12-24-2020
Due to an unexpected database update fail, the forum had to undergo a reset to an August backup. This sadly means all new user registations and content posted between 08-08-2020 and 12-24-2020 has been wiped. We apologize for the inconvenience and have taken measures to prevent this error from happening in the future.

12-26-2020
Interested in a moderator position? Speak with Rob55Rod or Darhagonable on my personal Discord server or the official Spore Modding Community Discord server.

Search found 134 matches

by TheUltraCube6723
Sun Jul 23, 2017 12:32 pm
Forum: Help
Topic: GA crashes on start
Replies: 21
Views: 14018

Re: GA crashes on start

Go to C:\Users\(username)\AppData\Roaming, and delete the Spore folder, it contains all your evolution data, so make sure to back that up if needed. Once deleted. Reinstall Spore again in this order: Spore > Spore Creepy and Cute (if you have it) > Spore Galactic Adventures > Patch 5.1 > Bot Parts E...
by TheUltraCube6723
Sun Jul 23, 2017 8:56 am
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 112870

Re: New Client & Broken Mods

ive been using a couple of mods for a while now, and i was curious if they work with the new client. the mods i use are: dark injection(already aware) infinite SOL (saw this wouldnt work ) city wall changer/citywalls (aware of work in progress) 100 points adventures grox ally_no anger from other em...
by TheUltraCube6723
Sun Jul 23, 2017 6:36 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 526
Views: 535790

Re: Spore ModAPI

For some reason, the launcher does not ever open. The launcher opens according to Task manager, but only for like half a second, am I doing something wrong? No, theorically when you execute the launcher the game should open. Later I'll send you a different version so we can try to find what's happe...
by TheUltraCube6723
Sat Jul 22, 2017 11:38 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 526
Views: 535790

Re: Spore ModAPI

For some reason, the launcher does not ever open. The launcher opens according to Task manager, but only for like half a second, am I doing something wrong?
by TheUltraCube6723
Sun Jul 16, 2017 5:52 am
Forum: Help
Topic: Spore Ga Crashes In Editor
Replies: 3
Views: 3525

Re: Spore Ga Crashes In Editor

I'm happy your issue is resolved. You should always install Spore in this order: Spore > Spore Creepy and Cute > Spore Galactic Adventures > Patch 5.1 > Bot Parts expansion pack (if you have it)
by TheUltraCube6723
Fri Jul 14, 2017 6:51 am
Forum: Help
Topic: Spore Ga Crashes In Editor
Replies: 3
Views: 3525

Re: Spore Ga Crashes In Editor

Are there any mods you have installed? Try removing any mods you might have. If that doesn't work, backup all your important spore data, and reinstall the game. After reinstalling, check if it doesn't crash. And if it doesn't, add your mods to their intended Data folders (see http://davoonline.com/p...
by TheUltraCube6723
Thu Jul 13, 2017 5:32 am
Forum: Miscellaneous Mods
Topic: WIP - Dorite's Adventure Music Pack
Replies: 8
Views: 8672

Re: WIP - Dorite's Adventure Music Pack

rob55rod wrote:
TheUltraCube6723 wrote:How exactly do you convert MP3/WAV to SNR?
EALayer3 0.6.3
Downloaded it, but absolutely clueless as to how to use it. I drop the .SNR file in the same directory as the .exe of Ealayer, and when I open it, it just shows a console, and then closes.
by TheUltraCube6723
Wed Jul 12, 2017 2:38 am
Forum: Miscellaneous Mods
Topic: WIP - Dorite's Adventure Music Pack
Replies: 8
Views: 8672

Re: WIP - Dorite's Adventure Music Pack

How exactly do you convert MP3/WAV to SNR?
by TheUltraCube6723
Wed Jul 12, 2017 1:21 am
Forum: Mod Request
Topic: random ideas
Replies: 5
Views: 4024

Re: random ideas

As for your first question, some poison effects are fully dependant on the ability itself. But I will look into it.
by TheUltraCube6723
Wed Jul 12, 2017 1:15 am
Forum: Mod Request
Topic: Willosaur Parts Remake and improved strike animations
Replies: 1
Views: 2005

Re: Willosaur Parts Remake and improved strike animations

Hate to burst your bubble, but making new animations is virtually impossible.
by TheUltraCube6723
Tue Jun 27, 2017 2:20 am
Forum: DavoOnline.com & Company
Topic: Game suddently starts crashing on launch
Replies: 2
Views: 5769

Re: Game suddently starts crashing on launch

What spore version? Steam? Origin? GoG? CD disk?

Try reinstalling, but test if Vanilla Spore is okay before reinstalling DI, mods are known to cause a few instabilities, though this is rare.
by TheUltraCube6723
Fri Jun 16, 2017 1:30 am
Forum: DI 9.r suggestions, ideas, and contributions
Topic: Some Dark ideas!
Replies: 7
Views: 6595

Re: Some Dark ideas!

Flames Kid wrote:also if the wepons had the attacks and abilitys of the hero which uses them in darkspore that would be cool
You're just replying to yourself at this point. Please put all your ideas in the parent post
by TheUltraCube6723
Wed Jun 14, 2017 6:34 am
Forum: Mod Request
Topic: No more stupid movements
Replies: 7
Views: 4829

Re: No more stupid movements

Dark Injection 9.r's Hero Editor background already does this :lol: I didn't even know! Might dig inside the .package file to find out how it works, so that I can make no animations a standalone mod, Yes, definitely do so. (Funny thing is, I literally just copypasta'd a folder from one of Darkspore...
by TheUltraCube6723
Mon Jun 12, 2017 1:17 am
Forum: Mod Request
Topic: Unlimited Staff of Life mod request
Replies: 14
Views: 14289

Re: Unlimited Staff of Life mod request

I saw this Earlier and i couldent find one Either so i made one and ill Share with you I made shur it works before i shared with ya Here Ya Go~* It has a Few other Features and a Glitch with the Colony Placing Your Welcome (just Tap/Click the Here Ya Go~* its BBC Linked) Contains lots of useless an...
by TheUltraCube6723
Mon Jun 12, 2017 1:12 am
Forum: Mod Request
Topic: No more stupid movements
Replies: 7
Views: 4829

Re: No more stupid movements

Dark Injection 9.r's Hero Editor background already does this :lol: I didn't even know! Might dig inside the .package file to find out how it works, so that I can make no animations a standalone mod, PS: Not meaning to brag or self advertise, but I am currently working on a Spore graphics enhanceme...
by TheUltraCube6723
Wed May 10, 2017 3:21 am
Forum: Part Mods
Topic: Dark Injection dev log
Replies: 422
Views: 275505

Re: Dark Injection 9.r dev log (OPEN BETA)

If I can give any criticism on the creature creator GUI, I'd suggest enlarging the parts palette, and lowering overall font size.
by TheUltraCube6723
Sun Apr 16, 2017 3:13 am
Forum: » Stage - Space
Topic: MOAR Tools Mod
Replies: 9
Views: 9666

Re: MOAR Tools Mod

For some reason the tools don't "save", I often have to use the cheat again to get them back (not that I need them since my modded space stage tools are capable of many things)
by TheUltraCube6723
Thu Apr 13, 2017 9:02 am
Forum: Mod Request
Topic: Grox 100/50 systems mod.
Replies: 1
Views: 2135

Grox 100/50 systems mod.

I kinda want a mod that makes the Grox have 100, or even 50 systems. For ease of their glorious destruction!

IIRC Titan Spore had a feature like this, but the downloads for it as a standalone feature don't work anymore.
by TheUltraCube6723
Fri Apr 07, 2017 1:34 pm
Forum: Tutorials
Topic: Spore Enhanced Graphics Project (SEGP) - Improved graphics in Spore
Replies: 2
Views: 12733

Spore Enhanced Graphics Project (SEGP) - Improved graphics in Spore

Overview Screenshots (Slightly Outdated, Imgur album) Please leave behind some feedback so that I know the shader worked for you, and if you liked it! V2.0 Development Update: I've been busy implementing some new features, including adaptive bloom and lens-flares. Also developing a fancy Wix site f...

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