12-24-2020
Due to an unexpected database update fail, the forum had to undergo a reset to an August backup. This sadly means all new user registations and content posted between 08-08-2020 and 12-24-2020 has been wiped. We apologize for the inconvenience and have taken measures to prevent this error from happening in the future.
12-26-2020
Interested in a moderator position? Speak with Rob55Rod or Darhagonable on my personal Discord server or the official Spore Modding Community Discord server.
Due to an unexpected database update fail, the forum had to undergo a reset to an August backup. This sadly means all new user registations and content posted between 08-08-2020 and 12-24-2020 has been wiped. We apologize for the inconvenience and have taken measures to prevent this error from happening in the future.
12-26-2020
Interested in a moderator position? Speak with Rob55Rod or Darhagonable on my personal Discord server or the official Spore Modding Community Discord server.
Search found 134 matches
- Thu Feb 16, 2017 7:35 am
- Forum: DI 9.r suggestions, ideas, and contributions
- Topic: Separate Infinite Complexity and Custom Camera
- Replies: 1
- Views: 3870
Separate Infinite Complexity and Custom Camera
I feel like it'd be nice to have infinite complexity WITHOUT the custom camera, or have them as separate components
- Wed Jul 20, 2016 11:44 am
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 450
- Views: 324393
Re: Spore Resurrection: Next Steps
Creature parts here have a low polygon count, and overall quality
- Thu Jul 07, 2016 2:12 pm
- Forum: Mod Request
- Topic: Spore 2? Better ideas?
- Replies: 5
- Views: 4867
Re: Spore 2? Better ideas?
Just imagining.. Since spore is using OpenGL
Can't we somehow make the graphics engine of spore READ glsl code and replicate it sort of virtually into the graphics engine?
Can't we somehow make the graphics engine of spore READ glsl code and replicate it sort of virtually into the graphics engine?
- Thu Mar 17, 2016 2:55 am
- Forum: Part Mods
- Topic: The Smoother v2! LIMBS RETAIN ROTATION WHEN SCALING THE SPINE NOW!!
- Replies: 52
- Views: 100667
Re: The Smoother! Finally, a solution to the lumpy joints problem!!
I think a special version of the mod that smooths it more would be nice
I want me wiggly tails
I want me wiggly tails
- Thu Mar 17, 2016 2:52 am
- Forum: Darkspore
- Topic: Darkspore after Darkspore
- Replies: 7
- Views: 9624
Re: Darkspore after Darkspore
HmmDavo wrote:TheUltraCube6723 wrote:Hey rob?
can you take a joke?
Okay, I completely understand that. Apologies
- Mon Mar 07, 2016 3:09 am
- Forum: Part Mods
- Topic: The Smoother v2! LIMBS RETAIN ROTATION WHEN SCALING THE SPINE NOW!!
- Replies: 52
- Views: 100667
- Sat Mar 05, 2016 8:01 am
- Forum: Mod Discussion
- Topic: Extended spine lenght/more dais freedom mod?
- Replies: 4
- Views: 4419
Extended spine lenght/more dais freedom mod?
I remember this one mod. That allowed you to move your creature and parts within the dias beyond limits. So you can make really long tails. or a really long neck. Can someone tell me any mod that can does this. Sort of like this mod I remember. Where you could make your creature go up and down a lot...
- Fri Mar 04, 2016 3:04 pm
- Forum: » Stage - Creature
- Topic: Creature Overhaul
- Replies: 57
- Views: 145031
Re: Creature Overhaul
Also. About time this forum has a proper rules chart
- Fri Mar 04, 2016 3:03 pm
- Forum: » Stage - Creature
- Topic: Creature Overhaul
- Replies: 57
- Views: 145031
Re: Creature Overhaul
inb4 flamewar
Seriously, limb. Just cut it down on the salt.
Also prove you can make better mods
Seriously, limb. Just cut it down on the salt.
Also prove you can make better mods
- Fri Mar 04, 2016 2:29 pm
- Forum: Mod Request
- Topic: Spore enhanced textures (Specular maps overhaul)
- Replies: 6
- Views: 5427
- Fri Mar 04, 2016 1:57 pm
- Forum: Mod Request
- Topic: Spore enhanced textures (Specular maps overhaul)
- Replies: 6
- Views: 5427
Re: Spore enhanced textures (Specular maps overhaul)
Maybe once sporemodder comes out. We can do a little collab. You do the coding or whatever simular to that.
I crack open the game files and make some specular maps.
I crack open the game files and make some specular maps.
- Fri Mar 04, 2016 1:46 pm
- Forum: Mod Request
- Topic: Spore enhanced textures (Specular maps overhaul)
- Replies: 6
- Views: 5427
Re: Spore enhanced textures (Specular maps overhaul)
Okay then.
Any estimated release date for sporemodder?
Also, opinion about the rest of the idea? (Optional)
Any estimated release date for sporemodder?
Also, opinion about the rest of the idea? (Optional)
- Fri Mar 04, 2016 1:31 pm
- Forum: Mod Request
- Topic: Spore enhanced textures (Specular maps overhaul)
- Replies: 6
- Views: 5427
Spore enhanced textures (Specular maps overhaul)
A little idea for a mod. It would replace the core game specular maps with new and improved ones. As well as add them for some textures that seem to be absent from any maps. This would apply to: * Creature part textures * Building and vehicle paint textures * Leaves on some plants As for ADJUSTING h...
- Thu Mar 03, 2016 1:33 pm
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 450
- Views: 324393
Re: Spore Resurrection: Next Steps
Hmm. About my gimmicky improved graphics thingy. I think it would be possible if: * The major/main mod creators/staff find out and learn the programming language that spore was made with * The aforementioned users would find a way to make opengl glsl shaders (like in minecraft) be read by the progra...
- Thu Mar 03, 2016 1:15 pm
- Forum: Darkspore
- Topic: Darkspore after Darkspore
- Replies: 7
- Views: 9624
Re: Darkspore after Darkspore
Hey rob?
can you take a joke?
can you take a joke?
- Wed Mar 02, 2016 2:17 am
- Forum: Darkspore
- Topic: Darkspore after Darkspore
- Replies: 7
- Views: 9624
Re: Darkspore after Darkspore
well rip in piss darkspore
- Tue Dec 22, 2015 4:44 am
- Forum: Editor Mods
- Topic: All FX Tab for Creature Editor!
- Replies: 17
- Views: 57462
Re: All FX Tab for Creature Editor!
Spore galactic adventures. And vanilla spore. Spore c&c has not many effects
- Thu Dec 17, 2015 4:54 am
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 450
- Views: 324393
Re: Spore Resurrection: Next Steps
Small contribution to Spore ressurection:
Play/save/check button: https://www.mediafire.com/?8pe9h9wed89dlji
Play/save/check button: https://www.mediafire.com/?8pe9h9wed89dlji
- Mon Nov 09, 2015 2:03 pm
- Forum: Editor Mods
- Topic: [WIP]Adventure Water Effect
- Replies: 43
- Views: 40741
Re: [WIP]Adventure Water Effect
Is this even in development anymore?
- Mon Nov 09, 2015 1:56 pm
- Forum: Help
- Topic: Strange glitch in creature stage
- Replies: 0
- Views: 3663
Strange glitch in creature stage
Every time. I mean EVERY FLIPPING TIME I start a new evolution on creature stage. There is this one bug that well bugs me (no puns intended kekek) :( The problem is that. In the creature stage beginning cutscene. My creature emerges out of a nest instead of the water. When I start playing. There are...