Search found 24 matches

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Sat Dec 31, 2016 1:03 am
Forum: Tutorials
Topic: Basic Guide for using and understanding SporeMaster 2.0?
Replies: 2
Views: 10294

Basic Guide for using and understanding SporeMaster 2.0?

So I downloaded the program and opened it, followed the setup instructions and then realized I had no idea how to really use the tool or how to interact with the .package files. Is there a tutorial out there that walks one through it? In addition to adding :di: , I am also looking to mess around and...
by
Tue Dec 27, 2016 8:35 pm
Forum: » Stage - Space
Topic: Fungus3's Weapons and Addons Pack
Replies: 21
Views: 39223

Re: Fungus3's Weapons and Addons Pack

Oh, well that's good I guess. I was worried as I am going to have to switch to Win10 in the next year or two, and am dreading the compatibility nightmares.
by
Tue Dec 27, 2016 7:59 pm
Forum: Editor Mods
Topic: Unlimited Complexity All Editors
Replies: 36
Views: 138367

Re: Unlimited Complexity All Editors

For use in the stages, would it be best to pick this mod or the other one? This one says All and the other says it is just for Creatures if I understand that correctly. Or are there other mods that include this?
by
Tue Dec 27, 2016 7:55 pm
Forum: » Stage - Space
Topic: Fungus3's Weapons and Addons Pack
Replies: 21
Views: 39223

Re: Fungus3's Weapon Pack

rob55rod wrote: Wow, lucky. You can actually PLAY the GAME. I was talking about Space Stage with no mods installed. I'm pretty much restricted to editors and adventures.
Is that why you only mess around with the editors? Please tell me after two years you figured something out.
by
Tue Dec 27, 2016 7:02 pm
Forum: Mod Discussion
Topic: Mod for altering homeworlds pre-start?
Replies: 8
Views: 11325

Re: Mod for altering homeworlds pre-start?

Rockstar_Dragon wrote:I think I can still do that though... I played on an ice planet in creature stage before.
... Go on...
by
Tue Dec 20, 2016 7:43 pm
Forum: Mod Discussion
Topic: Mod for altering homeworlds pre-start?
Replies: 8
Views: 11325

Re: Mod for altering homeworlds pre-start?

Darn, the list of planets the homeworlds can make can't be edited?
by
Mon Dec 19, 2016 11:05 pm
Forum: Mod Discussion
Topic: Mod for altering homeworlds pre-start?
Replies: 8
Views: 11325

Mod for altering homeworlds pre-start?

I was reading on the wiki about how there was a bug that allowed people to edit their homeworlds before picking them, and you could terraform it to just about anything. I know it got patched out in 1.4 I believe, but I was wondering if there were mods that allows people to do this. Because I know I ...
by
Tue Nov 29, 2016 9:11 pm
Forum: Mod Help
Topic: So many options. New here, and a bit overwhelmed.
Replies: 11
Views: 11902

Re: So many options. New here, and a bit overwhelmed.

So I discovered the wiki's modification page, and found that with a combination of Dark Injection and Forgotten Spore, I will be able to achieve what I want. However, I just wanted to ask if the current list of features is accurate, and how the two work out in terms of compatibility with each other....
by
Tue Nov 29, 2016 11:32 am
Forum: » Stage - Space
Topic: Other Spices on your HomeWorld Mod!!!
Replies: 12
Views: 18259

Re: Other Spices on your HomeWorld Mod!!!

So, are there multiple files- one for each spice color- and you just put 'BlueSpiceHomeworld.esm' (I know it isn't an esm) in the right folder, or whichever color you prefer? Or does it make a random change to spawn each color any time you start a game? I am just curious as to what it does to make ...
by
Tue Nov 29, 2016 11:29 am
Forum: Mod Help
Topic: So many options. New here, and a bit overwhelmed.
Replies: 11
Views: 11902

Re: So many options. New here, and a bit overwhelmed.

So, I was having some extreme issues with my installation of the game, and after a two-week or so headache with EA Support, I have a working copy of the game. I am about to comb through the site again and prepare for installing the mods and my upcoming game, but I had one question for you; Do you kn...
by
Tue Nov 29, 2016 10:51 am
Forum: » Stage - Space
Topic: Other Spices on your HomeWorld Mod!!!
Replies: 12
Views: 18259

Re: Other Spices on your HomeWorld Mod!!!

So, are there multiple files- one for each spice color- and you just put 'BlueSpiceHomeworld.esm' (I know it isn't an esm) in the right folder, or whichever color you prefer? Or does it make a random change to spawn each color any time you start a game? I am just curious as to what it does to make a...
by
Tue Nov 29, 2016 10:40 am
Forum: » Stage - Space
Topic: AdvancedLife v0.32
Replies: 41
Views: 62626

Re: AdvancedLife v0.31

Out of curiosity, what does the Starfall laser actually do? Just a ton of damage? Or is it a non-ammo, energy-based version of the Planet Buster?
by
Wed Nov 23, 2016 8:24 pm
Forum: Mod Ideas
Topic: Defensive ships on player planets
Replies: 1
Views: 3948

Re: Defensive ships on player planets

I would also like this!
by
Wed Nov 23, 2016 1:22 pm
Forum: Mod Ideas
Topic: Changing a Monolith mechanic
Replies: 0
Views: 2868

Changing a Monolith mechanic

So ordinarily when you uplift a creature, only a part of the species gets uplifted. I know there can be no new functionality to the game since the source code isn't available to the playerbase, but would it be possible to make it so the 'wild' population is removed from the planets biome and there i...
by
Wed Nov 23, 2016 1:11 pm
Forum: Mod Ideas
Topic: Unlimited Staff of Life mod request
Replies: 14
Views: 22893

Re: Unlimited Staff of Life mod request

I would also be interested in something like this. I think I saw a mod where it has unlimited uses but costs a bunch of money? Going to look for it.
by
Wed Nov 23, 2016 9:23 am
Forum: Mod Discussion
Topic: Empty Galaxy mod?
Replies: 2
Views: 6250

Re: Empty Galaxy mod?

I knew I should have made the tree thing a separate post, but I didn't want to spam... Unfortunately the tree thing is not high on my priority list, as I can just flood worlds that have the eye tree and then add better ones in later, and essentially try to make them extinct. Reducing the size by 40-...
by
Tue Nov 22, 2016 11:15 pm
Forum: Mod Discussion
Topic: Empty Galaxy mod?
Replies: 2
Views: 6250

Empty Galaxy mod?

Aside from my species, the animals from my homeworld, and the Grox, I want there to be nothing but plant life in the galaxy. I do not wish to find other empires to encounter, or for there to be other life on the creature stage that can eventually get to the tribal stage, and then the civ stage and t...
by
Sun Nov 20, 2016 8:19 pm
Forum: Mod Help
Topic: So many options. New here, and a bit overwhelmed.
Replies: 11
Views: 11902

Re: So many options. New here, and a bit overwhelmed.

Also what parts of Dark Injection won't I be able to use? And do you know any hint about Dark Genetics?
by
Sun Nov 20, 2016 8:14 pm
Forum: Mod Help
Topic: So many options. New here, and a bit overwhelmed.
Replies: 11
Views: 11902

Re: So many options. New here, and a bit overwhelmed.

Well, considering no one can explain what the changes are aside from the fact that they do exist, I'm just not going to use the mod. If it was a mod that changed it so you spawn with blue or teal or pink or purple spice, I would care. But I can't tell what it does, and no one else can either it seem...
by
Sun Nov 20, 2016 7:46 pm
Forum: Mod Help
Topic: So many options. New here, and a bit overwhelmed.
Replies: 11
Views: 11902

Re: So many options. New here, and a bit overwhelmed.

Apologies for my failure to address your previous messages. Here's the asnwers I have for you: I am trying to decide what mods I can get to give me more parts and options when making my creature on the creature stage, but there are so many sections with so many options. More parts, huh? Here's my r...

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