Search found 12 matches

by Alliram
Sat Apr 04, 2020 9:40 am
Forum: [WIP] Work In Progress
Topic: Godspore Mod
Replies: 5
Views: 7126

Re: Godspore Mod

Oh hey! I forgot that I had posted about my lame, old version of this mod as an edit for BetterSpore. I lost the files for the original a long time back though so I had to start over from scratch. Perhaps that was a good thing though as now I have more original content on it. That said, I use one as...
by Alliram
Sat Apr 04, 2020 9:17 am
Forum: Mod Discussion
Topic: New Mod Release Soon
Replies: 0
Views: 71

New Mod Release Soon

I'm almost ready to release a beta version of a mod which I've been working on for quite some time now... Information for it can be found on my profile page on Spore Fandom: https://spore.fandom.com/wiki/User:Xel-Hassodin It contains various pieces of other mods but the majority of the changes are m...
by Alliram
Tue Mar 11, 2014 11:05 am
Forum: [WIP] Work In Progress
Topic: Godspore Mod
Replies: 5
Views: 7126

Re: Godspore Mod

I am aware of the "thief" thing, but if people care that much about DIRECT credit... Then I might not bother posting the mod at all. That being said, I believe the "edit of BetterSpore" covers everyone who worked on BetterSpore sufficiently. If anyone says "an edit of GodSpo...
by Alliram
Mon Mar 10, 2014 11:05 pm
Forum: Mod Request
Topic: Create colonies in civ stage
Replies: 15
Views: 6425

Re: Create colonies in civ stage

To respond to the civ wall-changer, I have already adapted the wall-changer for civ stage but the platform beneath the main building is non-existent for some of the wall permutations. (Whoever made the original unedited mod I can't remember...)

It is included in my conglomeration mod I am working on.
by Alliram
Mon Mar 10, 2014 2:55 pm
Forum: [WIP] Work In Progress
Topic: Godspore Mod
Replies: 5
Views: 7126

Godspore Mod

This mod will be an edit of BetterSpore with parts from various other mods. I'm not currently sure if I want to edit the GUI much as the Betterspore GUI is quite good... But I plan on editing some of it. The biggest changes will be to the archetypes, (especially space). The text will be heavily chan...
by Alliram
Tue Mar 04, 2014 5:21 pm
Forum: Welcome to DavoOnline Forums
Topic: Salutations to you all
Replies: 5
Views: 8064

Re: Salutations to you all

It was years ago that I posted this thread so I am hoping that perhaps a post bump will miraculously turn up a solution to the age old consequence modding problem.
by Alliram
Mon Mar 03, 2014 5:24 pm
Forum: Mod Discussion
Topic: Cell Editor Parts
Replies: 5
Views: 3243

Re: Cell Editor Parts

No they are for unlocks... But the files only work for Creature Stage apparently. I tried and I have everything immediately unlocked for creature stage, but not cell stage. ... So I currently have reverted the palette back to the #000005 file for the 5 pages of cell parts. This way I still have more...
by Alliram
Fri Feb 28, 2014 6:08 pm
Forum: Mod Discussion
Topic: Cell Editor Parts
Replies: 5
Views: 3243

Re: Cell Editor Parts

I have found unlock files in the Spore Game.package so now it should just be as simple as adding the appropriate lines to the unlock files. The problem is, I am unsure which pics and names refer to the mod Cell parts. (It's a lot of files to go through).
by Alliram
Fri Feb 28, 2014 5:43 pm
Forum: Mod Discussion
Topic: Cell Editor Parts
Replies: 5
Views: 3243

Cell Editor Parts

So I'm a junior modder of sorts and I have been messing around with the editor files to make a 3D cell editor with the Early Creature Editor background. (Davo's editor was good... But I wanted a different look and parts.) While editing, I got the full 3D background and camera to work as well as maki...
by Alliram
Sun Mar 18, 2012 2:57 pm
Forum: Welcome to DavoOnline Forums
Topic: Salutations to you all
Replies: 5
Views: 8064

Re: Salutations to you all

I see... Did you find a solution then? You spoke in past tense so I thought I would ask.

Also... Should I move my mod questions over to the mod forum?
by Alliram
Sat Mar 17, 2012 1:34 pm
Forum: Welcome to DavoOnline Forums
Topic: Salutations to you all
Replies: 5
Views: 8064

Re: Salutations to you all

Thank you for the reply. I have not (as of yet) attempted to alter the space tools cheats as I am more interested in consequence diversity but the information is still (in and of itself) of use. I plan on altering/augmenting the consequence timeline thusly: Tidepool - Creature - Tribe - Civilization...
by Alliram
Sat Mar 17, 2012 12:05 pm
Forum: Welcome to DavoOnline Forums
Topic: Salutations to you all
Replies: 5
Views: 8064

Salutations to you all

As you all are probably already aware by some site indicator under my name, I am new to this site. Be that as it may I have been modding Spore for a good year or two and still cannot find a way to alter the cheats in the game and/or make my own archetypes and consequencetraits without replacing exis...

Go to advanced search