Search found 223 matches

by VanillaCold
Wed Feb 05, 2020 9:04 am
Forum: Editor Mods
Topic: Advanced CE ~ Creature Part Clipping
Replies: 6
Views: 6590

Re: Advanced CE ~ Creature Part Clipping

New update!

Nudge handles & captain part "power handles" now work in the creature editor, so they won't spontaneously go missing if you had DI installed.
by VanillaCold
Mon Jan 27, 2020 9:56 am
Forum: [WIP] Work In Progress
Topic: Choc's Hut Editor
Replies: 17
Views: 11866

Re: Choc's Hut Editor

New update! This update makes hut textures work in-game! They still don't work in the Sporepedia preview, but they work everywhere else now! There's also a new button in the Edit menu, but it does nothing rn. (Next goal is to somehow add the ability to swap the hut in the Tribal Stage to a user-mad...
by VanillaCold
Mon Jan 27, 2020 5:37 am
Forum: Mod Request
Topic: Creatures instead of Plants?
Replies: 1
Views: 1666

Re: Creatures instead of Plants?

You can already do that if you have Branching Evolution installed. Just double-click the flora instead of pressing the Edit button.
by VanillaCold
Thu Jan 23, 2020 5:07 pm
Forum: » Stage - Cell
Topic: ProfAlba's cell replacer
Replies: 3
Views: 2303

Re: ProfAlba's cell replacer

Ooh, this seems great!
by VanillaCold
Sun Dec 15, 2019 11:37 am
Forum: Editor Mods
Topic: Test Drive in More Editors
Replies: 1
Views: 3225

Test Drive in More Editors

Ever wondered why Test Drive isn't available in the Cell and Early Creature creators? Well, that's no longer a problem because after a bit of SPUI editing, I've managed to add Test Drive to all skinpaint-based editors! (mineral based editors such as the building editor and the vehicle editor literal...
by VanillaCold
Fri Dec 06, 2019 3:53 am
Forum: » Stage - Creature
Topic: Fire Breath
Replies: 8
Views: 9426

Re: Fire Breath

Langooseondaloose! wrote:Awesome!
(P.S. For some reason the mod won't work for me, like the bite 5 is still bite 5. No fire. :? )
How did you install the mod?
by VanillaCold
Thu Nov 28, 2019 2:57 pm
Forum: Miscellaneous Mods
Topic: Vanilla's Mini-Mods
Replies: 5
Views: 3476

Vanilla's Mini-Mods

Hello, all! So I have many tiny mods which I haven't shared on Davoonline, so I decided to do the soon-to-be cliche thing of making a tiny little page for them! None of these mods require Force Save. Colourable Grox Parts Adds alternate versions of the Grox parts which have the ability to get colour...
by VanillaCold
Tue Nov 26, 2019 2:06 pm
Forum: » Stage - Space
Topic: Money Craving
Replies: 2
Views: 2627

Re: Money Craving

uhh, you didn't upload the mod's .package file?
(edit: you fixed it. :D)
by VanillaCold
Tue Nov 26, 2019 2:01 pm
Forum: Mod Request
Topic: Convert adventure to planet template
Replies: 2
Views: 2249

Re: Convert adventure to planet template

You can use adventures as templates already.
0KepOnline wrote:...when I decompiled it with SporeMaster.
SporeMaster is a piece of trash. It's nowhere near as good as SporeModder FX.
by VanillaCold
Tue Nov 19, 2019 9:03 am
Forum: Editor Mods
Topic: Advanced CE ~ Creature Part Clipping
Replies: 6
Views: 6590

Re: Advanced CE ~ Creature Part Clipping

Another new update!
This adds the ability to add and remove creature parts (and vertebrae) while in the outfitters.
If you had a captain which only had level 1 in speed, you can finally give it fast feet, for example!
by VanillaCold
Mon Nov 18, 2019 11:22 am
Forum: Mod Request
Topic: Picking up and using objects in Creature Stage
Replies: 2
Views: 3045

Re: Picking up and using objects in Creature Stage

Save your game while eating food and reload. you'll end up carrying the food.
by VanillaCold
Mon Oct 28, 2019 1:16 pm
Forum: Help
Topic: crash when trying to use creature mouth
Replies: 0
Views: 2361

Re: crash when trying to use creature mouth

don't use BetterSpore.
by VanillaCold
Mon Oct 28, 2019 1:10 pm
Forum: Editor Mods
Topic: Advanced CE ~ Creature Part Clipping
Replies: 6
Views: 6590

Re: Advanced CE ~ Creature Part Clipping

New update! This adds an extra varient of the mod which sets the complexity limit in the outfitters to that of the vanilla game - so outfitted creations from before people get this mod shouldn't get marked as too complex if they don't have Dark Injection.
by VanillaCold
Thu Oct 03, 2019 12:56 pm
Forum: Editor Mods
Topic: Advanced CE ~ Creature Part Clipping
Replies: 6
Views: 6590

Re: Advanced CE ~ Creature Part Clipping

New update!
This mod now effects the outfitters!
by VanillaCold
Thu Sep 19, 2019 12:04 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 524
Views: 549691

Re: Spore ModAPI

abacusyay wrote:Is there a version that doesn't require Galactic Adventures?
Ever since the March 2017 patch, we've needed GA to modify certain files.
So unfortunately, that will never happen unless EA releases a patch to remove this weird behaviour.
by VanillaCold
Wed Sep 18, 2019 7:22 am
Forum: Editor Mods
Topic: Advanced CE ~ Creature Part Clipping
Replies: 6
Views: 6590

Advanced CE ~ Creature Part Clipping

This mod adds the "free part movement" feature from the Building Editor to the Creature Editor, while also adding the ability to modify, add and remove creature parts while in the editors. It also adds nudge handles and "power handles" to the creature editor, though only parts which have said handle...
by VanillaCold
Tue Sep 17, 2019 2:53 pm
Forum: Dark Injection
Topic: Dark Injection folder error
Replies: 1
Views: 1930

Re: Dark Injection folder error

That's a known issue. Specifying the installation folder enough times will eventually let you pass.
by VanillaCold
Tue Sep 17, 2019 11:30 am
Forum: Editor Mods
Topic: Vehicle Part Clipping
Replies: 3
Views: 3393

Vehicle Part Clipping

In the Building Editor, you're able to freely move parts along the X and Z axes by holding Shift and along the Y axis by holding Ctrl. Through a tiny bit of modding, I've added this functionality to the vehicle editors! There are some bugs related to symmetry but if you avoid moving parts too far fr...
by VanillaCold
Tue Sep 17, 2019 11:20 am
Forum: FAQ, Info, and Help
Topic: Does Dark Injection work with the Steam Version of Spore?
Replies: 1
Views: 2037

Re: Does Dark Injection work with the Steam Version of Spore?

Yes. The ModAPI is very unstable on the Steam version, though.
by VanillaCold
Tue Sep 10, 2019 9:09 am
Forum: Mod Request
Topic: Mod Creator
Replies: 2
Views: 2540

Re: Mod Creator

Spiffy759 wrote:here you can pick up two different tools, I reccommend SporeModder FX because that's the only one I got to work.
I would recommend SporeModder FX because it's the most up-to-date tool.

Go to advanced search