Dark Injection 9.r dev log

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rob55rod
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby rob55rod » Fri Jan 19, 2018 4:58 am

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby TheUltraCube6723 » Sat Jan 20, 2018 12:42 am

rob55rod wrote:

Noice
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby rob55rod » Fri Feb 02, 2018 1:27 pm

Image
Adventure editor is beginning to not look stupid...
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby dantem977 » Thu Feb 22, 2018 11:06 am

uh hello its me i have notices that no one has posted anything in some time is everything okay?
i was wondering if there is any news on di 9.r ?
edit: i also would like to know about modapi because if di 9.r will be using it i would like to know how to install and use it
because i have never used it and would like to know for when di has to have it to work thanks in advance.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby rob55rod » Thu Feb 22, 2018 1:35 pm

dantem977 wrote:uh hello its me i have notices that no one has posted anything in some time is everything okay?
i was wondering if there is any news on di 9.r ?
edit: i also would like to know about modapi because if di 9.r will be using it i would like to know how to install and use it
because i have never used it and would like to know for when di has to have it to work thanks in advance.

Stuff is happening, it's just that a lot of the activity is on Discord now.

Also DI already has a ModAPI-powered Installer... .-.
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby dantem977 » Thu Feb 22, 2018 3:23 pm

thanks.
but does the modapi installer work on steam spore?
edit:how do see the discord?

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby rob55rod » Thu Feb 22, 2018 3:28 pm

dantem977 wrote:thanks.
but does the modapi installer work on steam spore?

Yes, and so does the mod itself.

dantem977 wrote:edit:how do see the discord?

...what
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby dantem977 » Thu Feb 22, 2018 3:38 pm

i have never used discord and have know idea how to use it so i don't know how to see the discord sorry.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby TheUltraCube6723 » Fri Feb 23, 2018 12:31 am

dantem977 wrote:i have never used discord and have know idea how to use it so i don't know how to see the discord sorry.

It's super easy. Picture Skype specialized for gaming-related things, and you get the idea.
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby dantem977 » Fri Feb 23, 2018 2:26 pm

thanks i kinda get the idea...
edit: so if a were to get discord how would i find dark injection 9.r dev log?

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby rob55rod » Tue Mar 20, 2018 10:37 am

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Sersay » Tue Mar 20, 2018 5:54 pm

The download page directed me to a Darkspore creature converter program to apparintly convert old darkspore creatures to Dark injection? However, most creature files I attempt to convert give me the error "Error reading image's creation. Error, too much data in the image." Then pops up with the converter anyway with a name that looks like someone rolled their face over the keyboard with capslock on. Halp?

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby rob55rod » Tue Mar 20, 2018 6:35 pm

Sersay wrote:The download page directed me to a Darkspore creature converter program to apparintly convert old darkspore creatures to Dark injection? However, most creature files I attempt to convert give me the error "Error reading image's creation. Error, too much data in the image." Then pops up with the converter anyway with a name that looks like someone rolled their face over the keyboard with capslock on. Halp?

Yeah, the Darkspore Creature Converter is...far from perfect. Can I see the PNGs in question?
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Sersay » Wed Mar 21, 2018 4:04 pm

There are quite alot but i'll start with likely one of the most complex ones...
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby rob55rod » Wed Mar 21, 2018 7:11 pm

Sersay wrote:There are quite alot but i'll start with likely one of the most complex ones...

That's already a Spore PNG. Why are you trying to run it through the Darkspore Creature Converter?
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Sersay » Thu Mar 22, 2018 5:34 pm

I thought it may still need to be fixed due to the file crashing my game when put in my creatures folder. It shouldint do that as i created this myself on my old laptop and it did not crash my game. guess its another issue then.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby rob55rod » Fri Mar 23, 2018 9:25 am

Sersay wrote:I thought it may still need to be fixed due to the file crashing my game when put in my creatures folder. It shouldint do that as i created this myself on my old laptop and it did not crash my game. guess its another issue then.

Yeah...I'd have to guess you're missing a mod from your old setup or something.
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby rob55rod » Fri Mar 23, 2018 12:50 pm

Anywaves...
Image
The Create Menu is finally starting to become something I'm actually happy with. Thoughts?
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Flames Kid » Sat Mar 24, 2018 2:44 am

wow, pretty cool
:di: I am just a simulation §§§§§§§
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby NathanielRD » Mon Apr 23, 2018 3:54 pm

rob55rod wrote:Anywaves...
Image
The Create Menu is finally starting to become something I'm actually happy with. Thoughts?


That actually looks really good, I'm definitely going to download this version when it's released.


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