ah. In that case, there's unfortunately no solution. Sorry.
Search found 362 matches
- Fri Sep 01, 2023 1:23 pm
- Forum: Help
- Topic: This creation cannot be loaded
- Replies: 4
- Views: 2417
Re: This creation cannot be loaded
- Fri Sep 01, 2023 12:28 pm
- Forum: DI 9.r Bug Reports
- Topic: can't access the Tribal Outfit
- Replies: 1
- Views: 2045
Re: can't access the Tribal Outfit
Disable the Genetic Modifier in Dark Injection's properties, or change the GUI to the Full Darkspore GUI.
- Fri Sep 01, 2023 12:17 pm
- Forum: Help
- Topic: This creation cannot be loaded
- Replies: 4
- Views: 2417
Re: This creation cannot be loaded
Can you try installing the Editor Warnings mod, to see what the exact error is?
(https://github.com/VanillaCold/Spore-No ... ses/latest)
(https://github.com/VanillaCold/Spore-No ... ses/latest)
- Thu Aug 31, 2023 2:06 pm
- Forum: Help
- Topic: Need help getting creations into my game.
- Replies: 12
- Views: 4484
Re: Need help getting creations into my game.
Hm, can you try just restarting your computer?SerbianSlav wrote: ↑Thu Aug 31, 2023 2:06 pm Okay, I did what you told me but I still get the pop-up.
- Thu Aug 31, 2023 1:38 pm
- Forum: Help
- Topic: Need help getting creations into my game.
- Replies: 12
- Views: 4484
Re: Need help getting creations into my game.
Can you ensure that Control Panel's items are being sorted by category?SerbianSlav wrote: ↑Thu Aug 31, 2023 1:29 pm What do I do if the Control Panel has only "System" and no "System and Security"?
(There should be an option to change how they're being sorted, labelled as "View By".)
- Thu Aug 31, 2023 1:14 pm
- Forum: Help
- Topic: Need help getting creations into my game.
- Replies: 12
- Views: 4484
Re: Need help getting creations into my game.
I am confused now. When I try to run Spore ModAPI Launcher, I get a pop-up saying: " For security reasons, explicitly running the Spore ModAPI Launcher as Administrator (by right-clicking and selecting "Run as Administrator") is not recommended. Doing so will also prevent you from be...
- Thu Aug 31, 2023 5:30 am
- Forum: Help
- Topic: Need help getting creations into my game.
- Replies: 12
- Views: 4484
Re: Need help getting creations into my game.
The Spore ModAPI Launcher Kit doesn't prevent that, though.SerbianSlav wrote: ↑Wed Aug 30, 2023 11:21 pm Can't. Dark Injection requires that I open the game through Spore ModAPI Launcher which prevents me from loading them like that.
The only thing that does is launching Spore (or the Launcher Kit) with administrator privileges.
- Wed Aug 30, 2023 3:38 pm
- Forum: Help
- Topic: Need help getting creations into my game.
- Replies: 12
- Views: 4484
Re: Need help getting creations into my game.
Can you try dragging it into the creature editor while the game's running?SerbianSlav wrote: ↑Wed Aug 30, 2023 12:37 pm Okay, the addon works. I downloaded the creation and put it in the folder it's supposed to be in, but for some reason I still can't find it in the game.
- Wed Aug 30, 2023 12:25 pm
- Forum: Tools & Patches
- Topic: Spore ModAPI
- Replies: 727
- Views: 968701
Re: Spore ModAPI
Hi, I have an error with my mods. Could someone help me figure out what is wrong? Your regular user account doesn't have access to the .lib file. Go to D:\Program Files\Games\EA App\Spore Mods\Spore ModAPI Launcher Kit\ and set the global permissions for the mLibs folder to Allow for all user groups.
- Wed Aug 30, 2023 11:54 am
- Forum: Help
- Topic: Need help getting creations into my game.
- Replies: 12
- Views: 4484
Re: Need help getting creations into my game.
Firefox downloads images as exactly what they are being hosted as. Can you make sure that the URL ends in .png and not .webp? Edit; found an addon that helps to mitigate the problem of sites auto-converting .PNG files to .WEBP: https://addons.mozilla.org/en-GB/firefox/addon/dont-accept-webp/ You'll ...
- Sat Aug 26, 2023 4:22 am
- Forum: Mod Discussion
- Topic: Is there a mod that allows the player to paint different parts on a creature individually?
- Replies: 1
- Views: 2405
Re: Is there a mod that allows the player to paint different parts on a creature individually?
I don't know if there's a Davoonline post for it, but it has been released.
You can download it from here:
https://github.com/emd4600/advanced-cre ... ses/latest
You can download it from here:
https://github.com/emd4600/advanced-cre ... ses/latest
- Sat Aug 26, 2023 4:20 am
- Forum: Miscellaneous Mods
- Topic: Effect Overrider
- Replies: 0
- Views: 2181
Effect Overrider
Effect Overrider This mod adds a basic system for Sporemodder FX projects to easily overwrite effects found in vanilla Spore! It's easy to use, and no extra custom code is required; modders can simply use Sporemodder FX. For mod developers, I recommend checking out the mod's sample project in its s...
- Sat Jul 15, 2023 1:00 pm
- Forum: Editor Mods
- Topic: Advanced CE ~ Creature Part Clipping
- Replies: 17
- Views: 30628
Re: Advanced CE ~ Creature Part Clipping
Advanced CE version 3.0 is released! This update heavily mitigates the mod's longest-standing issue - that being, parts becoming parentless. With version 3.0 installed, any parts that have been made parentless will instead become parented to the creature's spine. With some notable exceptions (Hands...
- Sat Jun 17, 2023 4:59 am
- Forum: Help
- Topic: Spore crashes when saving creature
- Replies: 2
- Views: 2460
Re: Spore crashes when saving creature
Several questions.
1 - Where did you buy and install Spore from?
2 - What mods do you have installed?
3 - How many parts are on your creature?
(Creatures with over 255 parts (including symmetrical copies) will not paint properly, and will crash the game upon saving)
1 - Where did you buy and install Spore from?
2 - What mods do you have installed?
3 - How many parts are on your creature?
(Creatures with over 255 parts (including symmetrical copies) will not paint properly, and will crash the game upon saving)
- Sat Jun 10, 2023 4:09 am
- Forum: [WIP] Work In Progress
- Topic: Solar Spore 0.5a
- Replies: 41
- Views: 58290
Re: Solar Spore 0.5a
I haven't been working on Spore mods much for a while, sorry.
However, I do want to get this mod back on track soon; although that's easier said than done, since most of the code I wrote for it is kind-of abysmal.
- Sat Jun 10, 2023 4:02 am
- Forum: Help
- Topic: Spore ModAPI Launcher
- Replies: 1
- Views: 1821
Re: Spore ModAPI Launcher
You can't have multiple copies of Spore installed. You must uninstall all mods, backup %appdata%\Spore and Documents\My Spore Creations , uninstall all copies of Spore, and then install only the GOG version. You could use Steam Spore or Origin Spore instead, but the GOG version is the best; both for...
Re: Modding
The Spore ModAPI Launcher Kit itself will not ever ask for administrator privileges. However, the Spore ModAPI Easy Installer and Easy Uninstaller will , as it is the only way to make sure that the mods can actually be installed; regular user accounts may not have write access to Spore's root folders.
- Sat Jun 10, 2023 3:58 am
- Forum: Mod Discussion
- Topic: Any mod to prevent Captains appearing as Empires in Space Stage?
- Replies: 5
- Views: 1441
Re: Any mod to prevent Captains appearing as Empires in Space Stage?
All Spore creations have the option to add tags, which can be modified alongside the name and description.SerbianSlav wrote: ↑Fri Jun 09, 2023 11:15 am How do I tag them? I'm not an expert when it comes to this stuff.
To stop a creation from being used in-game, its only tag must be gaprop.
- Wed May 03, 2023 3:13 pm
- Forum: Hosted Mods
- Topic: Slightly Better Spore
- Replies: 3
- Views: 10155
Re: Slightly Better Spore
Ah. Sorry about that.
It can still break your game (planet-buster on homeworlds/saves messes stuff up), but yeah. I probably shouldn't have been so blunt.
- Wed Jan 11, 2023 12:47 pm
- Forum: Editor Mods
- Topic: Advanced CE ~ Creature Part Clipping
- Replies: 17
- Views: 30628
Re: Advanced CE ~ Creature Part Clipping
I wanted to use this mod for the clipping feature, but when I go into an outfitter the creature parts count for the cost. Any way to fix this, or is this intended? I don't use EvoOutfitter. Ah, that's a bug. I think I know how to fix it, so I'll try to release a patch in the somewhat near future to...