] http://www.mediafire.com/download/duam3 ... edLife.rar