Search found 371 matches

by vanillacold
Sat Aug 26, 2023 4:20 am
Forum: Miscellaneous Mods
Topic: Effect Overrider
Replies: 0
Views: 2227

Effect Overrider

Effect Overrider This mod adds a basic system for Sporemodder FX projects to easily overwrite effects found in vanilla Spore! It's easy to use, and no extra custom code is required; modders can simply use Sporemodder FX. For mod developers, I recommend checking out the mod's sample project in its s...
by vanillacold
Sat Jul 15, 2023 1:00 pm
Forum: Editor Mods
Topic: Advanced CE ~ Creature Part Clipping
Replies: 17
Views: 31012

Re: Advanced CE ~ Creature Part Clipping

Advanced CE version 3.0 is released! This update heavily mitigates the mod's longest-standing issue - that being, parts becoming parentless. With version 3.0 installed, any parts that have been made parentless will instead become parented to the creature's spine. With some notable exceptions (Hands...
by vanillacold
Sat Jun 17, 2023 4:59 am
Forum: Help
Topic: Spore crashes when saving creature
Replies: 2
Views: 2516

Re: Spore crashes when saving creature

Several questions.

1 - Where did you buy and install Spore from?
2 - What mods do you have installed?
3 - How many parts are on your creature?
(Creatures with over 255 parts (including symmetrical copies) will not paint properly, and will crash the game upon saving)
by vanillacold
Sat Jun 10, 2023 4:09 am
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 41
Views: 58922

Re: Solar Spore 0.5a

Bruhthebruh wrote: Wed May 10, 2023 2:59 pm is this still being updated?
I haven't been working on Spore mods much for a while, sorry.
However, I do want to get this mod back on track soon; although that's easier said than done, since most of the code I wrote for it is kind-of abysmal.
by vanillacold
Sat Jun 10, 2023 4:02 am
Forum: Help
Topic: Spore ModAPI Launcher
Replies: 1
Views: 1867

Re: Spore ModAPI Launcher

You can't have multiple copies of Spore installed. You must uninstall all mods, backup %appdata%\Spore and Documents\My Spore Creations , uninstall all copies of Spore, and then install only the GOG version. You could use Steam Spore or Origin Spore instead, but the GOG version is the best; both for...
by vanillacold
Sat Jun 10, 2023 3:59 am
Forum: Mod Help
Topic: Modding
Replies: 1
Views: 2456

Re: Modding

The Spore ModAPI Launcher Kit itself will not ever ask for administrator privileges. However, the Spore ModAPI Easy Installer and Easy Uninstaller will , as it is the only way to make sure that the mods can actually be installed; regular user accounts may not have write access to Spore's root folders.
by vanillacold
Sat Jun 10, 2023 3:58 am
Forum: Mod Discussion
Topic: Any mod to prevent Captains appearing as Empires in Space Stage?
Replies: 5
Views: 1474

Re: Any mod to prevent Captains appearing as Empires in Space Stage?

SerbianSlav wrote: Fri Jun 09, 2023 11:15 am How do I tag them? I'm not an expert when it comes to this stuff.
All Spore creations have the option to add tags, which can be modified alongside the name and description.
To stop a creation from being used in-game, its only tag must be gaprop.
by vanillacold
Wed May 03, 2023 3:13 pm
Forum: Hosted Mods
Topic: Slightly Better Spore
Replies: 3
Views: 10257

Re: Slightly Better Spore

Hightlyze wrote: Wed Apr 26, 2023 4:12 am lmao I was looking for this mod in the forums since I can't find it in my PC, just to find out I made a mod that breaks the game lmaoo
Ah. Sorry about that.
It can still break your game (planet-buster on homeworlds/saves messes stuff up), but yeah. I probably shouldn't have been so blunt.
by vanillacold
Wed Jan 11, 2023 12:47 pm
Forum: Editor Mods
Topic: Advanced CE ~ Creature Part Clipping
Replies: 17
Views: 31012

Re: Advanced CE ~ Creature Part Clipping

I wanted to use this mod for the clipping feature, but when I go into an outfitter the creature parts count for the cost. Any way to fix this, or is this intended? I don't use EvoOutfitter. Ah, that's a bug. I think I know how to fix it, so I'll try to release a patch in the somewhat near future to...
by vanillacold
Sat Jan 07, 2023 6:19 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 741
Views: 976100

Re: Spore ModAPI

[snip] Known issue, the current solution is to create the folder that the Launcher Kit says is missing in the error message. As for it saying you aren't using the Launcher Kit, that's because it failed to inject code into Spore due to an error, and so the game acts as if no code was injected. (sinc...
by vanillacold
Fri Jan 06, 2023 11:39 am
Forum: General Discussion
Topic: How do i downgrade my spore from gog to version 1.5.1?
Replies: 4
Views: 4776

Re: How do i downgrade my spore from gog to version 1.5.1?

I want to downgrade it to 1.5.1 since it is REQUIRED to start DI mod. What do i do for downgrading it? Patch 5.1 is only required for Disc Spore. All other versions should use the latest version, which is automatically installed if you installed Spore (or downloaded GOG's offline installer) past Ma...
by vanillacold
Sat Dec 17, 2022 5:23 pm
Forum: Miscellaneous Mods
Topic: Expanded vanilla party v.9
Replies: 69
Views: 33110

Re: Expanded vanila party

With all due respect, this is not a problem. Yes, saving without a name directly to the Sporepedia without being created on the planet will result in the creature being lost after loading. But this is not a major problem. Yes, it's the lack of foolproofing, but it's not a terrifying problem. People...
by vanillacold
Tue Oct 18, 2022 8:23 am
Forum: Mod Ideas
Topic: New Mod Idea for Spore GA (with materials)
Replies: 10
Views: 2078

Re: New Mod Idea for Spore GA (with materials)

...Why exactly would you not want the mod to use a sporemod file for installation? I'm genuinely curious, since it's much better to use a componentized .sporemod file than a zip file containing separate packages which all need to be installed manually. (Or just one big package for the whole mod, whi...
by vanillacold
Tue Oct 18, 2022 8:20 am
Forum: Miscellaneous Mods
Topic: Expanded vanilla party v.9
Replies: 69
Views: 33110

Re: Expanded vanila party

Force Save should be removed from this modpack; it's a depricated mod which can cause tons of issues, and there are much better ways to allow your custom parts to save. (The issues include nameless creations (which disappear from the Sporepedia once you relaunch Spore) being savable, and also mouthl...
by vanillacold
Fri Sep 30, 2022 10:37 am
Forum: Help
Topic: ModAPI Compromised
Replies: 3
Views: 2539

Re: ModAPI Compromised

It's most-likely a false positive, unless a virus or something infected the file on your computer. The Spore ModAPI Launcher Kit injecting code into another program (Spore) is seen by antiviruses as malware-esque behaviour, which makes sense considering that many viruses (and other malware) do the s...
by vanillacold
Mon Sep 12, 2022 9:25 am
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 118
Views: 184060

Re: New Client & Broken Mods

Dio-da wrote: Mon Sep 05, 2022 3:53 pm I can't see to find the download link anywhere on this page how do I fix that??
...the download link for what, exactly?
by vanillacold
Mon Sep 12, 2022 9:23 am
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 41
Views: 58922

Re: Solar Spore 0.5a

[snip] If you could however, then it would make having 20 to 30 planets in a system more sound, because only a fraction would be actually habitable, and most would either be gas giants or small moons. Forgot to respond to this, I'm sorry. I already did actually decide on what to do about solar syst...
by vanillacold
Mon Sep 12, 2022 9:21 am
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 41
Views: 58922

Re: Solar Spore 0.5a

ReaperGamerYT wrote: Sun Sep 04, 2022 7:01 pm For the uber turret thing i do not think that is possible
With custom code, anything would be theoretically possible; although more uber turrets would be pretty useless, since they'd most-likely have the same effects when the player isn't on the planet.
by vanillacold
Mon Sep 12, 2022 9:13 am
Forum: Mod Ideas
Topic: Better/Refined 3D Models
Replies: 2
Views: 1239

Re: Better/Refined 3D Models

Howdy folks! Howdy! I'm a 3D artist, one of the things I notice with spore is the lack of detailed models. I'd like to create some better looking part models. Mostly making curved items truly curved (rather than lowpoly angular cuts) - the problem is that I have little to no programming experience....
by vanillacold
Mon Sep 12, 2022 9:08 am
Forum: Miscellaneous Mods
Topic: 450 Mods
Replies: 10
Views: 23042

Re: 450 Mods

Key word is most :) means some might still work Those mods are still all really old though, and a lot of them are incompatible with each other as well. Installing random mods from this archive to figure out which ones still work would risk completely breaking your save-data, especially since none o...

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