I figured that one out.
What I can't find is where to change the dna by killing/befriending completing objective in creature stage.
Search found 25 matches
- Sat Apr 12, 2014 4:02 am
- Forum: Mod Discussion
- Topic: Spore Immersion mod idea
- Replies: 9
- Views: 8933
- Fri Apr 11, 2014 9:14 am
- Forum: Mod Discussion
- Topic: Spore Immersion mod idea
- Replies: 9
- Views: 8933
Re: Spore Immersion mod idea
The reason why I want no dna for allying/exterminating creature and some dna for eating is because the gameplay just seems bland. Just going from point A to point B with no real excitment and I've never seen an "primitive" animal ally itself with another without instinct. Herbicore won't b...
- Thu Apr 10, 2014 1:00 pm
- Forum: Mod Discussion
- Topic: Spore master modifie start locations?
- Replies: 10
- Views: 9109
Re: Spore master modifie start locations?
What's the difference between a moon and a planet in the game except that it doesn't orbit the sun?
- Thu Apr 10, 2014 12:44 pm
- Forum: Mod Discussion
- Topic: Spore Immersion mod idea
- Replies: 9
- Views: 8933
Re: Spore Immersion mod idea
Anyway, what I'm wanting to do first is set the dna points earn for killing/befriending a creature to 0 as well as wiping them out or allying yourself with them.
Does anyone know how to do this?
Does anyone know how to do this?
- Thu Apr 10, 2014 10:29 am
- Forum: Mod Discussion
- Topic: Spore master modifie start locations?
- Replies: 10
- Views: 9109
Re: Spore master modifie start locations?
Not worth it then. lol
Still on the topic of starting planets. Do you know if it is possible to start on a planet orbiting a gas giant?
Still on the topic of starting planets. Do you know if it is possible to start on a planet orbiting a gas giant?
- Wed Apr 09, 2014 9:02 am
- Forum: Mod Discussion
- Topic: Spore master modifie start locations?
- Replies: 10
- Views: 9109
Re: Spore master modifie start locations?
Okay, just have to find earth's scripts.
- Wed Apr 09, 2014 9:01 am
- Forum: Mod Discussion
- Topic: Spore Immersion mod idea
- Replies: 9
- Views: 8933
Re: Spore Immersion mod idea
I meant as in if your head is tilted in anyway, say looking down when iddle, then when it walks it won't make the head look forwards.
EDIT : Since I am new with sporemaster, could anyone tell me where the scripts to the AI are? I can't seem to find most of the ones I'm looking for.
EDIT : Since I am new with sporemaster, could anyone tell me where the scripts to the AI are? I can't seem to find most of the ones I'm looking for.
- Tue Apr 08, 2014 1:15 pm
- Forum: Mod Discussion
- Topic: Spore master modifie start locations?
- Replies: 10
- Views: 9109
Re: Spore master modifie start locations?
Yeah it would be the best thing to do.
But what is an easier way to play on earth?
But what is an easier way to play on earth?
- Tue Apr 08, 2014 9:03 am
- Forum: Mod Discussion
- Topic: Spore Immersion mod idea
- Replies: 9
- Views: 8933
Spore Immersion mod idea
I've been very disapointed in the overhaul of Spore when it came out, especially the creature stage (I was most exited for it). So I've been gathering a few ideas on how to make the creature stage feel more real : 1) Gain DNA points by eating fruit, meat and eggs. (Done) 2) No DNA reward for killing...
- Tue Apr 08, 2014 8:53 am
- Forum: Mod Discussion
- Topic: Spore master modifie start locations?
- Replies: 10
- Views: 9109
Re: Spore master modifie start locations?
Took me a few moments to get the joke lol.
- Mon Apr 07, 2014 12:13 pm
- Forum: Mod Discussion
- Topic: Spore master modifie start locations?
- Replies: 10
- Views: 9109
Spore master modifie start locations?
I've been wanting to start modding and therefore started looking through the scripts in the spore.package file and found this : empirestartlocations.prop.xml <?xml version="1.0" encoding="utf-8"?> <properties> <floats name="empireStartLocations"> <float>-73.4375</float>...
- Sun Apr 06, 2014 9:17 am
- Forum: Mod Help
- Topic: Sporemaster : unable to pack files
- Replies: 1
- Views: 3611
Re: Sporemaster : unable to pack files
Figured out the problem. My computer is in french language and therefore the decimals are comas instead of dots. All I had to do was modifie the settings.
- Sun Apr 06, 2014 8:37 am
- Forum: Mod Help
- Topic: Sporemaster : unable to pack files
- Replies: 1
- Views: 3611
Sporemaster : unable to pack files
I've dicided to start modding spore and started with the creature stage. Since I'm new at it all I did was change a few numbers. However, when I want to pack the mod I get an error message saying that ther's an error in the file I modified. <?xml version="1.0" encoding="utf-8"?> ...
- Sun Apr 06, 2014 8:27 am
- Forum: Mod Help
- Topic: Darkinjection creature editor camera problem
- Replies: 3
- Views: 5966
Re: Darkinjection creature editor camera problem
Thanks for the answer. I'll try it out.
- Sun Apr 06, 2014 3:32 am
- Forum: Mod Help
- Topic: Darkinjection creature editor camera problem
- Replies: 3
- Views: 5966
Darkinjection creature editor camera problem
Hello, I've recently installed the darkinjections mod and I must say it's a hell of a mod. :) However, during the creature stage, the camera is way out of focus in the creature editor and zooms out when you go into it. This is kind of annoying since the creature editing is very tedious since I canno...
- Sun Dec 16, 2012 9:46 am
- Forum: Mod Ideas
- Topic: Mod request list.
- Replies: 2
- Views: 3829
Re: Mod request list.
Ok thanks for the reply
- Sat Dec 15, 2012 5:01 pm
- Forum: Mod Ideas
- Topic: Mod request list.
- Replies: 2
- Views: 3829
Mod request list.
Hi, I'vz bzzn looking for a few mods lately and cannot find them anywhere... plus they probably don't work on GA anyway. So I was wondering if anyone could make these following mods or give me a link to a GA friendly version :) : - Nearly no space empires (not fewer empires because there are still t...
- Sat May 28, 2011 3:39 am
- Forum: Mod Help
- Topic: Customised Cell stage.
- Replies: 4
- Views: 7140
Re: Customised Cell stage.
No I haven't. I'll check it out.
That's what I'm wanting to do but I would like to replace all the maxis cells.
That's what I'm wanting to do but I would like to replace all the maxis cells.
- Fri May 27, 2011 1:42 pm
- Forum: Mod Help
- Topic: Customised Cell stage.
- Replies: 4
- Views: 7140
Re: Customised Cell stage.
Well, that's a load of crap.
Well then, never mind, but is it possible to replace the maxis creations (let it be cells, creatures, buildings or vehicules)?
I know I should create a new topic for this but I don't want to spam the forum with loads of differents treads.
Well then, never mind, but is it possible to replace the maxis creations (let it be cells, creatures, buildings or vehicules)?
I know I should create a new topic for this but I don't want to spam the forum with loads of differents treads.
- Fri May 27, 2011 9:32 am
- Forum: Mod Help
- Topic: Customised Cell stage.
- Replies: 4
- Views: 7140
Customised Cell stage.
To begin modding spore, I thought it would be nice to mod the cell stage witch is by far, in my opinion, the best stage in spore. But before diving in the unknown of twitching the game, I would like to know if the following list of my "projects" are possible to make : Firstly, I would like...