Search found 23 matches

by VanillaCold57
Sat Mar 17, 2018 5:04 am
Forum: » Stage - Space
Topic: 100 Planets mod V2!!!!
Replies: 10
Views: 25698

Re: 100 Planets mod V2!!!!

Also does this work with the new client, or will I have to recompile it with SporeModder?
by VanillaCold57
Sat Mar 17, 2018 5:00 am
Forum: » Stage - Space
Topic: 100 Planets mod V2!!!!
Replies: 10
Views: 25698

Re: 100 Planets mod V2!!!!

Nice.
by VanillaCold57
Sat Mar 17, 2018 4:55 am
Forum: Mod Ideas
Topic: Aquatic Parts
Replies: 23
Views: 33026

Re: Aquatic Parts

Not sure, but providing an image large enough to see any of the parts in adequate detail might increase your odds :lol: Here's one I found: http://vignette3.wikia.nocookie.net/spore/images/b/be/Spore_Expansion_Parts.jpg/revision/latest/scale-to-width-down/1280?cb=20120328221439&path-prefix=es ....
by VanillaCold57
Sat Mar 17, 2018 4:48 am
Forum: Mod Ideas
Topic: Full color on creatures while editing
Replies: 1
Views: 4011

Re: Full color on creatures while editing

So basically part of the building/vehicle editor paint system for creatures and cells?
That sounds really cool.
It would probably be a ModAPI mod, because there's got to be a reason why modders haven't done this before.
by VanillaCold57
Sat Mar 17, 2018 4:45 am
Forum: Miscellaneous Mods
Topic: [UPE] Infinite Part Scaling
Replies: 40
Views: 111671

Re: [UPR] Infinite Part Scaling

Put the .dll file for the universal prop replacement mod in the ModAPI folder. (the folder in which the ModAPI is present)
by VanillaCold57
Fri Mar 16, 2018 11:33 am
Forum: Editor Mods
Topic: Aquatic Test Drive Background
Replies: 5
Views: 11834

Re: Aquatic Test Drive Background

Nice.
by VanillaCold57
Mon Feb 19, 2018 4:36 am
Forum: Part Mods
Topic: INTEGRATED INTEGUMENT v1.1 - The Fur Mod
Replies: 25
Views: 77577

Re: INTEGRATED INTEGUMENT v1.1 - The Fur Mod

Awesome!
Time to get the updated version.
by VanillaCold57
Tue Feb 13, 2018 7:32 am
Forum: Tutorials
Topic: SPORE Part mod Template!
Replies: 8
Views: 11244

Re: SPORE Part mod Template!

Thank you.
This will be really useful.
by VanillaCold57
Tue Feb 13, 2018 5:40 am
Forum: Dark Injection
Topic: How to install patch for spore from origin?
Replies: 8
Views: 15913

Re: How to install patch for spore from origin?

Before many mods didn't work on steamspore because the game prioritised the packages differently. The new client that came turned originspore into steamspore in that regard and we then found a fix which worked for all versions so now in theory there isn't much of a difference BUT there may and may ...
by VanillaCold57
Mon Feb 12, 2018 9:41 am
Forum: » Stage - Space
Topic: Interstellar Industries
Replies: 20
Views: 43879

Re: Interstellar Industries

Awesome!
I'll download this mod!
by VanillaCold57
Mon Feb 12, 2018 9:35 am
Forum: Dark Injection
Topic: How to install patch for spore from origin?
Replies: 8
Views: 15913

Re: How to install patch for spore from origin?

Why did you uninstall the Steam version?
The origin version is no longer better for modding, and Steam itself is better.
Uninstall the useless Origin version of Spore, and install the Steam version of Spore.
by VanillaCold57
Sun Feb 11, 2018 11:35 am
Forum: » Stage - Space
Topic: SpaceEconomyPlus - useful space economy tweaks bundle
Replies: 1
Views: 6514

Re: SpaceEconomyPlus - useful space economy tweaks bundle

Cool. If only I still used the space stage...
by VanillaCold57
Sat Feb 10, 2018 5:05 pm
Forum: [WIP] Work In Progress
Topic: [PRE-ALPHA RELEASE] Branching Evolution
Replies: 68
Views: 178005

Re: [PRE-ALPHA RELEASE] Branching Evolution

A few more plants, the PNGs are glitchy.
by VanillaCold57
Sat Feb 10, 2018 5:03 pm
Forum: [WIP] Work In Progress
Topic: [PRE-ALPHA RELEASE] Branching Evolution
Replies: 68
Views: 178005

Re: [PRE-ALPHA RELEASE] Branching Evolution

rob55rod wrote:
ThatDemonDavid wrote: Obviously, but these creations were not tagged with gaprop. In fact, they spawned on my homeworld.
Oh...odd... ._____.
The custom plants (probably) weren't selected for use when the SoL was used by David.
by VanillaCold57
Sat Feb 10, 2018 1:13 pm
Forum: Miscellaneous Mods
Topic: [MOD API] Universal Property Enhancer
Replies: 36
Views: 96724

Re: [MOD API] Universal Property Replacement

This is REALLY cool.
I'm currently using this with your infinite part scaling mod, and it's great!
I CAN NOW MAKE MOUTH CELLS!
by VanillaCold57
Sat Feb 10, 2018 10:44 am
Forum: [WIP] Work In Progress
Topic: [PRE-ALPHA RELEASE] Branching Evolution
Replies: 68
Views: 178005

Re: [PRE-ALPHA RELEASE] Branching Evolution

I made 6 plants! Here they are: https://cdn.discordapp.com/attachments/368207780630495234/411866051328868352/Spore_2018-02-10_12-48-33.png https://cdn.discordapp.com/attachments/368207780630495234/411866056748171275/Spore_2018-02-10_12-48-38.png https://cdn.discordapp.com/attachments/368207780630495...
by VanillaCold57
Mon Jan 29, 2018 10:23 am
Forum: » Stage - Space
Topic: FTL Drive
Replies: 4
Views: 11575

Re: FTL Drive

Awesome!
I'm going to use the OP SporeDrive version.
by VanillaCold57
Wed Jan 10, 2018 4:30 pm
Forum: Editor Mods
Topic: Project: Bacterioid
Replies: 64
Views: 112202

Re: Project Bacterioid.

All cell editors are replaced with the hidden one, and that also gives you the hidden parts.
Nobody can add the hidden parts to the Cell Stage, unless you use the evoadvantage mod.
by VanillaCold57
Tue Jan 09, 2018 7:13 am
Forum: Mod Ideas
Topic: Grox Archetype mod
Replies: 3
Views: 6867

Re: Grox Archetype mod

The thing is, those mods don't give the archetype a superweapon.
I want the mod to have a superweapon, and not just the background/voice.
by VanillaCold57
Sun Jan 07, 2018 4:21 pm
Forum: Davo's Mods
Topic: Remove the EA/Maxis Intro and start on the galaxy screen!
Replies: 19
Views: 45621

Re: Remove the EA/Maxis Intro and start on the galaxy screen!

Thank you for this.
This will really help me.
(Also, I know that I'm sort-of necroing the thread.)

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