Yes, you're missing something.Static696 wrote:I downloaded and installed it and it works fine but a tutorial video would be much appreciated. Also what the hell is blender?!? I downloaded the add-ons and it sais to but the folder into a blender installation folder?? do you make the folder or is there something I am missing?
SporeModder - Animated parts, custom effects, skinpaints and much more!
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
...oh... ;-;rob55rod wrote:Yes, you're missing something.Static696 wrote:I downloaded and installed it and it works fine but a tutorial video would be much appreciated. Also what the hell is blender?!? I downloaded the add-ons and it sais to but the folder into a blender installation folder?? do you make the folder or is there something I am missing?
HA LOL MADE YOU READ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
Also, blender can be quite tricky to learn. We can help you whenever you get stuck.Static696 wrote:...oh... ;-;rob55rod wrote:Yes, you're missing something.Static696 wrote:I downloaded and installed it and it works fine but a tutorial video would be much appreciated. Also what the hell is blender?!? I downloaded the add-ons and it sais to but the folder into a blender installation folder?? do you make the folder or is there something I am missing?
Thanks for killing me
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
thanksGladDragon wrote:Also, blender can be quite tricky to learn. We can help you whenever you get stuck.Static696 wrote:...oh... ;-;rob55rod wrote: Yes, you're missing something.
I probably won't get it though
HA LOL MADE YOU READ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
- BigChungus
- Hatchling
- Posts: 4
- Joined: Sat Mar 26, 2016 10:41 am
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
Sorry, I forgot. Honestly I don't know what's happening. Try executing SporeModder.jar itself. If you have a Steam account, you can add me (I have the same name as here) so we can contact more easily.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
No you don't.Emd4600 [ASR] wrote:(I have the same name as here)
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- eekskekdje
- Cell
- Posts: 16
- Joined: Fri Apr 25, 2014 5:51 pm
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
guys pls. how do you open one of the game's .package files to edit it
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
sooo you put the .obj files into your projects folder in SporeModder?Emd4600 [ASR] wrote:Yes, you must export them as .obj and then import them to Blender. The rest is the same.
Dogizmaster, is there any folder called Projects in your SporeModder folder? If not, a dialog like this should appear (it might be behind all the other windows)
HA LOL MADE YOU READ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
No, you put rw4 files into the desired folder within your project. Completely different.Static696 wrote:sooo you put the .obj files into your projects folder in SporeModder?Emd4600 [ASR] wrote:Yes, you must export them as .obj and then import them to Blender. The rest is the same.
Dogizmaster, is there any folder called Projects in your SporeModder folder? If not, a dialog like this should appear (it might be behind all the other windows)
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
is there a way to convert .obj to .rw4 or are they 2 completely different things (this is for SporeModder not blender and its spore creature parts, just so you don't mess things up)rob55rod wrote:No, you put rw4 files into the desired folder within your project. Completely different.Static696 wrote:sooo you put the .obj files into your projects folder in SporeModder?Emd4600 [ASR] wrote:Yes, you must export them as .obj and then import them to Blender. The rest is the same.
Dogizmaster, is there any folder called Projects in your SporeModder folder? If not, a dialog like this should appear (it might be behind all the other windows)
HA LOL MADE YOU READ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
Yes, just import the obj model into Blender, add a skeleton and a material, and export as rw4.Static696 wrote:is there a way to convert .obj to .rw4 or are they 2 completely different things (this is for SporeModder not blender and its spore creature parts, just so you don't mess things up)rob55rod wrote:No, you put rw4 files into the desired folder within your project. Completely different.Static696 wrote: sooo you put the .obj files into your projects folder in SporeModder?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
thank yourob55rod wrote:Yes, just import the obj model into Blender, add a skeleton and a material, and export as rw4.Static696 wrote:is there a way to convert .obj to .rw4 or are they 2 completely different things (this is for SporeModder not blender and its spore creature parts, just so you don't mess things up)rob55rod wrote: No, you put rw4 files into the desired folder within your project. Completely different.
HA LOL MADE YOU READ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
- LilyValley
- Creature
- Posts: 30
- Joined: Sun Oct 02, 2016 12:37 pm
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
Hi, so I was making a music mod but upon trying to pack it, I got this:
Any idea why this popped up?
Any idea why this popped up?
Be sure to see my Spore videos on YouTube! You can find me under BetLV.
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
Anyone ever figure out how to alter animations?
........I'm referring to the original creature animations....
. .
. .
........I'm referring to the original creature animations....
. .
. .
Last edited by Tapdroid on Wed May 17, 2017 10:34 pm, edited 4 times in total.
Download Canimate.
an add-on for Spore Creature Creator that allows you to export custom animations for your next game or project. at http://TapDroid.com (Note: intended for Creature Creator Free Edition. Weird things to happen with paid full version.
an add-on for Spore Creature Creator that allows you to export custom animations for your next game or project. at http://TapDroid.com (Note: intended for Creature Creator Free Edition. Weird things to happen with paid full version.
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
That mostly looks like a bug on my end which I'll have to fix for the next update. Apparently it's caused by files which have no extensions, try changing any file like that.LilyValley wrote:Hi, so I was making a music mod but upon trying to pack it, I got this:
Any idea why this popped up?
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
New Update Released!
[h4]VERSION 1.1.0[/h4]
[h2]SPUI Editor[/h2]
This new SPUI editor allows you to create or edit user interfaces. This is an example of what you can do with it:
This is from the mod Sims4Spore, by Darhagonable.
This is from the mod DarkInjection 9.r, by Rob55Rod.
Other features:
- Added an option in "Project Settings" where you can choose to include "editorsPackages" files into the mod (this feature is activated by default). This feature will make the mod work correctly for the new Spore patch.
- Files in the Project tree can be dragged and moved.
- The file sporemaster/names.txt is now used while the Project is opened.
- Fixed errors when Spore or Galactic Adventures isn't installed in the computer. Also fixed SporeModder not detecting the game since the last Spore patch.
- Fixed some bugs with searching in the Project panel.
- DBPF:
- Fixed bug which made unpacking DBPF files not work sometimes.
- Packing projects now works even if there are files with no extensions.
- EFFECTS:
- Fixed bug with 'emit' in particle and metaparticle effects
[h4]VERSION 1.1.0[/h4]
[h2]SPUI Editor[/h2]
This new SPUI editor allows you to create or edit user interfaces. This is an example of what you can do with it:
This is from the mod Sims4Spore, by Darhagonable.
This is from the mod DarkInjection 9.r, by Rob55Rod.
Other features:
- Added an option in "Project Settings" where you can choose to include "editorsPackages" files into the mod (this feature is activated by default). This feature will make the mod work correctly for the new Spore patch.
- Files in the Project tree can be dragged and moved.
- The file sporemaster/names.txt is now used while the Project is opened.
- Fixed errors when Spore or Galactic Adventures isn't installed in the computer. Also fixed SporeModder not detecting the game since the last Spore patch.
- Fixed some bugs with searching in the Project panel.
- DBPF:
- Fixed bug which made unpacking DBPF files not work sometimes.
- Packing projects now works even if there are files with no extensions.
- EFFECTS:
- Fixed bug with 'emit' in particle and metaparticle effects
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
Hey can I make mods from other languages?
HUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUE
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
This looks interesting