Search found 381 matches
- Thu Nov 08, 2018 11:50 am
- Forum: General Discussion
- Topic: The Cell Stage's hidden "World_Random".
- Replies: 2
- Views: 8351
Re: The Cell Stage's hidden "World_Random".
this is really interesting! would be cool if one managed to activate it through a mod at some point
- Fri Nov 02, 2018 7:09 pm
- Forum: Mod Ideas
- Topic: Realistic Creature Stage AI?
- Replies: 5
- Views: 10033
Re: Realistic Creature Stage AI?
Sorry for the late reply (and also for replying on another account because my old one is broken), but I think I did it. !!!NoNests.package To be honest, it was really easy. All I had to do was add "<bool name="HasNest">false</bool>" to a couple of .prop files. I think I'm going ...
- Thu Sep 27, 2018 6:12 am
- Forum: » Stage - Civilization
- Topic: City Walls (2007 beta walls included)
- Replies: 11
- Views: 106198
City Walls (2007 beta walls included)
City Walls Mod! This mod is my remake of the old mod which was made by Forgottenspore and allowed you to change the walls and layout of cities and colonies in the space phase. My remake adds a number of features and also fixes the multiple of bugs existing within the original. [youtube]http://www.y...
- Wed Aug 29, 2018 3:10 am
- Forum: » Stage - Creature
- Topic: Wild Herds
- Replies: 5
- Views: 14221
Re: Wild Herds
Ey, that's pretty cool!
- Fri Aug 17, 2018 5:01 am
- Forum: [WIP] Work In Progress
- Topic: [WIP] Sims4Spore UI and More!
- Replies: 22
- Views: 36329
Re: [WIP] Sims4Spore UI and More!
Not really tbh D:ThatDemonDavid wrote:Is this still being worked on?
I sorta lost interest in the project and since i was just learning how to do UI modding back then so now I feel like a lot of it would be better to redo from ground up.
- Fri Aug 17, 2018 4:35 am
- Forum: Part Mods
- Topic: Useful Parts - Improved and Balanced Part Stats (Redone)
- Replies: 10
- Views: 17505
Re: Useful Parts - Improved and Balanced Part Stats
its very easy to update using sporemodder.ThatDemonDavid wrote:Don't know if it doesn't work with the new client or what but, currently this mod doesn't work for me so it may not work for others. I don't plan on remaking it in the near future but, it might happen eventually.
- Sat Jun 02, 2018 4:01 am
- Forum: Editor Mods
- Topic: Unlimited Complexity | Boundless Creature Editor
- Replies: 206
- Views: 499150
Re: Unlimited Complexity | Boundless Creature Editor
Hi, I'm new. From what I know of Spore mods, is that you download the .package file here, and, since this is a core spore mod thing, you'd put it in data(I put it in ep1 too, just in case). I use the steam version, so it's in steamapps-common-spore-Data(or DataEP1). And, just to make sure, I also p...
- Thu May 10, 2018 6:34 am
- Forum: Part Mods
- Topic: Strange And Beautiful by Peridot [Reupload]
- Replies: 21
- Views: 71411
Re: Strange And Beautiful by Peridot [Reupload]
Odd. It works for everyone else it seems.ZitoMut wrote:hmm im need key decoder please
Try again and if it still doesn't work, try on another browser.
Re: dead
I reuploaded it here viewtopic.php?f=118&t=6619Papucrue wrote:Hey guys, what happened to this mod and its owner ?
I really would like to get it !
- Sat May 05, 2018 12:21 pm
- Forum: Part Mods
- Topic: Strange And Beautiful by Peridot [Reupload]
- Replies: 21
- Views: 71411
Strange And Beautiful by Peridot [Reupload]
Stange And Beautiful is a mod made by Peridot which adds some new interesting parts into the game. Since Peridot deleted the downloads for the mod I decided to reupload it. The parts are really cool so it would be a shame if the opportunity to get your hands on it disappeared forever. With that out ...
- Thu Apr 12, 2018 11:02 am
- Forum: Editor Mods
- Topic: New Plazas
- Replies: 2
- Views: 11221
Re: New Plazas
I see you also found those unused textures :P FYI the 6 city plazas you were unfamiliar with are: religious city plazas small and large economic city plazas small and large military city plazas small and large all of which are from the 2007 beta versions of spore and are left over. I'm surprised you...
- Thu Apr 05, 2018 12:13 am
- Forum: Mod Ideas
- Topic: Colony Seaports
- Replies: 6
- Views: 9309
Re: Colony Seaports
Oh, I didn't see it before now. I will check it tomorrow when I get back home.
- Tue Apr 03, 2018 11:59 pm
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 614420
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
Run sporemodder you is a good first step. you will see buttons for packing and unpacking.
There is an option to create a new project (new mod) and you can use Explorer to copy files between projects.
There is an option to create a new project (new mod) and you can use Explorer to copy files between projects.
- Tue Apr 03, 2018 10:38 am
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 614420
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
Hard to answer if you wont specify your question moreSPORESPORESPORE wrote:how to use this?
- Mon Apr 02, 2018 12:36 pm
- Forum: Mod Help
- Topic: Old Sporedum Mods
- Replies: 10
- Views: 14357
Re: Old Sporedum Mods
Yeah that bug is known and ive fixed it for the comming version
- Mon Apr 02, 2018 11:35 am
- Forum: Mod Help
- Topic: Old Sporedum Mods
- Replies: 10
- Views: 14357
Re: Old Sporedum Mods
Np
I'm not really in any need for testers atm but I'll take that into consideration if I find the need at some point
I'm not really in any need for testers atm but I'll take that into consideration if I find the need at some point
- Mon Apr 02, 2018 11:31 am
- Forum: Mod Ideas
- Topic: Colony Seaports
- Replies: 6
- Views: 9309
Re: Colony Seaports
Hmm if you could find that mod for me I could take a look and maybe even make it a part of the citywalls mod, allow you to choose what seaport to use. No guarantees though
- Mon Apr 02, 2018 7:05 am
- Forum: Mod Ideas
- Topic: Colony Seaports
- Replies: 6
- Views: 9309
Re: Colony Seaports
Pretty sure adding seaports are possible. Question is the functionality of which and how to make it connect with water since the ground around the placed colony get leveled
- Mon Apr 02, 2018 7:00 am
- Forum: Mod Help
- Topic: Old Sporedum Mods
- Replies: 10
- Views: 14357
Re: Old Sporedum Mods
A new version of the citywalls mod is on the way with new walls and improved layout!
- Tue Feb 13, 2018 4:14 am
- Forum: Dark Injection
- Topic: How to install patch for spore from origin?
- Replies: 8
- Views: 15788
Re: How to install patch for spore from origin?
Yeah, Rob missed adding unlimited complexity to the cell editors. That should be fixed for the next update unless he forgets it again . :P Yeah skipping cut scenes can be pretty unstable it seems... If it just happened once it could just be a random normal crash and nothing to really worry about. Ju...