City Walls (2007 beta walls included)

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Darhagonable
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City Walls (2007 beta walls included)

Unread post by Darhagonable »

City Walls Mod!

This mod is my remake of the old mod which was made by Forgottenspore and allowed you to change the walls and layout of cities and colonies in the space phase.
My remake adds a number of features and also fixes the multiple of bugs existing within the original.

[youtube]http://www.youtube.com/watch?v=HRCgqzPzOks[/youtube]

Download:
Dᴀʀ_CityWalls.package

Changelog:
Spoiler
- Now supports civstage cities too
- Now contains military, religious and economic walls leftover or recreated from the 2007 beta versions of spore
- New improved icon for the City Walls tab
- New improved thumbnails for all the city walls
- New improved layout for the cities in the CityWalls tab
- Fixed bug which made the cityhall float mid air if switching from a wall where the cityhall is raised with a platform to one where it's directly on the ground
- Fixed bug which made some walls have floating turrets which could crash the game if touched
- A few more options for turret placements
Credits:
Spoiler
Forgottenspore - For creating the first version of this mod
Emd4600 - For creating sporemodder, the modding tool I used to make this mod and without it I would not have been able to make much of this mod
Deoxys_291786 - For recreating the model mesh for the 2007 beta version of the economic city wall
Paranoid Modder - For recreating the model mesh and textures for the 2007 beta version of the religious city wall
Rob55Rod - For fixing the shading for the 2007 beta version of the religious city wall
Known Bugs:
Spoiler
- If you in civ stage take over another city, change it's specialty and then change it's city wall the city wall model dissapears or becomes invisble.

- If you enter a save which used an older build of this mod you may find turrets in the wrong rotation and/or city docks with wrong model and/or wrong position. (these could happen if your game glitched aswell)
>To solve wrong turret rotation: remove and replace all the affected turrets.
>To solve wrong dock model and/or location: change to another city style and then change back again.
Thanks to MegaPiggy there's also a version with an extra city wall or more specifically lack thereof to choose from: get here
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EmannRC2002
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Re: City Walls (2007 beta walls included)

Unread post by EmannRC2002 »

wow esta si que es una versión mejorada del citywall. El agregado de las ciudades de la beta le dan el toque mágico :D
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Darhagonable
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Re: City Walls (2007 beta walls included)

Unread post by Darhagonable »

michi wrote:wow esta si que es una versión mejorada del citywall. El agregado de las ciudades de la beta le dan el toque mágico :D
Glad you think so and I'm glad you like the beta walls as well as they took a lot of time and struggling to make work for everyone involved in the process :P
(I don't know Spanish so I had to use google translate, please write in English next time :P)
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Nayomaise
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Re: City Walls (2007 beta walls included)

Unread post by Nayomaise »

This is Really Cool
May spode be with you :spore:
MegaPiggy
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Re: City Walls (2007 beta walls included)

Unread post by MegaPiggy »

I added a no walls option lol. It's called "Curvy Style".
CityWalls+.package
(14.22 MiB) Downloaded 104 times
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Re: City Walls (2007 beta walls included)

Unread post by iceface482 »

Very nice
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EmannRC2002
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Re: City Walls (2007 beta walls included)

Unread post by EmannRC2002 »

How likely are you to add new walls? Is it possible to add self-created walls to spore?
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Darhagonable
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Re: City Walls (2007 beta walls included)

Unread post by Darhagonable »

MegaPiggy wrote:I added a no walls option lol. It's called "Curvy Style". CityWalls+.package
Nice! For some reason I didn't think about adding a wall-less variant lol :P
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Re: City Walls (2007 beta walls included)

Unread post by Darhagonable »

EmannRC2002 wrote:How likely are you to add new walls? Is it possible to add self-created walls to spore?
How likely I am depends on what stuff I have available to work with. Since I'm not a modeller myself I would need others to do the models for me like I did with the religious and economic beta walls. So in short: Yes it's possible to add self-created walls to spore.
but anyone is open to add to the mod if they like, though preferably on different pages so it doesn't get a lot of conflicts.
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