Search found 163 matches
- Sun Jun 10, 2018 12:01 pm
- Forum: Mod Ideas
- Topic: Tools to make adventure creation easier and faster
- Replies: 0
- Views: 3600
Tools to make adventure creation easier and faster
I think Spore desperately needs something similar to WorldEdit for Minecraft. Making big and detailed adventures just takes a really long time. I think it'd be insanely helpful if a mod that could speed this up was made. I was thinking that it could reuse the selection box from the Tribal and Civ. s...
- Sat Dec 09, 2017 7:19 am
- Forum: Tools & Patches
- Topic: Spore ModAPI
- Replies: 741
- Views: 976082
Re: Spore ModAPI
hey can you friend me on discord i need help im a stupid child who doesnt know what to do
- Sat Dec 02, 2017 12:20 pm
- Forum: Mod Ideas
- Topic: A mod to grab and carry eggs?
- Replies: 8
- Views: 11828
Re: A mod to grab and carry eggs?
i was going to send this to him when/if it gets made.fungus3 wrote:Show this to Sharples.
- Wed Nov 29, 2017 6:35 pm
- Forum: DavoOnline.com & Company
- Topic: We have a Modding Discord Server now.
- Replies: 28
- Views: 638915
Re: We have a Discord Server now.
that's because you're banned, fungus
- Tue Nov 28, 2017 8:28 pm
- Forum:
- Topic: Davoonline Creator Corner Contest 1
- Replies: 5
- Views: 39726
Re: Davoonline Creator Corner Contest 1
lol did this ever even finish
- Tue Nov 28, 2017 8:17 pm
- Forum: Mod Discussion
- Topic: Spore Aquatic Stage...
- Replies: 11
- Views: 26664
Re: Spore Aquatic Stage...
GOD THIS ACTUALLY KILLED ME11 wrote:hurry up
- Tue Nov 28, 2017 8:16 pm
- Forum: Mod Discussion
- Topic: New Client Section
- Replies: 3
- Views: 7591
Re: New Client Section
and then no one cared.
- Tue Nov 28, 2017 8:09 pm
- Forum: Mod Ideas
- Topic: A mod to grab and carry eggs?
- Replies: 8
- Views: 11828
Re: A mod to grab and carry eggs?
How'd this go?Darhagonable wrote:Hmm that is a pretty cool idea and it does sound possible actually... I might try to do it if I find some time to spare
- Tue Nov 28, 2017 8:07 pm
- Forum: Mod Ideas
- Topic: Removed paint mode schemes?
- Replies: 6
- Views: 7151
Re: Removed paint mode schemes?
There are many unused paint schemes you can see from 2006 Spore, so there are still plenty of removed paint schemes that could be rebuilt into a mod.
- Mon Nov 27, 2017 7:19 am
- Forum: Miscellaneous Mods
- Topic: HD Textures Ingame (may or may not crash constantly)
- Replies: 8
- Views: 30044
- Sat Nov 25, 2017 10:28 am
- Forum: Modding
- Topic: The DarkSpore Creature Editor
- Replies: 73
- Views: 94517
Re: The DarkSpore Creature Editor
I'm sad I never got to try this.
- Sat Nov 25, 2017 10:08 am
- Forum: Miscellaneous Mods
- Topic: HD Textures Ingame (may or may not crash constantly)
- Replies: 8
- Views: 30044
Re: HD Textures Ingame (may or may not crash constantly)
why not just post the same screenshots from the himeric engine thread here
edit: can't even find the screenshots you are referring to on the himeric engine thread
edit: can't even find the screenshots you are referring to on the himeric engine thread
- Fri Nov 24, 2017 10:11 pm
- Forum: Mod Ideas
- Topic: Mod Idea for Guaranteed DNA Gain in Cell Stage
- Replies: 3
- Views: 5674
Re: Mod Idea for Guaranteed DNA Gain in Cell Stage
so what's the problem what
- Mon Nov 20, 2017 3:14 pm
- Forum: Mod Discussion
- Topic: Anyone wanna work with me to create a new set of public/custom parts?
- Replies: 24
- Views: 20589
Re: Anyone wanna work with me to create a new set of public/custom parts?
what happened with this
- Mon Nov 20, 2017 3:06 pm
- Forum: Mod Discussion
- Topic: Cell Stage Extended
- Replies: 22
- Views: 43060
Re: Cell Stage Extended
what was the point of this post whatFlames Kid wrote:Lol bissy thread. I find it funny how I personally am a Christian (and you all appear to be otherwise which I'm fine with)I find this game quite fun. Soz if this appears unrelated.
- Mon Nov 20, 2017 2:59 pm
- Forum: Mod Ideas
- Topic: Idea: Establish a Nest anywhere in Creature Stage
- Replies: 3
- Views: 6297
Re: Idea: Establish a Nest anywhere in Creature Stage
With the new spore mod API, this could be possible, but it would probably require a button of its own in the GUI. Maybe a nest icon? This is a very good idea and I hope someone looks into this. I actually have a mod which removes nests altogether but, this would still be useful in deciding where to...
- Sun Nov 19, 2017 8:10 pm
- Forum: Part Mods
- Topic: Drone Parts Mod (Version 1.2)
- Replies: 18
- Views: 70168
Re: Drone Parts Mod (Version 1 released!)
Try and see if it works without it. Worst case scenario: it just doesn't work and you need to remove the package (which is fairly easy to do).denor wrote:does this mod require galactic adventures
- Sun Nov 19, 2017 7:09 pm
- Forum: Editor Mods
- Topic: Eme12's Expanded Cell Editor 2.1
- Replies: 24
- Views: 55566
Re: Eme12's Expanded Cell Editor 2.1
A friend of mine just tested this and claims this still works on the new client. I am about to test it as well and I will update this post with my results.
EDIT:
Yes, it does indeed work still!
EDIT:
Yes, it does indeed work still!
- Sun Nov 19, 2017 5:43 pm
- Forum: Mod Ideas
- Topic: Mod Idea for Guaranteed DNA Gain in Cell Stage
- Replies: 3
- Views: 5674
Re: Mod Idea for Guaranteed DNA Gain in Cell Stage
isn't food the only way you get DNA in the cell stage what
- Thu Nov 09, 2017 4:36 pm
- Forum: Editor Mods
- Topic: Raptor's Colors - a mod changing the editors' colorpickers
- Replies: 11
- Views: 19915
Re: Raptor's Colors - a mod changing the editors' colorpickers
why would you not want to get the modAPIoric wrote:good thing you kept this mod around, it is an alternate option for improved color palete for those who don't want to use modAPI tools, like myself.