I've been bothered by this for a very long time, surprised not many people ever bring it up:
When accessed through the Creature Stage, the Creature Editor's part type "palette" buttons are incorrectly sized and very small:
IIRC this didn't happen prior to patch v1.03 where the exoskeleton limb and C&C parts page buttons were added, I have a slight feeling that patch might be the reason for this but not sure, hopefully there's a way to fix this and have the good old big easily clickable buttons back....
Small icons in Creature Stage's Creature Editor Fix
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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
- Lucienspore
- Creature
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- Joined: Mon Jan 22, 2024 8:11 pm
- Lucienspore
- Creature
- Posts: 44
- Joined: Mon Jan 22, 2024 8:11 pm
Re: Small icons in Creature Stage's Creature Editor Fix
I don't think I've ever noticed this.
-LUCIENSPORE. Just some spore player :)
- FrenchSPORE
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- Posts: 119
- Joined: Mon Jun 19, 2023 5:51 am
Re: Small icons in Creature Stage's Creature Editor Fix
Yes, we all have this problem, it doesn't happen all the time, I would say 1 out of 2 times.
I also noticed other minor issues that weren't there before installing some patches:
- The march of the ogres is now atrocious:? ! They tends their legs! Whereas before, they were walking normally!
- When an ogre was beaten, it made a ''boom'' when it fell to the ground (I have a video of it showing it), now it doesn't do that anymore and it breaks the realism a bit!
- The animated elements which differentiate the types of buildings and vehicles are white outside the editor! And I remember very well that the light from the projector gave off a distant glow, and now there is no more light! Or maybe it’s cross-hatched! And made the textures of buildings/vehicles poor with sometimes, ugly black marks! But for the textures, I don't remember if it was always like that.
- During the game or in an adventure, the image of our creature/saucer in the bottom right corner is sometimes cut off or very small!
I don't think I've forgotten any.
I also noticed other minor issues that weren't there before installing some patches:
- The march of the ogres is now atrocious:? ! They tends their legs! Whereas before, they were walking normally!
- When an ogre was beaten, it made a ''boom'' when it fell to the ground (I have a video of it showing it), now it doesn't do that anymore and it breaks the realism a bit!
- The animated elements which differentiate the types of buildings and vehicles are white outside the editor! And I remember very well that the light from the projector gave off a distant glow, and now there is no more light! Or maybe it’s cross-hatched! And made the textures of buildings/vehicles poor with sometimes, ugly black marks! But for the textures, I don't remember if it was always like that.
- During the game or in an adventure, the image of our creature/saucer in the bottom right corner is sometimes cut off or very small!
I don't think I've forgotten any.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors...
I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.
I have Spore Hero too.
I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.
I have Spore Hero too.