Search found 81 matches
- Sat Nov 25, 2017 3:19 pm
- Forum: Creatures
- Topic: Dinosaur creatures (And a flying reptile too)
- Replies: 3
- Views: 9428
Re: Dinosaur creatures (And a flying reptile too)
beautiful dinos ight there
- Wed Oct 18, 2017 7:21 pm
- Forum: Mod Ideas
- Topic: Spore Gender Mod [Mod Request]
- Replies: 10
- Views: 17959
Re: Spore Gender Mod [Mod Request]
hope this gets somewhere, it woulc be usefull to have genders because is kinda weird when an species is made entirely of sexy female looking creatures XD(or te other way around)
- Sun May 21, 2017 9:56 am
- Forum: General Discussion
- Topic: REALLY important question about getting a legal verison of SPORE.
- Replies: 5
- Views: 10419
Re: REALLY important question about getting a legal verison of SPORE.
wait, what happened with spore this year, i till dont get it, what did they do to it?
- Sat Feb 25, 2017 12:02 am
- Forum: DI 9.r suggestions, ideas, and contributions
- Topic: INSANE idea!!!!
- Replies: 12
- Views: 14097
Re: INSANE idea!!!!
the problem isnt the code itself, maybe some skilled programers could do a lot, the PROBLEM is i dont think, maxis, and most important EA would hand the code no matter how much money one has, they are...for the lack of a better terms....douchebags
- Thu Feb 23, 2017 5:57 pm
- Forum: Mod Ideas
- Topic: Object that gives Female voice in Tribal, Civ, and space stage, and Animated Human Heads
- Replies: 3
- Views: 5229
Re: Object that gives Female voice in Tribal, Civ, and space stage, and Animated Human Heads
new parts animations, voices only, effects, sizes, speed, etc etc etc, but making the game only use set voices? umpossibru
- Tue Feb 21, 2017 12:30 am
- Forum: Mod Ideas
- Topic: Object that gives Female voice in Tribal, Civ, and space stage, and Animated Human Heads
- Replies: 3
- Views: 5229
Re: Object that gives Female voice in Tribal, Civ, and space stage, and Animated Human Heads
i want this but i dont know if it is possible, i think it has to do more with the mouth the creature has maybe a piece that doesnt cost anything and that is invisible but tells the game to use one of the already available femenine voices....over the standar ones for the chosen mouths or something li...
- Mon Feb 20, 2017 9:19 am
- Forum: FAQ, Info, and Help
- Topic: Official Dark Injection FAQ! Answers and Fixes!
- Replies: 709
- Views: 593606
Re: Official Dark Injection FAQ! Answers and Fixes!
isnt that exactly the problem i had while back? that can be fixed with...the properties edit , again i had to test many configurations for it to properly worth but yeah, low poly muddy textures was something i had a problem with as well
- Mon Feb 13, 2017 12:52 am
- Forum: DI 9.r suggestions, ideas, and contributions
- Topic: Complete removal of complexity meter
- Replies: 5
- Views: 8280
Re: Complete removal of complexity meter
i didnt say that i needed it to be removed i just pointed out what he/she probably meant
- Sun Feb 12, 2017 12:04 am
- Forum: DI 9.r suggestions, ideas, and contributions
- Topic: Complete removal of complexity meter
- Replies: 5
- Views: 8280
Re: Complete removal of complexity meter
i would prefer soemthing more like a double or triple complexity but not unlimited, i know doubling or tripling still count as cheating but i wouldnt feel so bad with myself, on the other hand i think he refers to the fact that there has been mods that remove complexity from creature and adventures ...
- Wed Feb 01, 2017 7:25 am
- Forum: Fixed Bugs
- Topic: DI 9r v2 crashing issue
- Replies: 14
- Views: 15402
Re: DI 9r v2 crashing issue
will take my time with the next tests though i dont wanna rush everything and get no infromation at all
- Tue Jan 31, 2017 2:05 am
- Forum: Fixed Bugs
- Topic: DI 9r v2 crashing issue
- Replies: 14
- Views: 15402
Re: DI 9r v2 crashing issue
updating win10, as i have stated before i have been using win10 all this time upgrading from beta 1.1 to beta 2 might cause a bad save, as you might remember another user has crashes when mating, so it might be an incompatibility issue at some point, but doing lots of things on beta 2, then saving a...
- Mon Jan 30, 2017 6:21 am
- Forum: Fixed Bugs
- Topic: DI 9r v2 crashing issue
- Replies: 14
- Views: 15402
Re: DI 9r v2 crashing issue
again, for all the work you put into making this update and acually still having the proyect alive, testing as much as possible, and helping identify any bug, is the least i can do
again now that it doesnt have those problems, im pretty happy with this version
again now that it doesnt have those problems, im pretty happy with this version
- Mon Jan 30, 2017 6:10 am
- Forum: Fixed Bugs
- Topic: DI 9r v2 crashing issue
- Replies: 14
- Views: 15402
Re: DI 9r v2 crashing issue
sorry if i didnt reply this week, personal issues ok, i can make a report for the original issue first things first, updated windows to a newer version updated origin 2 times(i dont even think it has anything to do but still telling here just for the sake of comppleteness) this is what i did, i get ...
- Sun Jan 15, 2017 3:46 pm
- Forum: Fixed Bugs
- Topic: Crash when attempting to mate in Creature Stage
- Replies: 8
- Views: 5710
Re: Crash when attempting to mate in Creature Stage
dont know but, can it be the same problem i have? creature editor seems to crash in creature stage but not as often outside "the game" modes, now that i think about it
- Fri Jan 13, 2017 3:14 pm
- Forum: Fixed Bugs
- Topic: DI 9r v2 crashing issue
- Replies: 14
- Views: 15402
Re: DI 9r B2 crashing issue
but since i never experienced those crashes with the previous version, still on win10, i still think it has to do with the Di version not my OS
i will try the layout and all categories, but just to be sure, which components should i intall
i will try the layout and all categories, but just to be sure, which components should i intall
- Fri Jan 13, 2017 10:57 am
- Forum: Fixed Bugs
- Topic: DI 9r v2 crashing issue
- Replies: 14
- Views: 15402
DI 9r v2 crashing issue
well, i honestly dont know, the current beta has at least 2 places i have identified that crash the game 1: paint section, if it doesnt crash when entering paint mode, it does when actually clicking a paint job, and if not, it will certainly do so when exiting paint mode, in that order, being the fi...
- Sat Dec 31, 2016 10:40 pm
- Forum: Mod Ideas
- Topic: Aquatic Parts
- Replies: 23
- Views: 32797
Re: Aquatic Parts
WHAT? those look great, hope somebody does them eventually
- Sat Dec 31, 2016 12:36 am
- Forum: » Stage - Space
- Topic: Updated Genetic Library Mod
- Replies: 9
- Views: 18267
Re: Updated Genetic Library Mod
NICE, though i still like the challenge of actually searching for a creature(at least on missions) but astill sounds like a nice option
- Fri Dec 30, 2016 3:36 pm
- Forum: » Stage - Space
- Topic: Updated Genetic Library Mod
- Replies: 9
- Views: 18267
Re: Updated Genetic Library Mod
what does exactly this do?
- Mon Dec 26, 2016 7:12 am
- Forum: [WIP] Work In Progress
- Topic: [PRE-ALPHA RELEASE] Branching Evolution
- Replies: 68
- Views: 177194
Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since Davo's Flora Editor
as long as one can actually USE the plants