Search found 40 matches

by Olyenka
Fri Apr 12, 2019 10:15 am
Forum: Part Mods
Topic: Project: The Little Box of Horrors
Replies: 7
Views: 5665

Re: Project: The Little Box of Horrors

TGxRedPlayer wrote:Can't use assymetry at all when i have this mod installed


I have the same problem.
by Olyenka
Fri Apr 12, 2019 10:14 am
Forum: Creatures
Topic: Paranoids Absurdity pack
Replies: 17
Views: 5224

Re: Paranoids Absurdity pack

Some of the creatures won't load and the rest aren't showing properly. I downloaded all the mods listed. :( Have you installed the mods correctly? some might require the spore modAPI in order to function. Also what creatures specifically are you having trouble with? I really just downloaded all the...
by Olyenka
Thu Apr 11, 2019 9:49 am
Forum: Creatures
Topic: Paranoids Absurdity pack
Replies: 17
Views: 5224

Re: Paranoids Absurdity pack

Some of the creatures won't load and the rest aren't showing properly. I downloaded all the mods listed. :(


EDIT: Silly me somehow forgot two of them. ^^;
by Olyenka
Wed Mar 20, 2019 2:36 pm
Forum: Mod Request
Topic: Mod for relocating sentient species(and more!)
Replies: 1
Views: 2285

Re: Mod for relocating sentient species(and more!)

This would be cool!
by Olyenka
Sat Mar 16, 2019 3:23 pm
Forum: Mod Request
Topic: Any working Cargo Expander mods?
Replies: 5
Views: 3238

Re: Any working Cargo Expander mods?

This would be awesome!
by Olyenka
Thu Mar 14, 2019 6:50 pm
Forum: Mod Request
Topic: Vehicle Parts As Objects
Replies: 0
Views: 843

Vehicle Parts As Objects

For example, the Overcompensator (the pink gem part that spins). I know you can disguise keys and gates, but there's no way to make a vehicle that doesn't have a body (unless there's a mod for that, which I haven't found yet).

I'd do this myself but I have 0 experience with coding of any kind. ^^;
by Olyenka
Tue Mar 12, 2019 6:34 pm
Forum: Mod Request
Topic: Editor "X-Ray Mode"
Replies: 5
Views: 1960

Editor "X-Ray Mode"

Can someone make a mod that adds a mode where you can zoom in/look inside your creature in the editor? "Inside" as in farther than you can currently zoom in, to the point where you can clip through the creature's body. This would be really useful for people like me who keep getting tiny pa...
by Olyenka
Tue Mar 12, 2019 4:29 pm
Forum: » Stage - Creature
Topic: Creature Kidnapper
Replies: 44
Views: 52555

Re: Creature Kidnapper

Fun Fact: If you get this mod to work in adventures, you can pick up allied creatures, too. PS: In case anyone wants to know, I put a copy of the mod file in both GA and Core Spore's folders. I think that's how I got it to work in adventures. EDIT: It stopped working in Adventures for some r...
by Olyenka
Tue Mar 12, 2019 4:19 pm
Forum: Mod Request
Topic: Custom music player (mod suggestion)
Replies: 2
Views: 1939

Re: Custom music player (mod suggestion)

This would be awesome!
by Olyenka
Tue Mar 12, 2019 4:14 pm
Forum: Editor Mods
Topic: Adventure Mega Music Mod - Over 400 new audio tracks (Part 2 with another 400 new songs released!)
Replies: 12
Views: 11881

Re: Adventure Mega Music Mod - Over 400 new audio tracks (Part 2 with another 400 new songs released!)

Is there are way to seperate these? I'd like to use the sound effects, but I could do without most of the music (namely the tracks from Naruto, which I despise).
by Olyenka
Mon Mar 11, 2019 4:28 pm
Forum: » Stage - Creature
Topic: EvoAdvanced: Start with sentient creatures!
Replies: 17
Views: 5814

Re: EvoAdvanced: Start with sentient creatures!

VanillaCold wrote:New update has been released.
All Captain weapons which deal damage are functional in the creature stage.
All Captain social tools are now functional in the Creature Stage.

I couldn't make the others work without causing errors.


Yay! :D Definitely downloading this ASAP!
by Olyenka
Fri Mar 08, 2019 9:31 pm
Forum: » Stage - Creature
Topic: EvoAdvanced: Start with sentient creatures!
Replies: 17
Views: 5814

Re: EvoAdvanced: Start with sentient creatures!

Will Captain weapons and social abilities work in Creatures Stage with this?
by Olyenka
Thu Mar 07, 2019 1:08 am
Forum: Mod Request
Topic: More Spore OST Mod for Adventure Editor?
Replies: 1
Views: 3578

Re: More Spore OST Mod for Adventure Editor?

I want this too.
by Olyenka
Wed Mar 06, 2019 11:07 pm
Forum: [WIP] Work In Progress
Topic: Bet's Custom Music
Replies: 19
Views: 11536

Re: Bet's Custom Music

Do you think you can add the intrumental songs from Ginga Nagareboshi Gin soundtrack? I love GNG and I'd add the tracks myself, but I don't know how.

https://www.youtube.com/watch?v=PsX9TgD ... 2qJfHUEAhD
by Olyenka
Wed Mar 06, 2019 5:05 pm
Forum: FAQ, Info, and Help
Topic: Noise Glitch
Replies: 1
Views: 1277

Noise Glitch

So I created a creature with the confetti effect put on her. She's super awesome except for the fact that somehow the confetti effect makes noise all the time, even when I'm just on Sporepedia and not viewing her. That's where the problem is. The noise won't stop and is extremely annoying. Is there ...
by Olyenka
Tue Mar 05, 2019 10:08 am
Forum: » Stage - Cell
Topic: Custom Starting Cell
Replies: 34
Views: 18242

Re: Custom Starting Cell

Unbalanced isn't letting me pick cells with extra parts (e.g.: Pokey). :( If you have Bacterioid installed, you need to make sure that the cell wasn't made with Custom Starting Cell's cell creator. Maxis cells can't be chosen with this mod. I don't have Bacterioid, and the version of Pokey I'm usin...
by Olyenka
Mon Mar 04, 2019 9:44 pm
Forum: » Stage - Cell
Topic: Custom Starting Cell
Replies: 34
Views: 18242

Re: Custom Starting Cell

Unbalanced isn't letting me pick cells with extra parts (e.g.: Pokey). :(
by Olyenka
Mon Mar 04, 2019 12:49 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 392
Views: 129905

Re: Spore ModAPI

EDIT: NVM, I got it to work somehow by restarting my computer.
by Olyenka
Sun Mar 03, 2019 3:04 pm
Forum: Miscellaneous Mods
Topic: Dark Genetics v1: Halfway between Dark Injection and Spore!
Replies: 157
Views: 101774

Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

The attacks don't work correctly. I noticed in particular that the Zombie Charge uses the Toxic Flower Charge's animation instead of the animation it's supposed to use.

EDIT: The Toxic Flower Charge actually works corectly. I dunno why the Zombie Charge doesn't.

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