This mod adds the "free part movement" feature from the Building Editor to the Creature Editor, while also adding the ability to modify, add and remove creature parts while in the editors.
It also adds nudge handles and "power handles" to the creature editor, though only parts which have said handles can use them.
Hold down Shift to move a part along the X and Z axes.
Hold down Ctrl/CMD to move a part along the Y axis.
If you move a part too far from whatever it's attached to, it will become parentless and Spore will class it as non-existent.
The larger a part is, the further it needs to be from the parent part to become parentless.
Download:https://1drv.ms/u/s!AvuubHYsSlZUmkvUPzw ... Z?e=xPv4P9
Version 5.0: Nudge handles and "power handles" added when using the Genetic Modifier versions.
Version 4.0: Genetic Modifier versions added; they add creature parts and permit modification of the creature inside the outfitters.
Version 3.0: The "Vanilla" complexity versions have been added; they make the complexity meter in the outfitters the same as the vanilla game but may be incompatable with DI.
Version 2.0: Advanced CE now works in the outfitters!
Version 1.0: Official release
Outdated versions, for archival purposes: