Search found 106 matches

by Peenut2k7
Sat Nov 15, 2014 7:16 pm
Forum: General Discussion
Topic: Spore: Unofficial Galactic Score - Now Rebooted!
Replies: 74
Views: 62592

Re: Download Spore Music with Spore: Unofficial Galactic Sco

...why does the Darkspore elevator theme sound so much like a theme song to a Sims 1 expansion pack?
by Peenut2k7
Sat Nov 15, 2014 4:47 pm
Forum: Mod Request
Topic: Every Cell Mouth = Omnivorous
Replies: 4
Views: 3919

Re: Every Cell Mouth = Omnivorous

The filter mouths really don't resemble squid mouths much at all. Squids have beaks, some even have teeth. It still looks quite a bit like a lobster's mouth, though. -imagesnip- So... is this mod idea possible, or no? http://www.youtube.com/watch?v=BSl_aDe4XvQ So sorry. And SO FED UP WITH HAVING TO...
by Peenut2k7
Sat Nov 15, 2014 3:37 pm
Forum: Mod Request
Topic: Every Cell Mouth = Omnivorous
Replies: 4
Views: 3919

Re: Every Cell Mouth = Omnivorous

Camßεn wrote:The filter mouths really don't resemble squid mouths much at all. Squids have beaks, some even have teeth.

It still looks quite a bit like a lobster's mouth, though.

Image

So... is this mod idea possible, or no?
by Peenut2k7
Fri Nov 14, 2014 8:09 pm
Forum: Mod Request
Topic: Every Cell Mouth = Omnivorous
Replies: 4
Views: 3919

Every Cell Mouth = Omnivorous

Alright, I have a bit of an... interesting idea. My idea is that every cell mouth, including Filter and Jaw, can eat both meat and plants... with some key differences. For example, the filter mouth is unable to puncture flesh. This makes it a scavenger of meat bits until it adds a jaw mouth. If you ...
by Peenut2k7
Wed Nov 12, 2014 10:20 pm
Forum: Editor Mods
Topic: Davo's Unlimited Complexity - Repaired Edition
Replies: 9
Views: 11518

Re: Davo's Unlimited Complexity - Repaired Edition

I'm assuming you removed the glitchy space background?
by Peenut2k7
Mon Nov 10, 2014 8:34 pm
Forum: Mod Request
Topic: Invisible Limbs
Replies: 13
Views: 9897

Re: Invisible Limbs

Here you have DI limbs separated from the DI mod: http://www.mediafire.com/download/db7y8268io1m280/Invisible_limbs.package I don't remember if it needs Force Save to save, but probably it does. Unfortunately, it doesn't work for me. Eh, I'll just wait for DI 9.r to come out. Aww, that's oddly flat...
by Peenut2k7
Mon Nov 10, 2014 4:03 pm
Forum: Mod Request
Topic: Invisible Limbs
Replies: 13
Views: 9897

Re: Invisible Limbs

Emd4600 [ASR] wrote:Here you have DI limbs separated from the DI mod:
http://www.mediafire.com/download/db7y8268io1m280/Invisible_limbs.package
I don't remember if it needs Force Save to save, but probably it does.


Unfortunately, it doesn't work for me. Eh, I'll just wait for DI 9.r to come out.
by Peenut2k7
Sun Nov 09, 2014 11:19 pm
Forum: Mod Request
Topic: Invisible Limbs
Replies: 13
Views: 9897

Invisible Limbs

First things first, before you say to install Dark Injection, I would, but even with base game textures and models, DI still breaks creations enough to make creatures with cell parts (even early creatures) unsharable. So, all in all, is it possible to make a mod that simply adds invisible limbs like...
by Peenut2k7
Thu Nov 06, 2014 12:37 am
Forum: » Stage - Cell
Topic: NPC Cell Replacer
Replies: 17
Views: 18653

Re: NPC Cell Replacer

Not only am i impressed, i am amazed at the buggy cell fix, i wanted to load custom 3d cells and launch that but had that bug. You are a god, ha. Incoming 3d Cell stage...! And the most badass mod to come this year ha! With the hidden cell editor and 3d editor annddd creature parts, brace yourself,...
by Peenut2k7
Sun Nov 02, 2014 5:01 pm
Forum: Mod Request
Topic: Mod Request!: Five Night's at Freddy's Parts in spore
Replies: 12
Views: 5948

Re: Mod Request!: Five Night's at Freddy's Parts in spore

I'm not completely sure this is possible (like most of your suggestions, no matter how good they are). Rob? Cam? Any input?
by Peenut2k7
Sat Nov 01, 2014 5:11 pm
Forum: Mod Request
Topic: mlg mod
Replies: 9
Views: 5951

Re: mlg mod

I'm hoping to Spode almighty that this is just Poe's law at work. It can't be serious.
by Peenut2k7
Fri Oct 31, 2014 1:40 pm
Forum: Mod Request
Topic: mlg mod
Replies: 9
Views: 5951

Re: mlg mod

i am wondering if its possible to make mlg parts and colors and more some stuff -doritos bag (a mesh of a bag and texture, replaces fruit in stages too) -pixel sunglasses -sniper gun (level 420 spit) -noscoping gun (level 360 spit) -water is green to look like mountain dew in planets -galaxy advent...
by Peenut2k7
Tue Oct 21, 2014 1:28 pm
Forum: Games by Valvesoftware
Topic: TF2: Dark Sportress 2
Replies: 4
Views: 5678

Re: TF2: Dark Sportress 2

Funnily enough, I actually thought about making a mod for TF2 a fair while ago that replaced the classes with Spore creatures. Of course, I'm aware that's likely impossible... but back on topic, this looks absolutely fantastic. A strange concept, but greatly executed nonetheless.
by Peenut2k7
Mon Oct 20, 2014 9:24 pm
Forum: Mod Request
Topic: All Team Fortress 2 Cosmetics and Weapons in spore?
Replies: 15
Views: 8978

Re: All Team Fortress 2 Cosmetics and Weapons in spore?

i would be great if someone can import some of the stock weapons from tf2 in to spore :mrgreen: :shock: Wait...it was TF2 stuff in Spore? I THOUGHT IT WAS SPORE IN TF2!!! SO, I DID ALL THIS: http://www.mediafire.com/convkey/cb82/th6py6u0zboy7wn5g.jpg http://www.mediafire.com/convkey/f9db/le1ma8v8fa...
by Peenut2k7
Mon Oct 13, 2014 8:59 pm
Forum: General Discussion
Topic: Spore: Unofficial Galactic Score - Now Rebooted!
Replies: 74
Views: 62592

Re: Spore: Unofficial Galactic Score

Even though I put "What The Grox" under Dishonorable Mentions, I think it's a really unintentionally funny track. I see it as Old Sage from Spore Hero singing... whatever that was. On another note, was that track actually used in the game itself, or did you just slip it into the beta versi...
by Peenut2k7
Sat Oct 11, 2014 12:05 pm
Forum: Mod Request
Topic: Can someone make a mod where you can go in gas giants
Replies: 26
Views: 10458

Re: Can someone make a mod where you can go in gas giants

Rob on the "Non-target mechanic?" thread sums it up pretty well. http://www.youtube.com/watch?v=BSl_aDe4XvQ ! Sorry. You should be thanking Valve Software for the (unwanted yet) perfectly-fitting quote, not me. I didn't create the Heavy Weapons Guy! (That's the character in the video, if ...
by Peenut2k7
Sat Oct 11, 2014 10:34 am
Forum: Mod Request
Topic: Can someone make a mod where you can go in gas giants
Replies: 26
Views: 10458

Re: Can someone make a mod where you can go in gas giants

Rob on the "Non-target mechanic?" thread sums it up pretty well.
rob55rod wrote:!


Sorry.
by Peenut2k7
Fri Oct 10, 2014 6:08 pm
Forum: Part Mods
Topic: Dark Injection 9.r dev log
Replies: 420
Views: 234337

Re: Dark Injection 9.r - COMING SOON

Alright, time for another request involving this mod, this time involving the coloring. You see, I'm the type of person who likes sharing things... and I often use Wrottentails and Hearties to color a creature with the coat color. Unfortunately, with the original Dark Injection, I find that both pa...
by Peenut2k7
Fri Oct 10, 2014 1:08 pm
Forum: Part Mods
Topic: Dark Injection 9.r dev log
Replies: 420
Views: 234337

Re: Dark Injection 9.r - COMING SOON

Alright, time for another request involving this mod, this time involving the coloring. You see, I'm the type of person who likes sharing things... and I often use Wrottentails and Hearties to color a creature with the coat color. Unfortunately, with the original Dark Injection, I find that both par...
by Peenut2k7
Fri Oct 10, 2014 12:23 am
Forum: General Discussion
Topic: SporeMaster Finds (Unused Spore Things)
Replies: 1
Views: 2956

SporeMaster Finds (Unused Spore Things)

If this is in the wrong section, please move this to the correct one. Thank you in advance. Before I get into the 'Unused Spore Things' aspect of this, I'm going to explain what gave me the idea in the first place. Today, I decided to explore the 'Name_Generation' package in the .locale folder in S...

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