Search found 10 matches
- Tue Nov 29, 2011 4:16 pm
- Forum: Miscellaneous Mods
- Topic: Devilspore v3.0.1
- Replies: 17
- Views: 25373
Re: Devilspore v2.2.1
well its not valid anymore my comp crashed and i had to wipe it so i lost the links for the weapons but i cant run games very well at current either. on cheats matter why not unlockweapon_(empire type) the type of empire you chose you unlock that weapon in the market or trade menu for free and you a...
- Thu Nov 24, 2011 12:42 pm
- Forum: Miscellaneous Mods
- Topic: Devilspore v3.0.1
- Replies: 17
- Views: 25373
Re: Devilspore v2.2
citywalls, toolmod, 11 weapon pack, uber missiles, megadud, money ray, xionic singularity missiles, plasma inferno napalm. these are the mods i have in addition to darkinjection 6.0 and 999mil
- Tue Nov 22, 2011 3:46 pm
- Forum: Miscellaneous Mods
- Topic: Devilspore v3.0.1
- Replies: 17
- Views: 25373
Re: Devilspore v2.2
*drools* is this mod compatable with darkinjection6.0, 999mill, more weapons and other tool mods????
- Sun Oct 09, 2011 7:33 pm
- Forum: Mod Ideas
- Topic: Planet Making Mod
- Replies: 9
- Views: 9383
Re: Planet Making Mod
i think he means he means one where you can take an edited custom planet and imput it into the space stage for use like customise creatures living there and buildings spawning terrain. am i right or wrong?
- Wed Sep 07, 2011 6:38 pm
- Forum: Blender & Part Making
- Topic: Tutorial: How to make parts with Sporemaster 2.0
- Replies: 12
- Views: 23437
Re: Tutorial: How to make parts with Sporemaster 2.0
the OGRE command line download is missing
- Sun Jun 05, 2011 12:28 pm
- Forum: Mod Ideas
- Topic: 2-1/2 ideas
- Replies: 6
- Views: 7099
Re: 2-1/2 ideas
[sorry for double post] but yeah my info is incomplete i can't find much info on what the cake editor does but what i stated is true for the most part. i will be the first to say i could be wrong in my research if i am.
- Sun Jun 05, 2011 12:17 pm
- Forum: Mod Ideas
- Topic: 2-1/2 ideas
- Replies: 6
- Views: 7099
Re: 2-1/2 ideas
? . the coding in it lists things involved with hut editior, other civilization units (harvester unit abondoned unit type) things like that, it closes all background tasks and opens spore. well according to my research im not much of a coder. but whats your opinion of my ideas davo?
- Sat Jun 04, 2011 9:37 am
- Forum: Mod Ideas
- Topic: 2-1/2 ideas
- Replies: 6
- Views: 7099
Re: 2-1/2 ideas
yes but we can only do so much without some coding to work with. we'd need someone with enough clout to get them to release just some of it, if it even still exists they would have likely deleted it to save storage costs on servers and warehouses. Edit: there is something called the cake editor that...
- Fri Jun 03, 2011 1:49 pm
- Forum: Mod Ideas
- Topic: 2-1/2 ideas
- Replies: 6
- Views: 7099
2-1/2 ideas
Davo Edited: 1: could you make a creature mouth that in civilized sounds feminine? :oops: :roll: reason why is im making a creature that is supposed to be female(and looks) and if i use the outfitters it'll sound male you don't have to create a new mouth just new audio to a few, kinda like the old i...
- Fri Jun 03, 2011 7:40 am
- Forum: Mod Ideas
- Topic: could you remake spore 2005?
- Replies: 5
- Views: 8167
Re: could you remake spore 2005?
umm there is some of the old coding still in the game code that isn't used, buts still there (though it'll be he**ish to figure out what does what in it). also some people have found out how to recreate some of the old capabilities in the 2005 beta. the baby kidnaping mod is basically build off the ...