Search found 584 matches
- Sun Nov 01, 2015 1:45 pm
- Forum: Creatures
- Topic: [CCC1] Crawn of the Drednagh Empire
- Replies: 5
- Views: 10354
Re: [CCC1] Crawn of the Drednagh Empire
Yes, please, when posting creations, - Share the .png file you will find at My Documents\My Spore Creations, so everyone can have your creation! - Also, say which expansions, packs and mods you used for your creation, so people knows whether or not they can use it. Also, don't forget to post a link ...
- Sun Nov 01, 2015 10:29 am
- Forum:
- Topic: Davoonline Creator Corner Contest 1
- Replies: 5
- Views: 39726
Davoonline Creator Corner Contest 1
Welcome to the first ever Davoonline Creator Corner Contest ! We’ll doing contests like this every now and then, each with a theme. Come and show us what you’ve got! This week’s theme is as follows: An impending danger is lurking the Spore community: EA. The very definition of all evil, it has risen...
- Sat Oct 31, 2015 12:03 pm
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 508722
Re: Spore Resurrection: Next Steps
Suppity-Puppity, it's me, and i have a few part ideas. I already digitalized 1 of em. Do you wanna get the one part or make me digitalize all of them? Man, i think i will share one now. http:// i.imgur. com/ccS UQ07.png I call this one clingraptor. Level 3 mouth with - Health 3, Sing 2, And Bite 3....
- Wed Oct 21, 2015 7:56 am
- Forum: Mod Ideas
- Topic: underwater spore mod
- Replies: 11
- Views: 16692
Re: underwater spore mod
That's a Creature Stage override. BTW, I'm not sure, but I think the authors said the mod was cancelled.iherdyoulikespore wrote:Nobody mention this?
- Thu Oct 01, 2015 8:56 am
- Forum: DavoOnline.com & Company
- Topic: BBCodes
- Replies: 2
- Views: 264423
BBCodes
[goto=What_is_BBCode]What is BBCode?[/goto] [goto=Common_BBCodes]Common BBCodes[/goto] [goto=Bold]Bold[/goto] [goto=Italic]Italic[/goto] [goto=Underline]Underline[/goto] [goto=Strike]Strike[/goto] [goto=Center_align]Center align[/goto] [goto=Left_align]Left align[/goto] [goto=Right_align]Right alig...
- Sun Sep 06, 2015 8:01 am
- Forum: Blender & Part Making
- Topic: model request
- Replies: 4
- Views: 11517
Re: model request
That model already exists in Spore. IIRC, camBen's Dark Genetics included it.
As a model, SporeModder can import it to Blender, but as it isn't out yet, you cant ry to rip it with 3d Ripper DX.
As a model, SporeModder can import it to Blender, but as it isn't out yet, you cant ry to rip it with 3d Ripper DX.
- Thu Aug 27, 2015 10:07 am
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 508722
Re: Spore Resurrection: Next Steps
Some more effects for adventures:
- Thu Aug 20, 2015 4:30 pm
- Forum: Mod Discussion
- Topic: how does morphable parts work in spore?
- Replies: 8
- Views: 10158
Re: how does morphable parts work in spore?
They are like shape key movements, I suppose. Shape key are still animations xDrob55rod wrote:Um...what about shape key morphs?Emd4600 [ASR] wrote:Exactly, they are just animations like movements are (but morphs have some extra properties, like the handle position).
- Thu Aug 20, 2015 2:24 pm
- Forum: Mod Discussion
- Topic: how does morphable parts work in spore?
- Replies: 8
- Views: 10158
Re: how does morphable parts work in spore?
Exactly, they are just animations like movements are (but morphs have some extra properties, like the handle position).
- Mon Aug 17, 2015 12:26 pm
- Forum: Editor Mods
- Topic: Adventures: Infinite Complexity - 100 points - Extra Size mod!!
- Replies: 78
- Views: 129326
Re: Adventures: Infinite Complexity - 100 points - Extra Size mod!!
mediafire.com/folder/3ncp9isnyp3cc/Adventure_-_Infinite_Complexity_-_100_points_-_Extra_Size
Remember you can only have one at once. Anyways, I'd like to know the problem you're having with the installer, so I can fix it. Does it give you any error?
Remember you can only have one at once. Anyways, I'd like to know the problem you're having with the installer, so I can fix it. Does it give you any error?
- Mon Aug 17, 2015 10:20 am
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 508722
Re: Spore Resurrection: Next Steps
[youtube]http://www.youtube.com/watch?v=hw-YPWVsuj4[/youtube]
- Fri Aug 14, 2015 3:54 pm
- Forum: Mod Ideas
- Topic: color palette
- Replies: 5
- Views: 6799
Re: color palette
illegal? what? Not adding new functionality itself, but disassembling Spore in order to do so: http://www.steampowered.com/eula_testapp17390/ 2. Intellectual Property Rights. A. Reservation of Rights. [...] Except to the extent permitted under applicable law, you may not decompile, disassemble, or ...
- Fri Aug 14, 2015 1:17 pm
- Forum: Mod Discussion
- Topic: how does languages work in spore?
- Replies: 4
- Views: 6549
Re: how does languages work in spore?
I don't really understand your question, but you can change any text in the game, if that's what you're asking.
- Fri Aug 07, 2015 4:16 pm
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 508722
Re: Spore Resurrection: Next Steps
[youtube]http://www.youtube.com/watch?v=PDEwFV46TDQ[/youtube]
- Sat Aug 01, 2015 3:14 am
- Forum: Mod Discussion
- Topic: Please Guide Me - Making My Very First Own Mod
- Replies: 15
- Views: 16371
Re: Please Guide Me - Making My Very First Own Mod
I used a software to search within all prop xml files for any occurrence of the identifier "toolAtmosphereColorIndex", but it appears that this identifier name exists only within the planet colorizing tool files. But it is a MUST, that such a list of predefined colors exist somewhere. We ...
- Thu Jul 30, 2015 3:43 am
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 614497
Re: SporeModder - The new Spore modding tool!! [WIP]
Curiously, it was mine too, and I consider that Willousar mouth my biggest achievement.GalacticSheldon wrote:
I need. This tool. NOW!
seriously, making animated parts was my dream ever since I got spore back in 2010.
- Thu Jul 30, 2015 3:38 am
- Forum: Mod Ideas
- Topic: Mod to remove maxis Creatures ONLY?
- Replies: 11
- Views: 15125
Re: Mod to remove maxis Creatures ONLY?
Aaaaaaaalright. That was too fast for me as modding novice (have still no master to teach me the power). I need instructions how to remove all these Maxis creations. Is there even a way, to replace each Maxis creation with one of my own ones? That would be the dream of all dreams! And I need to kno...
- Tue Jul 28, 2015 3:14 pm
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 614497
Re: SporeModder - The new Spore modding tool!! [WIP]
I can't wait till these mods come out,i wish I could be a part of this. By the way are you using spore master for this,and are you using blender for the models? This is not a mod, it's a modding tool. The video is just a demostration of what you can do with it. And as it's a modding tool, the point...
- Tue Jul 28, 2015 7:08 am
- Forum: Part Mods
- Topic: random mods
- Replies: 5
- Views: 12162
Re: random mods
Those two are very old versions of Spore Resurrection, which is the old and deprecated predecessor of Spore Resurrection: Next Steps. I honestly don't recommend you to play them; you'll just find some minor gameplay tweaks and some ugly creature parts.
- Mon Jul 27, 2015 12:18 pm
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 508722
Re: Spore Resurrection: Next Steps
Yes, and we will provide an automatic installer where you'll be able to select the features you want to install.dragonethan wrote:will the files be separated in a zip file in case you dont want some of the features? like only having the 2006 style editor or just the parts.