You probably won't see props from Spore Hero in GA in a million years, as i think there's little that isn't built into the maps.
If you want a spore-o-mega, there's a replica somewhere in this thread.
Search found 24 matches
- Mon Oct 26, 2015 7:14 am
- Forum: Mod Ideas
- Topic: AdventureProps from SporeHero + spore-o-mega part
- Replies: 5
- Views: 6446
- Mon Oct 26, 2015 6:20 am
- Forum: » Stage - Space
- Topic: UpgradesPlus - More Health and Energy upgrades
- Replies: 6
- Views: 13188
Re: UpgradesPlus - More Health and Energy upgrades
It's great to see another user making their entrance as a mod developer! Nice work. Pretty ambitious, for a first mod. Kudos to that. Best of luck in whatever you may try to do next, and feel free to ask questions if you're stuck! :3 Also, a side note: you don't have to use locale files, as the gam...
- Sun Oct 25, 2015 7:32 pm
- Forum: Vehicles
- Topic: Sandwich/Burger Vehicles (Yes, i just said that)
- Replies: 0
- Views: 8417
Sandwich/Burger Vehicles (Yes, i just said that)
Honestly, they look more like burgers then sandwiches, but i just like pretending they are sandwiches. Basic Sandwich Spaceship http://i.imgur.com/v2S7EzW.png Huge Sandwich Spaceship http://i.imgur.com/xCdz8T3.png Religious Sandwich Vehicle http://i.imgur.com/9UZ7S8Y.png Entire Imgur Album
- Sun Oct 25, 2015 7:21 pm
- Forum: » Stage - Space
- Topic: UpgradesPlus - More Health and Energy upgrades
- Replies: 6
- Views: 13188
UpgradesPlus - More Health and Energy upgrades
[center] UpgradesPlus! V1.1 [/center] I unpacked some other mods, studied the files for half an hour, and this is what i came up with. A simple mod that adds two extra Health and Energy upgrades. I chose this to be the first mod i create because, well, come on, there weren't any other upgrade mods ...
- Wed Oct 21, 2015 6:05 pm
- Forum:
- Topic: RESOLVED (mostly): Game-breaking timeline glitch (not the space one)
- Replies: 3
- Views: 36832
Re: Game-breaking timeline glitch (not the space one)
I do not think that the glitch is cause by my mod in anyway... :p I think any of the other mods is the cause. I guess that Beta Spore start is what seems most likely to cause the glitch Thx for useing my mod! :D Thank you, that was the source of the problem. However, that seems to have left a perma...
- Wed Oct 21, 2015 9:13 am
- Forum: Off Topic
- Topic: Why are people so paranoid about necros?
- Replies: 1
- Views: 5011
Why are people so paranoid about necros?
Around every single forum in existence, i've seen stuff like this: without fear of bumping posts I don't get why so many people hate necros. They've gotten the kind of reputation as carbo dioxide and Adolf Hitler for doing absolutely nothing wrong. If the topic is still relevant, and people will sti...
- Wed Oct 21, 2015 9:02 am
- Forum: General Discussion
- Topic: Galactic Adventures Problem
- Replies: 5
- Views: 7655
Re: Galactic Adventures Problem
in my spore adventure I created, my crew are acting weird. The glitch makes follow you like normal, but when they get close by they disappear outside the camera range. This cause them not to fight or do anything. This is really annoying because this adventure requires crew because it will be hard w...
- Wed Oct 21, 2015 8:59 am
- Forum: General Discussion
- Topic: What Trait path do you rather to follow?
- Replies: 0
- Views: 4583
What Trait path do you rather to follow?
Simple: what steps do you take in the life from cell to space to get what you believe is the greatest set of traits in the game? I take the optimal red-red-green-blue path. More health, more damage, starting relationship bonuses and 1.5 TIMES THE MONEY! 50% SPICE BOOSTING BONUS PRODUCTION FOR ME! Th...
- Wed Oct 21, 2015 8:50 am
- Forum: Mod Ideas
- Topic: Mod to remove maxis Creatures ONLY?
- Replies: 11
- Views: 15123
Re: Mod to remove maxis Creatures ONLY?
this would probably crash the game if you went into creature stage as the game rushes to try to re-balance the creatures so they aren't ultra weak or godlike even though there aren't any creatures to fill that gap. You know themes? Those things you can pick when starting a planet that take creations...
- Wed Oct 21, 2015 8:42 am
- Forum: Mod Ideas
- Topic: underwater spore mod
- Replies: 11
- Views: 16691
Re: underwater spore mod
Nobody mention this? That's a Creature Stage override. BTW, I'm not sure, but I think the authors said the mod was cancelled. Creature stage override or not, the OP said he was going for an aquatic editor and thats the thing the Forgotten Spore people have out on this time. Granted, the OP is proba...
- Wed Oct 21, 2015 4:56 am
- Forum: Minecraft
- Topic: Davo's MineCraft Server 72.200.28.163
- Replies: 43
- Views: 82119
Re: Davo's MineCraft Server 72.200.22.36
You should be awarded an Emmy.NotSure wrote:Congratulations on your 2nd kid, far more important and rewarding than minecraft can ever be, I assume. You work hard man! Whenever you get a chance to just sit back and relax, minecraft never hurts, and it's so much more easier to update.
- Wed Oct 21, 2015 4:53 am
- Forum: Minecraft
- Topic: SPORE in Minecraft: Is it possible?
- Replies: 12
- Views: 23782
Re: SPORE in Minecraft: Is it possible?
Do you have the entire Maxis team on your side?
No? Then, no.
No? Then, no.
- Wed Oct 21, 2015 4:48 am
- Forum: Minecraft
- Topic: Minecraft server coming back online
- Replies: 1
- Views: 9335
Re: Minecraft server coming back online
whatSHR wrote:minecraft... little game
I'm new to this forum, and it sounds cool to get a head start with the forumers, so i guess i'll pop in when it "comes back online" and i have time.
- Wed Oct 21, 2015 4:40 am
- Forum: Minecraft
- Topic: Server Problem!!! :(
- Replies: 6
- Views: 16288
Re: Server Problem!!! :(
O ne of your mods spit a null pointer , therefor e that mod is no good and you need to remove it. Mhmhmhm. First, does your server have the same mods as your client does? Secondly, it looks like the game is crashing due to an entity spawning that has a packet of 187. I have no idea if that equates ...
- Wed Oct 21, 2015 4:28 am
- Forum: Discussion
- Topic: Dragon's Prophet
- Replies: 8
- Views: 41669
Re: Dragon's Prophet
What kind of "professional" uses stock fire effects in their game trailer?
- Wed Oct 21, 2015 4:23 am
- Forum: Editor Mods
- Topic: !Planet Editor!
- Replies: 6
- Views: 17511
Re: !Planet Editor!
Is this even yours?
- Wed Oct 21, 2015 4:16 am
- Forum: Editor Mods
- Topic: Sids 3D Cell Editor
- Replies: 6
- Views: 17793
Re: Sids 3D Cell Editor
Pretty sure Davo's allows you to place parts wherever you want. I've only PLAYED CELL STAGE IN THE LAST HOUR AND SEEN THAT SO. Just sayin'.
- Wed Oct 21, 2015 4:12 am
- Forum: Sporedum Mods
- Topic: help!
- Replies: 4
- Views: 13972
Re: help!
I don't know, "groxinstantkiller" seems pretty self explanatory to me.
- Wed Oct 21, 2015 4:10 am
- Forum: Mod Ideas
- Topic: underwater spore mod
- Replies: 11
- Views: 16691
- Wed Oct 21, 2015 4:06 am
- Forum: Mod Ideas
- Topic: More Creatures mod
- Replies: 4
- Views: 6478
Re: More Creatures mod
This is the new navy seals copypasta.