Search found 18 matches

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Wed Jun 20, 2018 1:30 am
Forum:
Topic: A mod way for export building \ vehicles \ ships.
Replies: 17
Views: 47328

Re: A mod way for export building \ vehicles \ ships.

At the end i see that best way is use 3DripperDx . tested with a standalone version of Spore and it works. i exported a building with low poly structure and no deformations, and basic textures palette and uvmapping too. pity for bad patterns textures of buildings... but the standalone is 1.4.0 and ...
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Sun Jun 17, 2018 2:10 am
Forum:
Topic: A mod way for export building \ vehicles \ ships.
Replies: 17
Views: 47328

Re: A mod way for export building \ vehicles \ ships.

At the end i see that best way is use 3DripperDx . tested with a standalone version of Spore and it works. i exported a building with low poly structure and no deformations, and basic textures palette and uvmapping too. pity for bad patterns textures of buildings... but the standalone is 1.4.0 and s...
by
Sat Jun 16, 2018 2:30 am
Forum:
Topic: A mod way for export building \ vehicles \ ships.
Replies: 17
Views: 47328

Re: A mod way for export building \ vehicles \ ships.

Okay, i tested that. All Editors In Creature Editor: https://drive.google.com/file/d/0B4PpsH ... sp=sharing a thousand of thanks for the hoster of the mod! however... works only on galactic adventure dataep1 and not on spore data folder and for run fine i remove dark injection... mmm. it's not exact...
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Fri Jun 15, 2018 1:48 pm
Forum: Miscellaneous Mods
Topic: Galaxy Games Studios Mod Pack
Replies: 12
Views: 20547

Re: Galaxy Games Studios Mod Pack

*List of Mods Working or Not* https://drive.google.com/file/d/1ZyVEuktOp7ksLe-xyhHJQqmmKVXC3X4O/view?usp=sharing The mods: Green And Black Editor UI: https://drive.google.com/file/d/0B4PpsH3oUtmVTzZqRDBUWVZUVTQ/view?usp=sharing Purple Civilization Stage UI: https://drive.google.com/file/d/0B4PpsH3o...
by
Fri Jun 15, 2018 12:41 pm
Forum:
Topic: A mod way for export building \ vehicles \ ships.
Replies: 17
Views: 47328

Re: A mod way for export building \ vehicles \ ships.

I need to make some adjurnment... Okay i am stuck! >.< there are two way for export models... 1: make a building, vehicle, ships normally. use sporehack (it must be inside sporebin folder for run properly). force open of creature editor. load and edit a building \ ship \ vehicle. it load it on creat...
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Wed Jun 13, 2018 2:15 pm
Forum: Mod Ideas
Topic: All editors fused into one, grox empire color in space stage
Replies: 7
Views: 11173

Re: All editors fused into one, grox empire color in space stage

Sorry Snaid1 the Titan Spore has not a creature creatures with all slots part enabled. have outfitted, gears, grox parts, hidden parts (not displayed) and a visual efx parts. what we are seeking is something like that: https://www.youtube.com/watch?v=uxyZHPP5-Mo here's the broken link of this mod: p...
by
Wed Jun 13, 2018 12:47 pm
Forum:
Topic: A mod way for export building \ vehicles \ ships.
Replies: 17
Views: 47328

Re: A mod way for export building \ vehicles \ ships.

Found *raster files. now the problem is the conversion... .-. paintshop and photoshop cannot read... damn. .-. SporeModder can convert them to a more conventional format. I'll mention this to Emd...again... Yes, at this point i really need sporemodder. also because search the correct material # is ...
by
Wed Jun 13, 2018 12:41 pm
Forum: Mod Ideas
Topic: All editors fused into one, grox empire color in space stage
Replies: 7
Views: 11173

Re: All editors fused into one, grox empire color in space stage

There are a couple of mods/workarounds that might work for what you want to do. I have a mod request (IDK if easy or not) to add all tabs from other editors (spaceship editor, tribe editor etc.) into one editor, i think tbe best it would be to creature editor. Dark Injection adds all the parts from...
by
Wed Jun 13, 2018 3:48 am
Forum: Mod Ideas
Topic: All editors fused into one, grox empire color in space stage
Replies: 7
Views: 11173

Re: All editors fused into one, grox empire color in space stage

I have a mod request (IDK if easy or not) to add all tabs from other editors (spaceship editor, tribe editor etc.) into one editor, i think tbe best it would be to creature editor. And I would like to have a mod that changes empire color to the grox one (only for player's empire!) In the spore code...
by
Tue Jun 12, 2018 1:24 pm
Forum:
Topic: A mod way for export building \ vehicles \ ships.
Replies: 17
Views: 47328

Re: A mod way for export building \ vehicles \ ships.

Found *raster files. now the problem is the conversion... .-. paintshop and photoshop cannot read... damn. .-.
by
Tue Jun 12, 2018 12:17 pm
Forum:
Topic: A mod way for export building \ vehicles \ ships.
Replies: 17
Views: 47328

Re: A mod way for export building \ vehicles \ ships.

Mmm, i not sure i need this program because can only view models, not convert. i did other searchs and seems pretty hard to find the models. after i dived into my hard disk, i found some package file of spore inside C:\Documents and Settings\Users\Dati applicazioni\Spore. pollination.package, graph...
by
Tue Jun 12, 2018 5:04 am
Forum:
Topic: A mod way for export building \ vehicles \ ships.
Replies: 17
Views: 47328

Re: A mod way for export building \ vehicles \ ships.

Mmm, i not sure i need this program because can only view models, not convert. i did other searchs and seems pretty hard to find the models. after i dived into my hard disk, i found some package file of spore inside C:\Documents and Settings\Users\Dati applicazioni\Spore. pollination.package, graphi...
by
Tue Jun 12, 2018 1:20 am
Forum:
Topic: A mod way for export building \ vehicles \ ships.
Replies: 17
Views: 47328

Re: A mod way for export building \ vehicles \ ships.

First off, thanks for answer :3 Second, i have an little old system (win XP SP3 32 bit) so i hope sporemodder can run also on my machine. unfortunely at moment heal and sight's problems denide me to update OS to win 7. it's a long history. I see sporemodder require java installed. sure my java is u...
by
Mon Jun 11, 2018 1:19 pm
Forum:
Topic: A mod way for export building \ vehicles \ ships.
Replies: 17
Views: 47328

Re: A mod way for export building \ vehicles \ ships.

Found java 1.7.1. Sporemodder require 1.7.0 or > ... damn, why installer not wanna run?

Well, at last, i installed successfully on blender the exporters addons. :)
The GMDL is the format like spore save the creations, right?
by
Mon Jun 11, 2018 1:03 pm
Forum:
Topic: A mod way for export building \ vehicles \ ships.
Replies: 17
Views: 47328

Re: A mod way for export building \ vehicles \ ships.

SporeMaster is ancient history, you're better off using SporeModder instead: https://sporemodder.wordpress.com/sporemodder/ Additionally, the SporeModder Blender addon can import GMDL models, which not only allows you to obtain non-creature models, but it also works better than colladaexport - it d...
by
Mon Jun 11, 2018 1:27 am
Forum:
Topic: A mod way for export building \ vehicles \ ships.
Replies: 17
Views: 47328

A mod way for export building \ vehicles \ ships.

Hello. I am a science fiction writer (more for personal dilect that for commercial purpuse) and i want to use spore for get an appereance to my ship \ creature \ building\ architecture \ worlds. but as you sure know, is possible to export only models from collada editor .-. so i am asking if exist f...
by
Sun Jun 10, 2018 1:22 pm
Forum: Welcome to DavoOnline Forums
Topic: Hello to alls!
Replies: 0
Views: 7144

Hello to alls!

Hello, i am an old spore gamer. i tryed some of mods of davo, like darkinjection and darkspore mod and i love they very much. :) i am searching informations for find some also nice mods for improve spore gameplay. this game is near to be forgotten, but have great potentiality! :)

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