Search found 8 matches

by
Fri Feb 26, 2021 8:33 am
Forum: » Stage - Space
Topic: Hardcore Space Mod v1.0
Replies: 6
Views: 8936

Re: Hardcore Space Mod v1.0

Ages ago I made a mod that ONLY adds the 3 new items (Flux Beam, Graviton Eradication Beam and Cargo Hold Lvl 4 + 5). It's not exactly what you asked for, but its the best I can do until I re-learn how to make mods. Download: https://www.dropbox.com/s/aw10tv0kj9161zi/%21%21WeaponMod.package?dl=0
by
Wed Feb 10, 2021 10:54 pm
Forum: » Stage - Space
Topic: Hardcore Space Mod v1.0
Replies: 6
Views: 8936

Re: Hardcore Space Mod v1.0

I'm curious, 3 years later has anyone actually used this mod yet?

I've been considering working on an update that aims to make each stage more difficult/longer, but i'm wondering if there's any real demand for it.
by
Mon Feb 08, 2021 8:12 am
Forum: » Stage - Cell
Topic: Vladvoron's Cells Mod
Replies: 8
Views: 11578

Re: Vladvoron's Cells Mod

Just wanted to say, really like the look of how these cells turned out. Was a nice change seeing more fish-like creatures in later parts of cell stage, definitely one of my favorite Cell Mods.
by
Mon Apr 10, 2017 7:43 pm
Forum: » Stage - Space
Topic: Hardcore Space Mod v1.0
Replies: 6
Views: 8936

Hardcore Space Mod v1.0

http://i.imgur.com/dViC31e.png I've been working on a mod over the last couple of weeks which changes Space Stage to be much more difficult. Full list of changes can be found here: https://pastebin.com/8qZ6z4Rz In summary Many enemy weapons have had their damage increased Players health has been lo...
by
Mon Apr 03, 2017 6:41 am
Forum: Mod Discussion
Topic: Is it actually possible to have custom tool icons for space stage?
Replies: 3
Views: 5604

Is it actually possible to have custom tool icons for space stage?

Been messing around with a mod i've been making, and have been trying to get it to use a custom icon. In the trade section, when going to buy the tool it shows the custom icon (which is the same size as other spore icons), but when its in the toolbar section after buying it it reverts to the default...
by
Sat Apr 01, 2017 11:37 pm
Forum: Mod Ideas
Topic: Big Mod Idea.
Replies: 7
Views: 10096

Re: Big Mod Idea.

Half of these things already exist as mods. Reduced cooldowns, less grox and creature kidnap are all mods.
by
Sat Apr 01, 2017 4:47 am
Forum: Mod Ideas
Topic: Any working Cargo Expander mods?
Replies: 5
Views: 9467

Any working Cargo Expander mods?

After the latest spore patch I have been unable to find a mod which increases spaceship cargo size in space stage. (I'm using Simply Spice mod, and its impossible to keep all the spices it adds, plus 21 plants/animals for colonization). Mods I've tested: PlatinumSpore 2.0.1 - http://steamcommunity.c...
by
Thu Mar 30, 2017 9:03 pm
Forum: Fixed Bugs
Topic: Dark Injection Adventures are Unplayable
Replies: 7
Views: 9910

Re: Dark Injection Adventures are Unplayable

Has there been any progress as to determining the cause of this issue? I'm getting a similar problem, however i'm sure the adventure i'm trying to download doesn't use any DI parts (however the captain i'm using does). EDIT: Tried playing the same adventure outside of space stage, and it seems to ha...

Go to advanced search