Search found 278 matches

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Sat Jun 20, 2015 8:33 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 223
Views: 616126

Re: SporeModder - The new Spore modding tool!! [WIP]

I really hate asking this, but I feel I need to for this one:
Is there an ETA on this?
by
Sat Jun 20, 2015 8:12 am
Forum: Help
Topic: Spore crahses on startup
Replies: 6
Views: 7084

Re: Spore crahses on startup

Still does not work, except now there is no exception file, and there is no Spore has closed unexpectedly popup. when it minimizes, you can still see the icon. k No idea then :/ Um...reinstall twice? I know that worked for me once... This would be around the twelfth time I had reinstalled Is there ...
by
Fri Jun 19, 2015 6:27 pm
Forum: Help
Topic: Spore crahses on startup
Replies: 6
Views: 7084

Re: Spore crahses on startup

Still does not work, except now there is no exception file, and there is no Spore has closed unexpectedly popup. when it minimizes, you can still see the icon.
by
Fri Jun 19, 2015 2:24 pm
Forum: Mod Ideas
Topic: Change the run animation
Replies: 33
Views: 34944

Re: Change the run animation

SO there is no possibility of this idea working kind of dead? or there is no one working on it kind of dead?
by
Fri Jun 19, 2015 7:06 am
Forum: Help
Topic: Spore crahses on startup
Replies: 6
Views: 7084

Spore crahses on startup

I recently migrated my spore game from steam to origin, On startup, the game seems like it is about to load, minimizes itself, and then doesn't work, and I get this exception report: [Build info] Spore [System info] Computer name: Awesome-PC User name: Awesome EA_PLATFORM: Windows on X86 OS name: Wi...
by
Fri Jun 19, 2015 7:05 am
Forum: Mod Ideas
Topic: New weapons
Replies: 25
Views: 24655

Re: New weapons

Why cant we just decompile spore back into C++?
by
Thu Jun 18, 2015 7:22 pm
Forum: Mod Ideas
Topic: Change the run animation
Replies: 33
Views: 34944

Re: Change the run animation

Sory again, for the bump, but can we have a progress report? Or has the idea been scraped? Or am I blind and miss the dwnload page?
by
Thu Jun 18, 2015 5:44 pm
Forum: Mod Ideas
Topic: New weapons
Replies: 25
Views: 24655

Re: New weapons

What is assembler? May I assume it is very difficult? http://img2.wikia.nocookie.net/__cb20141127120104/clubpenguin/images/9/96/MEGA_FACEPALM.jpg Oh boy... BEGIN USEFUL CONTENT: ...assembler is the stuff a computer reads. All those other languages, from C to Java to C# must be compiled into assembl...
by
Thu Jun 18, 2015 3:38 pm
Forum: Mod Ideas
Topic: New weapons
Replies: 25
Views: 24655

Re: New weapons

Not even if we edit base files? Like, physically change Spore's code?[/quote]
That'd do it. Good luck learning assembler, though.[/quote]
Good luck in deed.[/quote]
What is assembler? May I assume it is very difficult?
by
Thu Jun 18, 2015 8:30 am
Forum: Mod Ideas
Topic: Grox Archetype
Replies: 18
Views: 20481

Re: Grox Archetype

rob55rod wrote:
grandrice wrote:Is this possible? I heard making new cheats isn't, but maybe we can edit an old one?
99% no
Not even if we edit base files? Like, physically change Spore's code?
by
Thu Jun 18, 2015 8:30 am
Forum: Mod Ideas
Topic: New weapons
Replies: 25
Views: 24655

Re: New weapons

Camßεn wrote:I'm almost certain that this isn't possible.
Not even if we edit base files? Like, physically change Spore's code?
by
Wed Jun 17, 2015 2:01 pm
Forum: Mod Ideas
Topic: Grox Archetype
Replies: 18
Views: 20481

Re: Grox Archetype

Is this possible? I heard making new cheats isn't, but maybe we can edit an old one?
by
Wed Jun 17, 2015 1:59 pm
Forum: Mod Ideas
Topic: Simplespace
Replies: 2
Views: 4359

Re: Simplespace

Any one have a working link, or a copy, of this mod?
by
Wed Jun 17, 2015 1:59 pm
Forum: Mod Ideas
Topic: New weapons
Replies: 25
Views: 24655

Re: New weapons

Another mega bump, I'm fulling willing to get this mod by any means, even if one has to edit the games base files, and physically code it in.
by
Wed Jun 17, 2015 9:52 am
Forum: Mod Ideas
Topic: Replay Steve scene
Replies: 1
Views: 3572

Replay Steve scene

Is there a mod, or a config thing, to be able to replay the Steve scene as many times as I want?
by
Wed Sep 03, 2014 5:24 pm
Forum: » Stage - Space
Topic: Variety mod
Replies: 1
Views: 6778

Re: Variety mod

Oops, forgot upload, its up now.
by
Mon Sep 01, 2014 2:11 pm
Forum: Editor Mods
Topic: Dark Injection - Darkspore Parts in Spore
Replies: 369
Views: 467296

Re: Dark Injection - Darkspore Parts in Spore

Davo, the parts don't have a model in my game.
I have the DI installed with normal complexity, I have both arena textures and arena RDX9 installed.
by
Mon Sep 01, 2014 12:38 pm
Forum: » Stage - Space
Topic: Variety mod
Replies: 1
Views: 6778

Variety mod

This is a mod I made for myself with a variety features that I wanted. I am putting up for download because I'm there is at least one person out there who would like it too. It comes with these features: confirmed: -Anti matter weapons, SOls, Colony placers, and planetbusters have infinite ammo. -Hu...
by
Mon Sep 01, 2014 7:47 am
Forum: Mod Discussion
Topic: Need help with modding
Replies: 2
Views: 4555

Re: Need help with modding

You can answer those questions yourself. Look how other mods make what you want to make. For finding any tool, search the name it has. Then see at its properties. Any property has a name that could be what you are searching for? There is a .trigger file in animations~ that has some descriptions for...
by
Mon Sep 01, 2014 7:35 am
Forum: Mod Discussion
Topic: Need help with modding
Replies: 2
Views: 4555

Need help with modding

I'm a little new to modding, and i'm trying to make a personal mod, and I have a few questions. 1. What do I edit to make a space tool have a positive relationship effect? 2. Where do I edit to make attacking and terraforming the Grox have a positive relationship? 3. What numbers in code correspond ...

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