Search found 374 matches

by Darhagonable
Tue Aug 13, 2019 5:31 am
Forum: Mod Help
Topic: So, I am new to modding...
Replies: 6
Views: 1037

Re: Re: Re: So, I am new to modding...

Brutez wrote:So I am currently trying SporeMaster FX

SporeModderFX* not SporeMasterFX

Brutez wrote:, and it's very nice! Pretty cool stuff my boilers.

Hope you can make some cool mods with it now! :P
by Darhagonable
Mon Aug 12, 2019 6:15 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 381
Views: 122697

Re: Spore ModAPI

Back like six months ago, when I first downloaded and installed dark injections, I was able to use my steam copy of spore, and it worked. Now, It gives me the message "please use spore mod launcher" (paraphrased). And I can't do anything. How do I fix this? It means you need to launch the...
by Darhagonable
Sun Aug 11, 2019 6:21 pm
Forum: Mod Help
Topic: So, I am new to modding...
Replies: 6
Views: 1037

Re: So, I am new to modding...

Hello world of DavoOnline, it is I, some random guy named Brutez (jakey123 on Spore.com... Original name I know-). Welcome to the community Brutez! :D I've started modding only recently and got a few private ones done, which actually spices up my gameplay. I'm curious what those mods would be :P Wh...
by Darhagonable
Mon Aug 05, 2019 6:29 am
Forum: Downloads
Topic: Bloodly Bite Mod
Replies: 3
Views: 1182

Re: Bloodly Bite Mod

Finally a real blood mod! Great job! :D
by Darhagonable
Thu May 30, 2019 10:02 am
Forum: DI 9.r suggestions, ideas, and contributions
Topic: Optional feedback buttons?
Replies: 2
Views: 1078

Re: Optional feedback buttons?

Is it possible that you can include an option to remove the feedback buttons or at least make them smaller? I find the one in the editor kind of distracting in its current state (I use the Core Spore UI, so I'm not sure how it is for the other UI options). I understand that it may be kind of essent...
by Darhagonable
Fri Apr 12, 2019 7:13 am
Forum: Editor Mods
Topic: New Editor Backgrounds mod (Updated: 22/7/19)
Replies: 31
Views: 12564

Re: New Editor Backgrounds mod (Updated: 6/4/19)

Hightlyze wrote:i can only use it in test drive. Is this only for the test drive?

Yes, they are only testdrive backgrounds. they surely would be usable for build and paint mode as well but this mod doesn't allow that.
by Darhagonable
Tue Jan 29, 2019 11:42 am
Forum: [WIP] Work In Progress
Topic: [WIP] Sims4Spore UI and More!
Replies: 21
Views: 15124

Re: [WIP] Sims4Spore UI and More!

Hey guys! As from the lack of updates on this project I think you guys have figured out that I kinda stopped working on it. It's been a long time since I last touched it and everytime I start I realize it's a big mess and an headache to continue development on and I would be better of redoing it fro...
by Darhagonable
Thu Jan 17, 2019 10:38 am
Forum: » Stage - Civilization
Topic: City Walls (2007 beta walls included)
Replies: 2
Views: 5558

Re: City Walls (2007 beta walls included)

wow esta si que es una versión mejorada del citywall. El agregado de las ciudades de la beta le dan el toque mágico :D Glad you think so and I'm glad you like the beta walls as well as they took a lot of time and struggling to make work for everyone involved in the process :P (I don't know Spanish ...
by Darhagonable
Sun Dec 16, 2018 5:32 am
Forum: Editor Mods
Topic: New Editor Backgrounds mod (Updated: 22/7/19)
Replies: 31
Views: 12564

Re: New Editor Backgrounds mod

Awesome!
by Darhagonable
Tue Dec 11, 2018 7:01 am
Forum: Editor Mods
Topic: New Editor Backgrounds mod (Updated: 22/7/19)
Replies: 31
Views: 12564

Re: New Editor Backgrounds mod

I do take suggestions! Though I can't quite guarantee I will be able to fulfill them all, or the quality at which I will do so. That said, I will at least try my best! I was thinking the editor backgrounds from the beta versions of spore. like the one shown here: https://youtu.be/8PXiNNXUUF8?t=220 ...
by Darhagonable
Wed Dec 05, 2018 10:22 am
Forum: Editor Mods
Topic: New Editor Backgrounds mod (Updated: 22/7/19)
Replies: 31
Views: 12564

Re: New Editor Backgrounds mod

This mod is really cool! Would you take suggestions for more backgrounds?
by Darhagonable
Thu Nov 08, 2018 11:50 am
Forum: General Discussion
Topic: The Cell Stage's hidden "World_Random".
Replies: 2
Views: 3535

Re: The Cell Stage's hidden "World_Random".

this is really interesting! would be cool if one managed to activate it through a mod at some point
by Darhagonable
Fri Nov 02, 2018 7:09 pm
Forum: Mod Request
Topic: Realistic Creature Stage AI?
Replies: 5
Views: 4627

Re: Realistic Creature Stage AI?

Sorry for the late reply (and also for replying on another account because my old one is broken), but I think I did it. !!!NoNests.package To be honest, it was really easy. All I had to do was add "<bool name="HasNest">false</bool>" to a couple of .prop files. I think I'm going ...
by Darhagonable
Thu Sep 27, 2018 6:12 am
Forum: » Stage - Civilization
Topic: City Walls (2007 beta walls included)
Replies: 2
Views: 5558

City Walls (2007 beta walls included)

City Walls Mod! This mod is my remake of the old mod which was made by Forgottenspore and allowed you to change the walls and layout of cities and colonies in the space phase. My remake adds a number of features and also fixes the multiple of bugs existing within the original. http://www.youtube.co...
by Darhagonable
Wed Aug 29, 2018 3:10 am
Forum: » Stage - Creature
Topic: Wild Herds
Replies: 2
Views: 3387

Re: Wild Herds

Ey, that's pretty cool! :D
by Darhagonable
Fri Aug 17, 2018 5:01 am
Forum: [WIP] Work In Progress
Topic: [WIP] Sims4Spore UI and More!
Replies: 21
Views: 15124

Re: [WIP] Sims4Spore UI and More!

ThatDemonDavid wrote:Is this still being worked on?

Not really tbh D:
I sorta lost interest in the project and since i was just learning how to do UI modding back then so now I feel like a lot of it would be better to redo from ground up.
by Darhagonable
Fri Aug 17, 2018 4:35 am
Forum: Part Mods
Topic: Useful Parts - Improved and Balanced Part Stats (Redone)
Replies: 10
Views: 8195

Re: Useful Parts - Improved and Balanced Part Stats

ThatDemonDavid wrote:Don't know if it doesn't work with the new client or what but, currently this mod doesn't work for me so it may not work for others. I don't plan on remaking it in the near future but, it might happen eventually.

its very easy to update using sporemodder.
by Darhagonable
Sat Jun 02, 2018 4:01 am
Forum: Editor Mods
Topic: Unlimited Complexity | Boundless Creature Editor
Replies: 197
Views: 261468

Re: Unlimited Complexity | Boundless Creature Editor

Hi, I'm new. From what I know of Spore mods, is that you download the .package file here, and, since this is a core spore mod thing, you'd put it in data(I put it in ep1 too, just in case). I use the steam version, so it's in steamapps-common-spore-Data(or DataEP1). And, just to make sure, I also p...
by Darhagonable
Thu May 10, 2018 6:34 am
Forum: Part Mods
Topic: Strange And Beautiful by Peridot [Reupload]
Replies: 12
Views: 16632

Re: Strange And Beautiful by Peridot [Reupload]

ZitoMut wrote:hmm im need key decoder please

Odd. It works for everyone else it seems.
Try again and if it still doesn't work, try on another browser.
by Darhagonable
Sat May 05, 2018 12:42 pm
Forum: Part Mods
Topic: dead
Replies: 158
Views: 79766

Re: dead

Papucrue wrote:Hey guys, what happened to this mod and its owner ? :(
I really would like to get it !

I reuploaded it here viewtopic.php?f=118&t=6619

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