Search found 361 matches

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Sat Mar 20, 2021 10:06 am
Forum: Editor Mods
Topic: Bitl's Ultimate Cell Editor V1.2
Replies: 40
Views: 83389

Re: Bitl's Ultimate Cell Editor V1.2

MaCZombie wrote: Sat Mar 20, 2021 2:09 am unlocked parts is not working in dark injections only working editing part size for me
Both this mod and the modified version of DI present on the original post are incredibly old and don't work anymore with the latest version of Spore. DI itself still works, but this mod does not.
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Fri Mar 12, 2021 5:24 am
Forum: [WIP] Work In Progress
Topic: [UNRELEASED] Vehicle Test Drive
Replies: 0
Views: 3546

[UNRELEASED] Vehicle Test Drive

A long time ago, I created a mod called 'Test Drive in Any Editor", which enabled the Test Drive button in all editors. However, that mod still didn't let you enter Test Drive in the vehicle and building editors - the button did nothing. And now, after creating a completely new game mode from s...
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Wed Feb 24, 2021 5:22 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 726
Views: 968342

Re: Spore ModAPI

EyoZenExtras wrote: Tue Feb 16, 2021 5:00 pm When I open Spore dark injection I get an error that the Spore ModAPI launcher is not detected
1. Where did you buy and install Spore from?
2. Are you running Spore through the Spore ModAPI Launcher Kit or not?
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Wed Feb 24, 2021 5:19 am
Forum: Mod Help
Topic: Tribal stage crashing
Replies: 4
Views: 4686

Re: Tribal stage crashing

Formica wrote: Mon Feb 22, 2021 8:36 am Would reinstalling all mods work?
No. I think your save is just corrupted, since you said it worked when making a different save.
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Tue Feb 16, 2021 5:16 pm
Forum: Mod Help
Topic: Tribal stage crashing
Replies: 4
Views: 4686

Re: Tribal stage crashing

Did you use the Genetic Modifier component of DI to add arms or legs to your creature?
If not, does it also crash when starting a new save?
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Tue Feb 16, 2021 5:14 pm
Forum: Mod Ideas
Topic: A mod that unlocks advanced cell parts
Replies: 2
Views: 2123

Re: A mod that unlocks advanced cell parts

It already exists, but it was lost when the database reverted back to an August backup.
Also, BetterSpore is a stupidly old mod that hardly works, and the hidden cell parts existed in Core Spore and were used by Maxis cells - BetterSpore only added them to the part palette.
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Sun Feb 14, 2021 3:45 pm
Forum: Mod Ideas
Topic: More Save Game Planet Types
Replies: 1
Views: 1766

Re: More Save Game Planet Types

[snip] There already are tons of different save game planet types - the problem is that outside of the rocks that appear, they're incredibly similar. A mod that makes the different types more unique would be possible, but not easy - you'd need to create new planets to replace the original ones with...
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Sat Feb 13, 2021 6:46 pm
Forum: Editor Mods
Topic: Dark Injection - Darkspore Parts in Spore
Replies: 369
Views: 465638

Re: Dark Injection - Darkspore Parts in Spore

Aarons772 wrote: Sat Feb 13, 2021 5:51 pm [snip]
I think it's just an issue with the part. (also, you don't need Force Save installed separately.)
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Sat Feb 13, 2021 4:56 pm
Forum: Mod Help
Topic: Cant Open Spore
Replies: 3
Views: 4393

Re: Cant Open Spore

Avenir wrote: Fri Feb 12, 2021 11:14 am however, you can install Spore on Origin using your Steam Key for Spore.
Right now, that's not possible anymore. Because of an exploit related to EA Play, you can't get the CD key for Core Spore anymore - so you can't register it on Origin.
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Fri Feb 05, 2021 3:02 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 726
Views: 968342

Re: Spore ModAPI

The launcher keeps launching Spore with the less-powerful integrated graphics and not the graphics card, even when I set the launcher to use the graphics card. Is there a way to fix this yet? Yes - setting Spore itself to use the dedicated GPU. Switching to a dedicated GPU won't fix the 30 FPS limi...
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Sat Jan 30, 2021 8:14 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 726
Views: 968342

Re: Spore ModAPI

qitzuo wrote: Sat Jan 30, 2021 5:47 am I play pirate
spore versions.
We don't support pirated copies of Spore. Either buy a legal copy (preferably from anywhere but Steam) or don't play Spore.
(also, using DI on a pirated copy of Spore breaks DI's ToS IIRC)
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Tue Jan 26, 2021 5:18 pm
Forum: Help
Topic: dark injection crash?
Replies: 4
Views: 2793

Re: dark injection crash?

The creatures have too many parts. Creatures with more than 255 parts don't consistently animate or paint, and they are prone to crashing Spore. They also can't be saved.
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Tue Jan 26, 2021 10:22 am
Forum: Editor Mods
Topic: Enter Editor
Replies: 0
Views: 5003

Enter Editor

Enter Editor is a simple mod which only adds three extra cheats. The enterEditor cheat loads into the specified editor. The editCreation cheat loads into the specified editor but also opens the Sporepedia, allowing the player to load any creation into any editor. The aliasList cheat lists all aliase...
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Tue Jan 26, 2021 8:27 am
Forum: Dark Injection
Topic: ModAPI Launcher wants me to close spore but it already is.
Replies: 1
Views: 3720

Re: ModAPI Launcher wants me to close spore but it already is.

The process is still running in the background. Either use Task Manager to close it or restart your computer.
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Tue Jan 26, 2021 7:39 am
Forum: Editor Mods
Topic: INFINITE COLORS: Enhanced Color Picker
Replies: 31
Views: 63971

Re: INFINITE COLORS: Enhanced Color Picker

fastsnail901 wrote: Wed Aug 05, 2020 11:47 am can you make this a .package that works without sporeapi and works with :bs:
1. Impossible, it needs to add new code to Spore.
2. BetterSpore is an ancient Spore mod which hardly works anymore. You should not use it at all.
3. Why don't you want to use the Spore ModAPI Launcher Kit?
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Tue Jan 12, 2021 10:30 am
Forum: Mod Help
Topic: need help for infinite staff of life mod
Replies: 3
Views: 4694

Re: need help for infinite staff of life mod

a) i have Steam spore b) i think steam auto updates games to the latest version so yes i have the latest version of the game Steam Spore is known not to work with the Spore ModAPI Launcher Kit, though that shouldn't impact a mod like this. c) i don't have Galactic Adventures, i don't like that Then...
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Tue Jan 05, 2021 4:14 pm
Forum: Editor Mods
Topic: Unlocking camera height in test drive mode?
Replies: 2
Views: 3105

Re: Unlocking camera height in test drive mode?

Mr_Dakeshi wrote: Sun Jan 03, 2021 3:17 pm [snip]
Just use both the "toggleeditorbackground" cheat and DI's flexible camera instead of test drive.
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Tue Jan 05, 2021 4:08 pm
Forum: Editor Mods
Topic: Test Drive in More Editors
Replies: 4
Views: 10403

Re: Test Drive in More Editors

XRealX wrote: Tue Dec 29, 2020 8:39 am
Incompatable with custom UIs... for now.
So that means that it won't work with :di: UIs?
No, since this mod modifies the UI for test drive.
I unfortunately don't know how to fix this right now.
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Tue Jan 05, 2021 4:04 pm
Forum: [WIP] Work In Progress
Topic: Choc's Hut Editor
Replies: 20
Views: 30923

Re: Choc's Hut Editor

XRealX wrote: Tue Dec 29, 2020 8:59 am Any progress on making this work in Tribal Stage?
Unfortunately, no. Tribes aren't supposed yet by the Spore ModAPI Launcher Kit, so there isn't really anything I can do to make them work in the tribal stage yet
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Tue Jan 05, 2021 4:01 pm
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 41
Views: 58250

Solar Spore 0.5a

I've been working on 0.6a of Solar Spore for a while now, here are some of the features I'm adding: -More options for herd sizes! In 0.5a, herds of creatures are way too large and the individual creatures are usually too close together. I'm fixing this in 0.6a by adding more options for the sizes of...

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