CamBen Color Pack (AKA Knurlies Mod)

The modificaton of parts, models and abilities.
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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby CamBen » Wed Jun 03, 2015 12:03 am

Strange... I don't seem to have any issues with the gray bump, and I'm pretty sure there are blue and pink bumps/hair

Edit: I just realized you meant that they lacked variations, not that they don't exist entirely. If I ever continue the mod I'll be on that.
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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby MarioBabyLuigi » Wed Jun 03, 2015 12:15 am

It must be just my personal issue with the game then! :oops: I'll just stick to the temporary solution of what I always did before this mod was here: use default painters for stuff like Wrottontail.

Yeah, I meant different shades of blue. The blues provided are a bit too... lightish. I'd like a blue like this. The ones provided are more like this and this.

The closest thing to pink is neon red, but there isn't, say, hot pink or pink like a peach.

Hm, is this reasonable, or are you willing to add more sets of parts? Like specific-colored wrottontails, horns (those level 1 white ones), or even stuff like graspers and mouths? Maybe I'm going a bit overboard, ha ha! :lol:

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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby CamBen » Fri Jun 05, 2015 9:28 pm

I was thinking maybe wrottentails, (static) optic orbs, (static) emptyeyes, and shellshard if I were to make more model types. That, though, would be if I ever achieve my ultimate dream, which would be to create a separate category in addition to the classic colors category that would have at least 10 shades and tints per color, and 1 color per page.

That would take forever, though :lol: but it would be cool
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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby GIRGHGH » Fri Jun 05, 2015 11:12 pm

Camßεn wrote:I was thinking maybe wrottentails, (static) optic orbs, (static) emptyeyes, and shellshard if I were to make more model types. That, though, would be if I ever achieve my ultimate dream, which would be to create a separate category in addition to the classic colors category that would have at least 10 shades and tints per color, and 1 color per page.

That would take forever, though :lol: but it would be cool

That a goal or just a wish?
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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby CamBen » Sat Jun 06, 2015 3:05 am

Well, a little of both maybe.
I got inspired and made 100 new(?) colors
colorpack.png
preview

gives the user a lot more freedom in coloration :D

I decided to give myself some slack room and make 5 shades for every color instead of 10

the icons aren't done and i'd like to add in a few more shades of gray as another page of knurlies, but i'll upload what i've got here in case anyone wants to play around with it.
CB_AAA_Color_pack.package
v2 i guess since my older updates were on sporebase
(3.46 MiB) Downloaded 57 times
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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby CamBen » Sat Jun 06, 2015 1:06 pm

An updated version of this should be available soon, with 1 more color set, a better page organization, and color coded icons
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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby CamBen » Mon Jun 08, 2015 12:02 am

Updated to full release V2. Check OP for details and download :)
viewtopic.php?f=118&t=5071
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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby DarkEdgeTV » Mon Jun 08, 2015 10:23 pm

Holy crap!! Just found the Reddit post from Rob55rod for this, checked out the screenshots, and funnily enough, the additional palette thing was something I wanted to ask you about just a couple of days ago, but I thought it was too much for Spore mods.

And here it is, you freakin' made it. I'd give you both a virtual hug if I could.

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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby CamBen » Mon Jun 08, 2015 11:59 pm

No problem! I've actually been wanting to make this for quite a while now, but just now got around to it.

I greatly look forward to your creations with this, btw :D
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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby CamBen » Tue Jun 09, 2015 4:26 pm

updated the download on the OP, fixed dependency on DI.
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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby fungus3 » Thu Jun 11, 2015 5:56 am

Camßεn wrote:...take up no complexity...


Heck wrong. The Knurlies still add complexity, albeit a small amount. :geek:

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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby CamBen » Thu Jun 11, 2015 11:38 am

Actually their complexity value is exactly zero.
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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby Peenut2k7 » Thu Jun 11, 2015 1:38 pm

Camßεn wrote:Actually their complexity value is exactly zero.


I have used this mod multiple times throughout my career as a Sporian, and I can confirm that, though the parts do have no complexity, they do add to the complexity meter, though by a very small amount.
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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby CamBen » Thu Jun 11, 2015 2:14 pm

Hmm. Maybe the actual models have built in complexity values? Either way, it can be easily fixed by getting a no complexity mod for the creature editor.
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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby DarkEdgeTV » Fri Jun 12, 2015 2:58 am

Interesting, I'm gonna have to test that out. I always hit my "soft cap" from adding a huge amount of details, not sure if that's a complexity issue or entity issue. Either way, gonna have to test it with this updated version.

Meanwhile, I couldn't for the life of me think of anything original but I very much wanted to make something to use the new colours for... Ended up making this creature from SW:TOR :P

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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby CamBen » Fri Jun 12, 2015 3:17 am

It looks so awesome I love it :D
The color variants on it make it look really cool I'm really glad I followed through making this update
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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby DarkEdgeTV » Fri Jun 12, 2015 4:26 am

I'm really glad you did too! :D

I've just gone to check btw, there definitely is still a creator-limit as far as complexity goes (when my creature stops animating) but I do think it is more of an "entity" thing than complexity. Still, took me well over a hundred knurldowns before it triggered :P

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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby rob55rod » Fri Jun 12, 2015 5:42 am

DarkEdgeTV wrote:I'm really glad you did too! :D

I've just gone to check btw, there definitely is still a creator-limit as far as complexity goes (when my creature stops animating) but I do think it is more of an "entity" thing than complexity. Still, took me well over a hundred knurldowns before it triggered :P

That's what I tried to fix over on /r/Spore .____.
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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby DarkEdgeTV » Fri Jun 12, 2015 8:23 am

After a lot of discussing about mods and a while without us talking at all, mixed with sleep deprivation, forgive me that I forgot the topic of your mod.

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Re: CamBen Color Pack (AKA Knurlies Mod)

Unread postby DarkEdgeTV » Sat Jun 13, 2015 1:05 pm

(sorry if double posts are a no)

CamBen, I have an idea / request, if it's not too much work for you. Is it possible to have the knurldowns to show colour before rendering? Even if it's just a flat 2D colour as opposed to the textured finish, or perhaps similar to how the black, orange and white armor parts are from Darkspore.

If it is possible to do, I reckon it'd be an awesome way to help differentiate parts when using multiple colours. Also, I have some crazy creature ideas that'd be perfect with this :P


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