but how does the filter look and how can i do the "adventurelook" thing?
that would be useful
Search found 81 matches
- Wed Dec 07, 2016 6:13 am
- Forum: Mod Ideas
- Topic: Stylefilter -nextgen ''modus''
- Replies: 5
- Views: 5963
- Sun Dec 04, 2016 3:28 am
- Forum: Tutorials
- Topic: How to play Spore at 60 fps!!! - Remove 30 fps limit
- Replies: 30
- Views: 183117
Re: How to play Spore at 60 fps!!! - Remove 30 fps limit
as i said it didnt exist and my game was installed on a partitions, the path i provided (D;\Games\Origin Games\SPORE Galactic Adventures( <- that's where origin installed GA, and spore and cute and creepy have their own folders named the same way "SPORE" and "SPORE Creepy Cute Parts P...
- Sun Nov 13, 2016 10:27 am
- Forum: Editor Mods
- Topic: Eme12's Expanded Cell Editor 2.1
- Replies: 24
- Views: 55551
- Fri Nov 04, 2016 3:52 pm
- Forum: Modding
- Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
- Replies: 3017
- Views: 2885866
Re: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
2013 core textues?
- Wed Nov 02, 2016 10:17 am
- Forum: Modding
- Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
- Replies: 3017
- Views: 2885866
Re: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
maybe eeveecraft installed it on the OTHER folder? installing it in the core spore folder can cause many problems...so it could be that
- Wed Nov 02, 2016 8:48 am
- Forum: Creatures
- Topic: Bug thing.
- Replies: 4
- Views: 8638
Re: Bug thing.
bug looks cool actually
- Tue Nov 01, 2016 3:47 pm
- Forum: Creatures
- Topic: Bug thing.
- Replies: 4
- Views: 8638
Re: Bug thing.
whut?
- Mon Oct 31, 2016 5:22 pm
- Forum: Fixed Bugs
- Topic: encountered bugs
- Replies: 32
- Views: 25357
Re: encountered bugs
....maybe?
- Mon Oct 31, 2016 7:57 am
- Forum: DI 9.r suggestions, ideas, and contributions
- Topic: Things that would be kinda useful in DI 9r beta 2 or final release and bug things .__.
- Replies: 16
- Views: 13697
Re: Things that would be kinda useful in DI 9r beta 2 or final release and bug things .__.
all 5 suggestions and also, be able to make some pieces smaller, since some have also a limit on how small they can be
- Mon Oct 24, 2016 5:42 pm
- Forum: FAQ, Info, and Help
- Topic: Official Dark Injection FAQ! Answers and Fixes!
- Replies: 709
- Views: 596494
Re: Official Dark Injection FAQ! Answers and Fixes!
you say beta 2 like it is ready and we still here waiting -_-
- Mon Oct 24, 2016 5:38 pm
- Forum: Miscellaneous Mods
- Topic: Walk/Run Animation Improvement Mod
- Replies: 12
- Views: 24168
Re: Walk/Run Animation Improvement Mod
a video would be helpful
- Sun Oct 23, 2016 4:32 pm
- Forum: Miscellaneous Mods
- Topic: Walk/Run Animation Improvement Mod
- Replies: 12
- Views: 24168
Re: Walk/Run Animation Improvement Mod
is it like the beta run animation?
look it up, it looked way better, but for some reason the official release scrapped it even though they made one
look it up, it looked way better, but for some reason the official release scrapped it even though they made one
- Fri Oct 21, 2016 10:48 pm
- Forum: FAQ, Info, and Help
- Topic: Official Dark Injection FAQ! Answers and Fixes!
- Replies: 709
- Views: 596494
Re: Official Dark Injection FAQ! Answers and Fixes!
waiting INTENSIFIES
- Thu Oct 20, 2016 6:42 pm
- Forum: General Discussion
- Topic: does anyone know a fix for the animation glitch other than r
- Replies: 8
- Views: 11768
Re: does anyone know a fix for the animation glitch other than r
all i know is, the glitch can actually happen to legal versions of the game but is way more obvious in pirated ones, all i know is tat installing the game in the required order for "for example" dark injection
sadly it does require reinstalling
sadly it does require reinstalling
- Wed Oct 19, 2016 12:33 pm
- Forum: Part Mods
- Topic: Dark Injection dev log
- Replies: 423
- Views: 422111
Re: Dark Injection 9.r dev log (OPEN BETA)
i wish i knew how to code , i would totally help, but i dont, so all i can do is....complain about bugs everywhere -_-
- Sat Oct 15, 2016 6:22 pm
- Forum: Mod Ideas
- Topic: Better graphics?
- Replies: 24
- Views: 27338
Re: Better graphics?
well, before the tweak the the textures were muddy but not "the incorrect color and some weird "broken-looking" meshes" so i find it hard to think there is another reason
- Sat Oct 15, 2016 5:24 pm
- Forum: Mod Ideas
- Topic: Better graphics?
- Replies: 24
- Views: 27338
Re: Better graphics?
interestingly enough most models look like they should in the sporepedia after i reduced the cache, lets say a 5% of the models still look broken(though not ingame, thankfully)
i suppose i can live with that
but one model does look weird(only one detail) even in editor
i suppose i can live with that
but one model does look weird(only one detail) even in editor
- Fri Oct 14, 2016 6:09 pm
- Forum: Mod Ideas
- Topic: Better graphics?
- Replies: 24
- Views: 27338
Re: Better graphics?
ok i will test it right now
...nothing
textures still broken while looking the creation from the sporepedia(they till look fantastic in editor and ingame)
...nothing
textures still broken while looking the creation from the sporepedia(they till look fantastic in editor and ingame)
- Fri Oct 14, 2016 2:17 pm
- Forum: Mod Ideas
- Topic: Better graphics?
- Replies: 24
- Views: 27338
Re: Better graphics?
you cool dude and all but really this is going nowhere, the only link i found is the sporemodder one, and nothing in its descriptions says anything about fixing anything with textures
¬_¬
¬_¬
- Thu Oct 13, 2016 11:17 am
- Forum: Mod Ideas
- Topic: Better graphics?
- Replies: 24
- Views: 27338
Re: Better graphics?
there i found nothing -_- let me be more specific the only link you provided here in this post, leads to a post in the official spore forums be that my configurations or what, it leads me to one page, where i cant find anything more than several answers featuring different conffigurations for the &q...