SporeModder - Animated parts, custom effects, skinpaints and much more!

Download tools like Sporemaster and get the latest patches.
User avatar
Emd4600 [ASR]
Tech Support
Tech Support
Sergeant Major
Sergeant Major
Posts: 620
Joined: Sun Dec 09, 2012 6:21 am
Location: Sporepedia2's City, Spain
Contact:

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby Emd4600 [ASR] » Thu Apr 02, 2015 12:21 pm

- Building/Vehicle/UFO parts are now posible!!, allowing you to change the X/Y tiling and some kind of rotation. It also can have multiple "painting groups" (so you can paint one part with different paintings)
ImageImage
Image
Image

User avatar
Noonyhead44
First Class
First Class
Posts: 66
Joined: Sat Mar 24, 2012 7:43 am

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby Noonyhead44 » Fri Apr 10, 2015 9:07 pm

O. M. G. This is great!

Now I can make a super cool spaceship wing! *thinks of futurama for some reason*
A hashtag is actually called an octothorpe.

#Octothorpe! (sounds legit)

User avatar
Noonyhead44
First Class
First Class
Posts: 66
Joined: Sat Mar 24, 2012 7:43 am

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby Noonyhead44 » Fri Apr 10, 2015 9:09 pm

Whoops, didn't realize I was posting on the same thread....
A hashtag is actually called an octothorpe.

#Octothorpe! (sounds legit)

User avatar
Emd4600 [ASR]
Tech Support
Tech Support
Sergeant Major
Sergeant Major
Posts: 620
Joined: Sun Dec 09, 2012 6:21 am
Location: Sporepedia2's City, Spain
Contact:

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby Emd4600 [ASR] » Sat Apr 11, 2015 3:39 pm

Image
Image

User avatar
Mx3
Private
Private
Posts: 41
Joined: Sun Dec 30, 2012 10:56 am
Contact:

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby Mx3 » Sat Apr 11, 2015 5:47 pm

It's just like I wanted! Fully editable parts, good work! :D

tetato22
Poster of the New User Apocalypse
Poster of the New User Apocalypse
Posts: 1
Joined: Wed Jan 15, 2014 3:56 am

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby tetato22 » Tue Apr 14, 2015 5:05 pm

more teaser for this great work!
any ETA?

User avatar
Davo
The Boss
The Boss
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 2181
Joined: Sun Dec 27, 2009 1:36 am
Location: NOLA
Contact:

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby Davo » Tue Apr 14, 2015 5:31 pm

i am willing to bet this is going to be a great mod. most likely, the greatest!
Support my Site via Adf.ly : View the Ad or Skip the Ad


User avatar
rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 3881
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby rob55rod » Tue Apr 14, 2015 6:30 pm

Davo wrote:i am willing to bet this is going to be a great mod. most likely, the greatest!

Mod? Last I checked, this was a tool, and :sr: Next Steps was a mod .______.
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

tortipouseman
Recruit
Recruit
Posts: 20
Joined: Sat Apr 11, 2015 12:29 pm

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby tortipouseman » Wed Apr 15, 2015 7:03 am

can you give us a link SporeModder Loader tools even that is not finnis you I feel like the same utilliser that this is a beta if you like me.

User avatar
Davo
The Boss
The Boss
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 2181
Joined: Sun Dec 27, 2009 1:36 am
Location: NOLA
Contact:

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby Davo » Wed Apr 15, 2015 3:54 pm

rob55rod wrote:
Davo wrote:i am willing to bet this is going to be a great mod. most likely, the greatest!

Mod? Last I checked, this was a tool, and :sr: Next Steps was a mod .______.


ha, i meant to quote the video above hahaha, guess it was a quick reply...
Support my Site via Adf.ly : View the Ad or Skip the Ad








User avatar
rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 3881
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby rob55rod » Thu Apr 16, 2015 4:11 am

Davo wrote:
rob55rod wrote:
Davo wrote:i am willing to bet this is going to be a great mod. most likely, the greatest!

Mod? Last I checked, this was a tool, and :sr: Next Steps was a mod .______.


ha, i meant to quote the video above hahaha, guess it was a quick reply...

Oh, okay. That explains it. I never really liked that quick reply box...
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

User avatar
Davo
The Boss
The Boss
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 2181
Joined: Sun Dec 27, 2009 1:36 am
Location: NOLA
Contact:

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby Davo » Fri Apr 17, 2015 3:48 pm

either way, these mods are a far time away. hope everyone hangs around long enough.

btw. i might have a mod for you... something you may have not seen yet....
Support my Site via Adf.ly : View the Ad or Skip the Ad








User avatar
rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 3881
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby rob55rod » Fri Apr 17, 2015 5:56 pm

Davo wrote:either way, these mods are a far time away. hope everyone hangs around long enough.

btw. i might have a mod for you... something you may have not seen yet....

Yeah...the day I stop playing/modding spore is the day I no longer have a computer that can run it.

You have another unreleased mod? EXPLAIN

Also, I hope you don't mind that I recreated your Mega Massive Laser for :sr: Next Steps (albeit with an insanely high energy consumption rate, because gameplay balance) :3
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

User avatar
Shattered
Sergeant First Class
Sergeant First Class
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm
Location: Heaven

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby Shattered » Sat Apr 25, 2015 3:34 pm

Did someone say LASERS??
Thanks for killing me

User avatar
rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 3881
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby rob55rod » Sat Apr 25, 2015 5:06 pm

GalacticSheldon wrote:Did someone say LASERS??

Image

(That's Davo's version, mine can burns through the ship's entire energy storage in around 3 seconds)
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

User avatar
Shattered
Sergeant First Class
Sergeant First Class
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm
Location: Heaven

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby Shattered » Sat Apr 25, 2015 8:41 pm

rob55rod wrote:
GalacticSheldon wrote:Did someone say LASERS??

Image

(That's Davo's version, mine can burns through the ship's entire energy storage in around 3 seconds)


with yours being an energy hog and stuff, that would really balance the game! but the only problem would be if you were swarmed by grox.
...Even though it may be able to take out a ship in as much time as it takes for a normal laser to kill a tribe, it's not the ultimate weapon, which is probably very good, since that would make the player OP.

*Pant Pant Pant* what a long sentence! WHEW.
Thanks for killing me

User avatar
rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 3881
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby rob55rod » Sun Apr 26, 2015 8:01 am

GalacticSheldon wrote:
rob55rod wrote:
GalacticSheldon wrote:Did someone say LASERS??

Image

(That's Davo's version, mine can burns through the ship's entire energy storage in around 3 seconds)


with yours being an energy hog and stuff, that would really balance the game! but the only problem would be if you were swarmed by grox.
...Even though it may be able to take out a ship in as much time as it takes for a normal laser to kill a tribe, it's not the ultimate weapon, which is probably very good, since that would make the player OP.

*Pant Pant Pant* what a long sentence! WHEW.

Yeah...I figured it was a good idea. Maybe there'll be an optional file to make it as OP as Davo's version...maybe :lol:
I was beginning to toy around with the idea of a "hover bomb" counterpart to it before my computer died, so we may see that make a return, or we may not Image
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

User avatar
Shattered
Sergeant First Class
Sergeant First Class
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm
Location: Heaven

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby Shattered » Sun Apr 26, 2015 3:42 pm

I would love to see space mines and traps for those angry pilots chasing you around while you attack their planet. XD
Thanks for killing me

User avatar
MarioBabyLuigi
First Class
First Class
Posts: 66
Joined: Fri Aug 26, 2011 4:37 pm

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby MarioBabyLuigi » Tue Jun 02, 2015 2:13 pm

This looks neat! So can we export creations from Spore without resorting to Colladaexport (which requires version 1.5.1.00 which I currently cannot get without it bugging out my game to the point of no enjoyment)? If that's true, this tool would work wonders if I can wrangle creatures into something like Garry's Mod. :)

Are there going to be any tutorials on how to use this thing? I'd like to enter Spore Modding, it doesn't sound too much out of my game, as I've modded things like Left 4 Dead 2, Garry's Mod, Super Smash Bros. Brawl, and Mario Kart Wii before, but I do love some guidance since .package files are new territory for me.

User avatar
rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 3881
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: SporeModder - The new Spore modding tool!! [WIP]

Unread postby rob55rod » Tue Jun 02, 2015 4:02 pm

MarioBabyLuigi wrote:This looks neat! So can we export creations from Spore without resorting to Colladaexport (which requires version 1.5.1.00 which I currently cannot get without it bugging out my game to the point of no enjoyment)? If that's true, this tool would work wonders if I can wrangle creatures into something like Garry's Mod. :)

Are there going to be any tutorials on how to use this thing? I'd like to enter Spore Modding, it doesn't sound too much out of my game, as I've modded things like Left 4 Dead 2, Garry's Mod, Super Smash Bros. Brawl, and Mario Kart Wii before, but I do love some guidance since .package files are new territory for me.

Technically SporeMaster and SpView can already be used to import creations into a 3D Modeling tool, but SporeModder will be less of a hassle to use for this porpose.

If all else fails, I plan to write a few tutorials, in the hopes of reducing the odds of aspiring developers being discouraged early on by the confusing, counterintuitive process. It gets easier with practice...and with SporeModder :lol:

Now, as for your mention of porting Spore Creatures to the Source engine...


Sorry, I just had to :lol:

You don't happen to have spent any effort modding...Super Mario Galaxy 2, have you? *Blankly staring at the pathetically low odds of meeting a fellow SMG2 hacker in a context of Spore*
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.


Return to “Tools & Patches”