Both this mod and the modified version of DI present on the original post are incredibly old and don't work anymore with the latest version of Spore. DI itself still works, but this mod does not.
Search found 361 matches
- Sat Mar 20, 2021 10:06 am
- Forum: Editor Mods
- Topic: Bitl's Ultimate Cell Editor V1.2
- Replies: 40
- Views: 83389
Re: Bitl's Ultimate Cell Editor V1.2
- Fri Mar 12, 2021 5:24 am
- Forum: [WIP] Work In Progress
- Topic: [UNRELEASED] Vehicle Test Drive
- Replies: 0
- Views: 3546
[UNRELEASED] Vehicle Test Drive
A long time ago, I created a mod called 'Test Drive in Any Editor", which enabled the Test Drive button in all editors. However, that mod still didn't let you enter Test Drive in the vehicle and building editors - the button did nothing. And now, after creating a completely new game mode from s...
- Wed Feb 24, 2021 5:22 am
- Forum: Tools & Patches
- Topic: Spore ModAPI
- Replies: 726
- Views: 968342
Re: Spore ModAPI
1. Where did you buy and install Spore from?EyoZenExtras wrote: ↑Tue Feb 16, 2021 5:00 pm When I open Spore dark injection I get an error that the Spore ModAPI launcher is not detected
2. Are you running Spore through the Spore ModAPI Launcher Kit or not?
- Wed Feb 24, 2021 5:19 am
- Forum: Mod Help
- Topic: Tribal stage crashing
- Replies: 4
- Views: 4686
- Tue Feb 16, 2021 5:16 pm
- Forum: Mod Help
- Topic: Tribal stage crashing
- Replies: 4
- Views: 4686
Re: Tribal stage crashing
Did you use the Genetic Modifier component of DI to add arms or legs to your creature?
If not, does it also crash when starting a new save?
If not, does it also crash when starting a new save?
- Tue Feb 16, 2021 5:14 pm
- Forum: Mod Ideas
- Topic: A mod that unlocks advanced cell parts
- Replies: 2
- Views: 2123
Re: A mod that unlocks advanced cell parts
It already exists, but it was lost when the database reverted back to an August backup.
Also, BetterSpore is a stupidly old mod that hardly works, and the hidden cell parts existed in Core Spore and were used by Maxis cells - BetterSpore only added them to the part palette.
Also, BetterSpore is a stupidly old mod that hardly works, and the hidden cell parts existed in Core Spore and were used by Maxis cells - BetterSpore only added them to the part palette.
- Sun Feb 14, 2021 3:45 pm
- Forum: Mod Ideas
- Topic: More Save Game Planet Types
- Replies: 1
- Views: 1766
Re: More Save Game Planet Types
[snip] There already are tons of different save game planet types - the problem is that outside of the rocks that appear, they're incredibly similar. A mod that makes the different types more unique would be possible, but not easy - you'd need to create new planets to replace the original ones with...
- Sat Feb 13, 2021 6:46 pm
- Forum: Editor Mods
- Topic: Dark Injection - Darkspore Parts in Spore
- Replies: 369
- Views: 465638
- Sat Feb 13, 2021 4:56 pm
- Forum: Mod Help
- Topic: Cant Open Spore
- Replies: 3
- Views: 4393
- Fri Feb 05, 2021 3:02 pm
- Forum: Tools & Patches
- Topic: Spore ModAPI
- Replies: 726
- Views: 968342
Re: Spore ModAPI
The launcher keeps launching Spore with the less-powerful integrated graphics and not the graphics card, even when I set the launcher to use the graphics card. Is there a way to fix this yet? Yes - setting Spore itself to use the dedicated GPU. Switching to a dedicated GPU won't fix the 30 FPS limi...
- Sat Jan 30, 2021 8:14 am
- Forum: Tools & Patches
- Topic: Spore ModAPI
- Replies: 726
- Views: 968342
- Tue Jan 26, 2021 5:18 pm
- Forum: Help
- Topic: dark injection crash?
- Replies: 4
- Views: 2793
Re: dark injection crash?
The creatures have too many parts. Creatures with more than 255 parts don't consistently animate or paint, and they are prone to crashing Spore. They also can't be saved.
- Tue Jan 26, 2021 10:22 am
- Forum: Editor Mods
- Topic: Enter Editor
- Replies: 0
- Views: 5003
Enter Editor
Enter Editor is a simple mod which only adds three extra cheats. The enterEditor cheat loads into the specified editor. The editCreation cheat loads into the specified editor but also opens the Sporepedia, allowing the player to load any creation into any editor. The aliasList cheat lists all aliase...
- Tue Jan 26, 2021 8:27 am
- Forum: Dark Injection
- Topic: ModAPI Launcher wants me to close spore but it already is.
- Replies: 1
- Views: 3720
Re: ModAPI Launcher wants me to close spore but it already is.
The process is still running in the background. Either use Task Manager to close it or restart your computer.
- Tue Jan 26, 2021 7:39 am
- Forum: Editor Mods
- Topic: INFINITE COLORS: Enhanced Color Picker
- Replies: 31
- Views: 63971
Re: INFINITE COLORS: Enhanced Color Picker
1. Impossible, it needs to add new code to Spore.fastsnail901 wrote: ↑Wed Aug 05, 2020 11:47 am can you make this a .package that works without sporeapi and works with
2. BetterSpore is an ancient Spore mod which hardly works anymore. You should not use it at all.
3. Why don't you want to use the Spore ModAPI Launcher Kit?
- Tue Jan 12, 2021 10:30 am
- Forum: Mod Help
- Topic: need help for infinite staff of life mod
- Replies: 3
- Views: 4694
Re: need help for infinite staff of life mod
a) i have Steam spore b) i think steam auto updates games to the latest version so yes i have the latest version of the game Steam Spore is known not to work with the Spore ModAPI Launcher Kit, though that shouldn't impact a mod like this. c) i don't have Galactic Adventures, i don't like that Then...
- Tue Jan 05, 2021 4:14 pm
- Forum: Editor Mods
- Topic: Unlocking camera height in test drive mode?
- Replies: 2
- Views: 3105
Re: Unlocking camera height in test drive mode?
Just use both the "toggleeditorbackground" cheat and DI's flexible camera instead of test drive.
- Tue Jan 05, 2021 4:08 pm
- Forum: Editor Mods
- Topic: Test Drive in More Editors
- Replies: 4
- Views: 10403
- Tue Jan 05, 2021 4:04 pm
- Forum: [WIP] Work In Progress
- Topic: Choc's Hut Editor
- Replies: 20
- Views: 30923
- Tue Jan 05, 2021 4:01 pm
- Forum: [WIP] Work In Progress
- Topic: Solar Spore 0.5a
- Replies: 41
- Views: 58250
Solar Spore 0.5a
I've been working on 0.6a of Solar Spore for a while now, here are some of the features I'm adding: -More options for herd sizes! In 0.5a, herds of creatures are way too large and the individual creatures are usually too close together. I'm fixing this in 0.6a by adding more options for the sizes of...