Search found 15 matches

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Wed Dec 14, 2022 5:26 pm
Forum: Miscellaneous Mods
Topic: [UPE] Infinite Part Scaling
Replies: 40
Views: 110531

Re: Issues with using the mod

I don't know if this is still a discussed mod but I was having issues loading the mod like some of the other users. I found the reason it wasn't working was because I had installed this mod before UPE. While I had both installed, the scaler mod wasn't working, probably because it was trying to be l...
by
Sun May 15, 2022 1:08 pm
Forum: Editor Mods
Topic: Advanced CE ~ Creature Part Clipping
Replies: 17
Views: 30601

Re: Advanced CE ~ Creature Part Clipping

hey so i have dark injections which makes editor boundaries much bigger, but advanced CE returns the vanilla boundaries which is very confusing, can you please fix this? I've got a similar problem in that it doesn't quite return creature complexity to vanilla boundaries as far as I can tell, but th...
by
Wed Jun 09, 2021 2:48 pm
Forum: Editor Mods
Topic: Advanced CE ~ Creature Part Clipping
Replies: 17
Views: 30601

Re: Advanced CE ~ Creature Part Clipping

I have a few questions and/or bug reports. So, the EvoOutfitter doesn't play too nice with Tribal Stage, since it locks creature parts at the beginning of the stage and has you unlock them instead of outfitter parts most of the time, and all outfitters in general are severely hampered by the fact th...
by
Sun May 23, 2021 10:07 am
Forum: Miscellaneous Mods
Topic: [UPE] Infinite Part Scaling
Replies: 40
Views: 110531

Re: [UPE] Infinite Part Scaling

Is this supposed to work with limbs? Every time I've installed it, it's been working for (almost) everything except limbs, which can only scale as normal. Modlist, in case my other mods have any bearing on InfiniteScaling's effects: UPE MrsWhitesYourInvasion Dark Injection Advanced CE (EvoOutfitter)...
by
Sat May 15, 2021 6:40 am
Forum: Miscellaneous Mods
Topic: Snek's various mods. [RESTORED AND UPDATED, AGAIN!]
Replies: 29
Views: 61801

Re: Snek's various mods. [RESTORED AND UPDATED]

Probably a long shot, but is there any way for you to fix Leg Day's incompatibility with exoskeleton limbs? Whenever you try to scale them at all, they snap to their minimum vanilla size and stay that way until removed.
by
Tue May 11, 2021 9:20 am
Forum: DI 9.r Bug Reports
Topic: Tribal stage problem.
Replies: 6
Views: 4744

Re: Tribal stage problem.

I have the same issue. The editors post-Tribal (and the Tribal Outfitter accessed from the menu) are all fine as far as I can tell, but for some reason outfit unlocks in Tribal stage are inaccessible.

(DI9 Public Beta 2.3.2)
by
Tue Aug 11, 2015 1:34 pm
Forum: General Discussion
Topic: Spore: Unofficial Galactic Score - Now Rebooted!
Replies: 76
Views: 115451

Re: Spore: Unofficial Galactic Score Youtube Channel!

Not to sound pushy or anything, but when do you think we will see an update to the UGS again? Really appreciate what you've been doing, by the way. This seems like a huge undertaking given the sheer number of songs present. Ah, Iwata's death (and school?)... Thanks for the comment! Let me address o...
by
Tue Aug 04, 2015 9:51 am
Forum: General Discussion
Topic: Spore: Unofficial Galactic Score - Now Rebooted!
Replies: 76
Views: 115451

Re: Spore: Unofficial Galactic Score Youtube Channel!

Not to sound pushy or anything, but when do you think we will see an update to the UGS again? Really appreciate what you've been doing, by the way. This seems like a huge undertaking given the sheer number of songs present. It's been postponed, for reasons stated on the YouTube channel. Ah, Iwata's...
by
Tue Aug 04, 2015 6:12 am
Forum: General Discussion
Topic: Spore: Unofficial Galactic Score - Now Rebooted!
Replies: 76
Views: 115451

Re: Spore: Unofficial Galactic Score Youtube Channel!

Not to sound pushy or anything, but when do you think we will see an update to the UGS again?

Really appreciate what you've been doing, by the way. This seems like a huge undertaking given the sheer number of songs present.
by
Wed Jul 29, 2015 3:33 pm
Forum: Part Mods
Topic: Dark Injection dev log
Replies: 423
Views: 420161

Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

I'm afraid to say that it didn't. Perhaps a visual representation of what's going on will be better than words in this case. issue1.png As you can see on this Corum, the blades of the Toxic Crystal should be a purple-pink, not green, and the little fluffy things should be a creamish-white, not gree...
by
Wed Jul 29, 2015 2:41 pm
Forum: Part Mods
Topic: Dark Injection dev log
Replies: 423
Views: 420161

Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

I'm afraid to say that it didn't. Perhaps a visual representation of what's going on will be better than words in this case. issue1.png As you can see on this Corum, the blades of the Toxic Crystal should be a purple-pink, not green, and the little fluffy things should be a creamish-white, not green...
by
Wed Jul 29, 2015 2:33 pm
Forum: Part Mods
Topic: Dark Injection dev log
Replies: 423
Views: 420161

Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

Nope. I've tried both things; the Shaman parts still assume the creatures' base colour and the PB is still grey/black where it should be always blue. What. The. Flying. Garbage Cans. Is. Going. On. Here. Sorry about the whole alphabetical prioritization thing, I just figured I'd mention it in case ...
by
Wed Jul 29, 2015 1:50 pm
Forum: Part Mods
Topic: Dark Injection dev log
Replies: 423
Views: 420161

Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

Nope. I've tried both things; the Shaman parts still assume the creatures' base colour and the PB is still grey/black where it should be always blue. EDIT: A few restarts later and the texture issue appears to have been fixed, but only in the Captain Editor. The parts still have their DI-caused tex...
by
Wed Jul 29, 2015 10:29 am
Forum: Part Mods
Topic: Dark Injection dev log
Replies: 423
Views: 420161

Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

Nope. I've tried both things; the Shaman parts still assume the creatures' base colour and the PB is still grey/black where it should be always blue. EDIT: A few restarts later and the texture issue appears to have been fixed, but only in the Captain Editor. The parts still have their DI-caused text...
by
Wed Jul 29, 2015 10:15 am
Forum: Part Mods
Topic: Dark Injection dev log
Replies: 423
Views: 420161

Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

Question: How would one revert the textures of things like the Power Battery (4th Scientist Captain part, the one with the big blue bit (DI changes that to black and grey for some reason) and the Shaman parts (which seem to change mainly to the base colour of the creature) upon removing DI?

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