Search found 19 matches

by marrow30
Sun Jan 22, 2017 8:14 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 9426

Re: adventures don't work D:

OK my parts are back, that's good! :D

less triggered now but still have no short loading time :/
by marrow30
Sun Jan 22, 2017 8:05 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 9426

Re: adventures don't work D:

1. ALL OF THE PIECES FOR DARK INJECTION ARE GONE!!!! EVEN IN ALREADY MADE CREATURES!!! accept all of the custom pieces. (Because of this, I'm feeling like buying out Darkspore remains is going to be the only future for Dark Injection.) 2.I keep on closing it on the tab mode on the red x on the corne...
by marrow30
Sun Jan 22, 2017 7:32 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 9426

Re: adventures don't work D:

even after the changes... And if you saw, all of the DI pieces are replaced and now I AM TRIGGERED...

would it be a problem if I keep closing spore as a tab on the X other than on the program?
by marrow30
Sun Jan 22, 2017 7:31 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 9426

Re: adventures don't work D:

I've been loading an empty adventure for 2 minutes now
by marrow30
Sun Jan 22, 2017 6:37 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 9426

Re: adventures don't work D:

K...

SPORE Data (2-3) 2 folders "Config" and "Locale" are at the top


SPORE EP1 Data (1)
by marrow30
Fri Jan 20, 2017 11:40 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 9426

Re: adventures don't work D:

having the same problem, but don't have any of those mods! :(

accept:

1. Adventureprops v4
2. Force-save (obviously)
by marrow30
Thu Jan 19, 2017 12:37 pm
Forum: Mod Request
Topic: Cyborg archetype mod
Replies: 4
Views: 3602

Cyborg archetype mod

Let's say that you're species is a cyborg species with a collective mind, it doesn't really go well with the game play.

but maybe when after you defeat a race, you get to edit them at you're will as an assimilated empire!

(basically a Borg mod)
by marrow30
Thu Jan 19, 2017 12:29 pm
Forum: Mod Request
Topic: Logo-paint mod
Replies: 0
Views: 1378

Logo-paint mod

Almost everyone has a signified species/team in spore, but the symbols cant be placed down on creations, without making it physically pop out of the creation. Sow what if there was a mod where you can upload images and put them onto armor, vehicles, and buildings!
by marrow30
Thu Jan 19, 2017 12:13 pm
Forum: Mod Request
Topic: Drivable Vehicle
Replies: 3
Views: 2843

Re: Drivable Vehicle

NOTHING IS IMPOSSIBLE WITH THE POWER OF C0D3!!!!!!!

(it sounds cheesy, but it's true!)
by marrow30
Thu Jan 19, 2017 12:08 pm
Forum: Mod Request
Topic: Creature Posing Editor
Replies: 7
Views: 5213

Re: Creature Posing Editor

Taking it above and beyond!!!!!

a frame by frame animation system!!!!

(see the game, Hybrid Animals for reference)
by marrow30
Thu Jan 19, 2017 12:04 pm
Forum: Mod Request
Topic: Bioluminescence Mod Request-ish Thing
Replies: 7
Views: 5123

Re: Bioluminescence Mod Request-ish Thing

Going back to the funding of Darkspore remnants! with Darkspore code, this would be easy to make!
by marrow30
Thu Jan 19, 2017 12:02 pm
Forum: Mod Request
Topic: transparent windows?
Replies: 4
Views: 4706

Re: transparent windows?

I would indeed enjoy that, but the amount of work put into that would be a couple of years (that is a guess)
by marrow30
Thu Jan 19, 2017 10:07 am
Forum: Modding
Topic: Dark Abilities for Dark Injection
Replies: 35
Views: 31250

Re: Dark Abilities for Dark Injection

Compatible with V9.R???
by marrow30
Wed Jan 18, 2017 3:36 pm
Forum: Fixed Bugs
Topic: No Helix comp. button in editors
Replies: 3
Views: 1056

Re: No Helix comp. button in editors

Thanks!
by marrow30
Wed Jan 18, 2017 3:28 pm
Forum: DI 9.r suggestions, ideas, and contributions
Topic: INSANE idea!!!!
Replies: 12
Views: 8305

INSANE idea!!!!

What if we made a fundraiser for getting remnants of Darkspore code! (currently discussing with Davo as well) this will enable easier ways of inserting... 1. music from levels 2. SHINY GRAPHICS!!! YAAAAY!!! 3. animations 4. effects, lights, that cool thing that happens with the Darkspore parts that ...
by marrow30
Wed Jan 18, 2017 3:09 pm
Forum: Fixed Bugs
Topic: No Helix comp. button in editors
Replies: 3
Views: 1056

No Helix comp. button in editors

this disables the users from 2 glitches... 1. creature statues in game. (pretty important for creative uses such as towns, creature ships, "bio masses", etc.) 2. captain-to-creature conversion (makes life a bit easier when making a re-creation) not trying to push you, but it would be nice ...
by marrow30
Wed Jan 18, 2017 3:02 pm
Forum: Fixed Bugs
Topic: Darkspore paints problem
Replies: 6
Views: 4578

Re: Darkspore paints problem

Yeah, the magma pieces have no magma. That's a bit uneventful!
by marrow30
Wed Jan 18, 2017 2:49 pm
Forum: Mod Request
Topic: Bionicle Parts in Spore
Replies: 1
Views: 1986

Re: Bionicle Parts in Spore

I guess if a modder had a 3D scanner, they could import the 3D model into spore. Yet I cannot do this, because I do not mod at ALL. (but it would be cool to find out how to!)
by marrow30
Mon Jul 13, 2015 3:58 pm
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 383
Views: 407609

Re: CamBen Color Pack (AKA Knurlies Mod)

how do you download the color pack?

Go to advanced search