it means your muted. also the invite right now is infinite.damn son wrote:what does BAD_DATA mean on discord?
Search found 140 matches
- Sun Jan 07, 2018 6:43 pm
- Forum: DavoOnline.com & Company
- Topic: We have a Modding Discord Server now.
- Replies: 28
- Views: 637942
Re: We have a Discord Server now.
- Wed Nov 01, 2017 7:41 pm
- Forum: Mod Discussion
- Topic: Changing the way parts are positionned in creature editor.
- Replies: 1
- Views: 3975
Re: Changing the way parts are positionned in creature editor.
that actually sounds very interesting! We could get so much more creative freedom with that kind of stuff.
- Mon Oct 23, 2017 10:24 am
- Forum: [WIP] Work In Progress
- Topic: [PRE-ALPHA RELEASE] Branching Evolution
- Replies: 68
- Views: 177934
Re: [PRE-ALPHA RELEASE] Branching Evolution
i dont know, i just uploaded them here :pFlames Kid wrote:is the pngs working?
- Sun Oct 22, 2017 12:14 pm
- Forum: [WIP] Work In Progress
- Topic: [PRE-ALPHA RELEASE] Branching Evolution
- Replies: 68
- Views: 177934
Re: [PRE-ALPHA RELEASE] Branching Evolution
Here are some plants i made, big medium and small. finally got the editor to work, but they dont seem to show up anywhere other then everything tab under sporepedia. oh well, here they are!
Re: Strange and Beautiful: Unique creature parts!
most of the parts have some vertexes or parts of them pointing out of the model like pic above me.
- Sat Oct 07, 2017 7:03 pm
- Forum: Editor Mods
- Topic: Editing your captains creature parts mod?
- Replies: 7
- Views: 18990
Re: Editing your captains creature parts mod?
yeah i know, i have it. i wish i could have used it before it was too late D:Flames Kid wrote:there is the genetic modifier mod but it cant edit captains
- Sat Oct 07, 2017 6:57 pm
- Forum: » Stage - Space
- Topic: No penalty for allying with the grox, patched!
- Replies: 9
- Views: 19717
Re: No penalty for allying with the grox, patched!
:bs: omg thanks a lot you don't know how much it means to me, btw i allied the grox before i used this mod, it takes away the negative stuff with the grox but other empires still has the War negative and some other empires loose interest in the war because of this mod ^_^ :bs: haha no problem. i th...
- Sun Oct 01, 2017 4:17 pm
- Forum: Help
- Topic: Help unpacking combined mod packs
- Replies: 11
- Views: 14289
Re: Help unpacking combined mod packs
I just edited this post to avoid double posting.. but ive narrowed it down to these folders from betterspore: https://puu.sh/xNN6C/458e808803.png these stood out to me. consequence trait i assumed was a folder with either the part of the mod that took away the penalties for breaking galactic code, o...
- Sat Sep 30, 2017 8:12 pm
- Forum: Editor Mods
- Topic: Editing your captains creature parts mod?
- Replies: 7
- Views: 18990
Re: Editing your captains creature parts mod?
this is an old thread...and i tried that, but it didnt work.SPORESPORESPORE wrote:go create an adventure, go to sporepedia, go to creations tab, find a captain and click edit button. NOTE:Dont pick specific creature. Pick from no specific category.
- Sat Sep 30, 2017 8:08 pm
- Forum: Help
- Topic: Help unpacking combined mod packs
- Replies: 11
- Views: 14289
Re: Help unpacking combined mod packs
Wait what...each mod? Imlpying multiple? I thought you were trying to dismantle PlatinumSpore...are there others, too? Oh no, what i meanth was that when i opened platinumspores project, i found it contained plenty of folders like this: https://puu.sh/xN2ms/615728cd50.png I decited to open other mo...
- Sat Sep 30, 2017 1:52 pm
- Forum: Help
- Topic: Help unpacking combined mod packs
- Replies: 11
- Views: 14289
Re: Help unpacking combined mod packs
Is the obstacle how to transfer the files...or which files to transfer? i guess it would be on how to transfer the files. lets say platinumspore, it has loads of features, but im only interested in 10 of its features instead of the 50 it has.removal of galactic code penalties, slowing of hunger bar...
- Thu Sep 28, 2017 9:19 pm
- Forum: Help
- Topic: Help unpacking combined mod packs
- Replies: 11
- Views: 14289
Re: Help unpacking combined mod packs
Beyond knowing how to use SporeModder, there aren't many common aspects to the job...it really depends on the feature... I did look at sporemaster to see if maybe that program could do the trick, but i got a bit confused half way. i can unpack it, but im not sure how i can take the individual files...
- Thu Sep 28, 2017 11:15 am
- Forum: Help
- Topic: Help unpacking combined mod packs
- Replies: 11
- Views: 14289
Re: Help unpacking combined mod packs
Beyond knowing how to use SporeModder, there aren't many common aspects to the job...it really depends on the feature... I did look at sporemaster to see if maybe that program could do the trick, but i got a bit confused half way. i can unpack it, but im not sure how i can take the individual files...
- Wed Sep 27, 2017 4:12 pm
- Forum: Help
- Topic: Help unpacking combined mod packs
- Replies: 11
- Views: 14289
Help unpacking combined mod packs
I have been looking at big mod packs like Betterspore and platinumspore. They contain a lot of features that id like, but the problem is that i dont want ALL of the mods features, so i was curious if i could get some pointers on how, if possible, i can unpack the mods and just get the files i need a...
- Sun Sep 24, 2017 2:00 pm
- Forum: » Stage - Space
- Topic: No penalty for allying with the grox, patched!
- Replies: 9
- Views: 19717
No penalty for allying with the grox, patched!
Hello everyone, this mod was originally created by Bitl http://bitlblog.tumblr.com/ I simply patched it to work on the origin version of spore, with the help from Rob55rod and SporeModder. I have uploaded it here in case anyone else wants to use it :D This mod allows you to ally with the grox withou...
- Sun Sep 24, 2017 1:45 pm
- Forum: Fixed Bugs
- Topic: Very LOUD editor sound effects + other bugs
- Replies: 5
- Views: 7421
Re: Very LOUD editor sound effects + other bugs
Ive been using DI 2.1.6 and i am using the black core-spore UI editor, along with the hero editor background, and i couldnt help but notice the ambient machinery sounds in the background are REALLY loud, louder then the rest of the entire game. i have to turn the volume down to under half just beca...
- Sun Sep 24, 2017 1:38 pm
- Forum: Mod Ideas
- Topic: No penalty for allying with the grox mod?
- Replies: 14
- Views: 10804
Re: No penalty for allying with the grox mod?
-snip- Update: So I was talking to Emd on Discord about that path error you were having earlier, and he asked what exactly it was. I came back to this thread to retrieve your screenshot of it to send to him, and I noticed while doing so that the mod was developed by Bitl. Happens that I'd noticed p...
- Sat Sep 23, 2017 8:53 pm
- Forum: Fixed Bugs
- Topic: Very LOUD editor sound effects + other bugs
- Replies: 5
- Views: 7421
Re: Very LOUD editor sound effects + other bugs
i dont know, maybe some other mods are doing it? noticed it when i installed 2.1.6 and also, the background ambience sound is mixing other music inside sometimes..
- Sat Sep 23, 2017 5:56 pm
- Forum: Fixed Bugs
- Topic: Very LOUD editor sound effects + other bugs
- Replies: 5
- Views: 7421
Very LOUD editor sound effects + other bugs
Ive been using DI 2.1.6 and i am using the black core-spore UI editor, along with the hero editor background, and i couldnt help but notice the ambient machinery sounds in the background are REALLY loud, louder then the rest of the entire game. i have to turn the volume down to under half just becau...
- Fri Sep 22, 2017 11:54 am
- Forum: Mod Ideas
- Topic: No penalty for allying with the grox mod?
- Replies: 14
- Views: 10804
Re: No penalty for allying with the grox mod?
Best of luck...unfortunately I can't really help you for the moment - I can't even access the SporeBase page on this School network D: thats allright. i sent him a friend request on steam. if nothing ill just write directly on his profile like....like some animal. :shock: Fingers crossed. It just h...