Search found 147 matches
- Sat Dec 07, 2013 5:17 pm
- Forum: Discussion
- Topic: My best DarkSpore Heros!
- Replies: 17
- Views: 25469
Re: My best DarkSpore Heros!
And the last for now. I may be adding more.
- Sat Dec 07, 2013 5:16 pm
- Forum: Discussion
- Topic: My best DarkSpore Heros!
- Replies: 17
- Views: 25469
Re: My best DarkSpore Heros!
Continued...
- Sat Dec 07, 2013 5:13 pm
- Forum: Discussion
- Topic: My best DarkSpore Heros!
- Replies: 17
- Views: 25469
Re: My best DarkSpore Heros!
Continued...
- Sat Dec 07, 2013 5:12 pm
- Forum: Discussion
- Topic: My best DarkSpore Heros!
- Replies: 17
- Views: 25469
Re: My best DarkSpore Heros!
Continued...
- Sat Dec 07, 2013 5:10 pm
- Forum: Discussion
- Topic: My best DarkSpore Heros!
- Replies: 17
- Views: 25469
My best DarkSpore Heros!
Here are some of my best DarkSpore creations! More later.
- Tue Dec 03, 2013 4:27 pm
- Forum: Mod Ideas
- Topic: Merge empires
- Replies: 13
- Views: 11443
Re: Merge empires
There is always the superpower tool for Zealots. But that makes people near you mad...
- Tue Dec 03, 2013 4:26 pm
- Forum: Mod Ideas
- Topic: Disguise props in adventure editor
- Replies: 7
- Views: 9527
Re: Disguise props in adventure editor
I know that too. You said You could make a vehicle a creature with a bug in response to The example in the original post. You LIED!(said jokingly and not seriously )
- Sat Nov 30, 2013 8:56 am
- Forum: Editor Mods
- Topic: Adventures: Infinite Complexity - 100 points - Extra Size mod!!
- Replies: 78
- Views: 130055
Re: 100 points adventures, infinite complexity on adventures
i just used t-search to change the amount of points my captain has after every mission. I only needed to play 11 adventure of any point range. There was a very big supply of Clark and Stanley adventures available.
- Fri Nov 29, 2013 5:38 pm
- Forum: Modding
- Topic: Request: May be a bit soon...
- Replies: 0
- Views: 7800
Request: May be a bit soon...
Is there a way to make an 101st hero that is a Grox? If you can replace it, could you make it's main attack a Zewatt Beam and also make it have time bubble? This is for WAY in the future and I don't expect it any time soon, but I know that everybody wants a Grox in this game. Also, nice job with you...
- Fri Nov 29, 2013 5:05 pm
- Forum: Mod Ideas
- Topic: Disguise props in adventure editor
- Replies: 7
- Views: 9527
Re: Disguise props in adventure editor
You can disguise a vehicle as a creature? Please show my how this is done!
- Mon Nov 25, 2013 3:09 pm
- Forum: Part Mods
- Topic: [V1.4] Rob55Rod's Custom Parts Mod - Requests Closed
- Replies: 83
- Views: 98148
Re: [V1.4] Rob55Rod's Custom Parts Mod - Taking Requests!
How's this going along?
- Sat Nov 23, 2013 11:57 am
- Forum: Miscellaneous Mods
- Topic: DUSK SPORE............................
- Replies: 113
- Views: 106543
Re: DUSK SPORE............................
The last post was a year ago. I'm sorry to say this, but it looks like that may not happen.
- Tue Nov 19, 2013 8:31 pm
- Forum: Discussion
- Topic: Glitchy Discovery
- Replies: 5
- Views: 15227
Re: Glitchy Discovery
Here's one I found to be cool because it looks like a race-track with a finish line.
Sorry about the double post.
Sorry about the double post.
- Tue Nov 19, 2013 8:27 pm
- Forum: Discussion
- Topic: Glitchy Discovery
- Replies: 5
- Views: 15227
Glitchy Discovery
If you have heard of the mysterious GIF pictures box, you may think it's all gibber-gibber, but I found something that is slightly sensible! Don't say no it means nothing, but if you do, I wont say wrong. I simply think it's cool.
- Sun Nov 10, 2013 6:40 pm
- Forum: Modding
- Topic: THINGS NEVER CHANGE released!!!!
- Replies: 9
- Views: 17679
Re: THINGS NEVER CHANGE released!!!!
1: I meant sporemods, yes
2: I have seen that video too
2: I have seen that video too
- Sun Nov 10, 2013 12:48 pm
- Forum: Modding
- Topic: THINGS NEVER CHANGE released!!!!
- Replies: 9
- Views: 17679
Re: THINGS NEVER CHANGE released!!!!
So, It just replaces blitz's mouth with that mouth...
The video didn't clear anything up, so thanks.
I can't wait until there's more stuff for darkspore.
The video didn't clear anything up, so thanks.
I can't wait until there's more stuff for darkspore.
- Sun Nov 10, 2013 11:41 am
- Forum: Mod Ideas
- Topic: Darkspore abilities
- Replies: 7
- Views: 7597
Re: Darkspore abilities
Well, I've seen a mod by davo that summons a fish. Could the animations be switched to strike 1, but the attack remain thew same? Strike 1 looks a lot like the dark spore summon animation.
- Sat Nov 09, 2013 3:22 pm
- Forum: Mod Ideas
- Topic: Darkspore abilities
- Replies: 7
- Views: 7597
Re: Darkspore abilities
By animations, I meant the creature's movements. The sounds and fire and stuff wouldn't appear.
- Sat Nov 09, 2013 3:20 pm
- Forum: Modding
- Topic: THINGS NEVER CHANGE released!!!!
- Replies: 9
- Views: 17679
Re: THINGS NEVER CHANGE released!!!!
Does it perminatly change this? I'm worried it'll be mess it up. Can I control the mod at all?
- Fri Nov 08, 2013 9:59 pm
- Forum: Mod Ideas
- Topic: Darkspore abilities
- Replies: 7
- Views: 7597
Re: Darkspore abilities
Those kinds of things like summoning can't happen, but the animations are copy-able I presume. The effects cant't be copied either. Only animations really. I wonder If Davo knows where those are...