Search found 10 matches

by Dark Zelem Galifrean
Tue Nov 29, 2011 4:16 pm
Forum: Miscellaneous Mods
Topic: Devilspore v3.0.1
Replies: 17
Views: 14151

Re: Devilspore v2.2.1

well its not valid anymore my comp crashed and i had to wipe it so i lost the links for the weapons but i cant run games very well at current either. on cheats matter why not unlockweapon_(empire type) the type of empire you chose you unlock that weapon in the market or trade menu for free and you a...
by Dark Zelem Galifrean
Thu Nov 24, 2011 12:42 pm
Forum: Miscellaneous Mods
Topic: Devilspore v3.0.1
Replies: 17
Views: 14151

Re: Devilspore v2.2

citywalls, toolmod, 11 weapon pack, uber missiles, megadud, money ray, xionic singularity missiles, plasma inferno napalm. these are the mods i have in addition to darkinjection 6.0 and 999mil
by Dark Zelem Galifrean
Tue Nov 22, 2011 3:46 pm
Forum: Miscellaneous Mods
Topic: Devilspore v3.0.1
Replies: 17
Views: 14151

Re: Devilspore v2.2

*drools* is this mod compatable with darkinjection6.0, 999mill, more weapons and other tool mods???? :twisted:
by Dark Zelem Galifrean
Sun Oct 09, 2011 7:33 pm
Forum: Mod Request
Topic: Planet Making Mod
Replies: 9
Views: 4578

Re: Planet Making Mod

i think he means he means one where you can take an edited custom planet and imput it into the space stage for use like customise creatures living there and buildings spawning terrain. am i right or wrong?
by Dark Zelem Galifrean
Wed Sep 07, 2011 6:38 pm
Forum: Blender & Part Making
Topic: Tutorial: How to make parts with Sporemaster 2.0
Replies: 12
Views: 11445

Re: Tutorial: How to make parts with Sporemaster 2.0

the OGRE command line download is missing
by Dark Zelem Galifrean
Sun Jun 05, 2011 12:28 pm
Forum: Mod Request
Topic: 2-1/2 ideas
Replies: 6
Views: 3231

Re: 2-1/2 ideas

[sorry for double post] but yeah my info is incomplete i can't find much info on what the cake editor does but what i stated is true for the most part. i will be the first to say i could be wrong in my research if i am.
by Dark Zelem Galifrean
Sun Jun 05, 2011 12:17 pm
Forum: Mod Request
Topic: 2-1/2 ideas
Replies: 6
Views: 3231

Re: 2-1/2 ideas

? :| . the coding in it lists things involved with hut editior, other civilization units (harvester unit abondoned unit type) things like that, it closes all background tasks and opens spore. well according to my research im not much of a coder. but whats your opinion of my ideas davo?
by Dark Zelem Galifrean
Sat Jun 04, 2011 9:37 am
Forum: Mod Request
Topic: 2-1/2 ideas
Replies: 6
Views: 3231

Re: 2-1/2 ideas

yes but we can only do so much without some coding to work with. we'd need someone with enough clout to get them to release just some of it, if it even still exists they would have likely deleted it to save storage costs on servers and warehouses. Edit: there is something called the cake editor that...
by Dark Zelem Galifrean
Fri Jun 03, 2011 1:49 pm
Forum: Mod Request
Topic: 2-1/2 ideas
Replies: 6
Views: 3231

2-1/2 ideas

Davo Edited: 1: could you make a creature mouth that in civilized sounds feminine? :oops: :roll: reason why is im making a creature that is supposed to be female(and looks) and if i use the outfitters it'll sound male you don't have to create a new mouth just new audio to a few, kinda like the old i...
by Dark Zelem Galifrean
Fri Jun 03, 2011 7:40 am
Forum: Mod Request
Topic: could you remake spore 2005?
Replies: 5
Views: 4418

Re: could you remake spore 2005?

umm there is some of the old coding still in the game code that isn't used, buts still there (though it'll be he**ish to figure out what does what in it). also some people have found out how to recreate some of the old capabilities in the 2005 beta. the baby kidnaping mod is basically build off the ...

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