Where can I check the Spore Resurrection mod out?Emd4600 [ASR] wrote:Spore Resurrection it's a WIP mod that changes gameplay and adds new parts.
For some of your ideas:
It's imposible add a new button, for the moment.
Most of the things you sayed are imposible. You have any idea of how to do anything of the project?
Search found 20 matches
- Sun Dec 22, 2013 7:59 am
- Forum: Mod Help
- Topic: Huge spore mod pack help
- Replies: 29
- Views: 36795
Re: Huge spore mod pack help
- Wed Dec 18, 2013 5:03 pm
- Forum: » Stage - Creature
- Topic: Creature Kidnapper
- Replies: 48
- Views: 141866
Re: Creature Kidnapper
So basically everything but the disk?Camßεn wrote:origin, steam, and cracked game are well known for causing issues with mods for spore
- Wed Dec 18, 2013 2:36 pm
- Forum: » Stage - Creature
- Topic: Creature Kidnapper
- Replies: 48
- Views: 141866
Re: Creature Kidnapper
I also have the steam version (I originally bought it on steam but I couldn't log in so EA Advisors added the complete pack to my origin so I got Spore the complete pack at a price of 2 for 1)Davo wrote:I have the origin version as well... weird...
- Wed Dec 18, 2013 7:32 am
- Forum: » Stage - Creature
- Topic: Creature Kidnapper
- Replies: 48
- Views: 141866
Re: Creature Kidnapper
I don't have that, I have the Origin version and all I see when I open the folder Origin games is:Camßεn wrote:Try putting the mod in your bp1/data/ folder
A folder called "Spore"
A folder called "SPORE Creepy Cute Parts Pack"
A folder called "SPORE Galactic Adventures"
- Tue Dec 17, 2013 12:28 pm
- Forum: » Stage - Creature
- Topic: Creature Kidnapper
- Replies: 48
- Views: 141866
Re: Creature Kidnapper
creepy and cuteCamßεn wrote:First off, do you have the bot parts patch or creepy and cute?
- Tue Dec 17, 2013 7:25 am
- Forum: » Stage - Creature
- Topic: Creature Kidnapper
- Replies: 48
- Views: 141866
Re: Creature Kidnapper
Sadly I don't have that folderCamßεn wrote:*bp2
maybe I wasn't looking in the right place, where can I find that folder?
- Mon Dec 16, 2013 9:26 am
- Forum: » Stage - Creature
- Topic: Creature Kidnapper
- Replies: 48
- Views: 141866
Re: Creature Kidnapper
what's the bo2 mod?? also I don't have a bp folderCamßεn wrote:Try putting the mod in the bo2 mod, as mentioned a few posts back.
- Mon Dec 16, 2013 7:43 am
- Forum: » Stage - Creature
- Topic: Creature Kidnapper
- Replies: 48
- Views: 141866
Re: Creature Kidnapper
Depending on your size, this mod will allow your creature to pick up creatures in an eariler stage. Download http://adf.ly/ECbRM Hi Davo, How do I pick up a creature? I have the epicplay2.1 mod and I want to pickup creatures if I double click them it either socializes with them or kills them ( depe...
- Fri Dec 13, 2013 6:29 pm
- Forum: Mod Help
- Topic: PLEASE HELP (((VERY IMPORTANT)))
- Replies: 3
- Views: 5347
Re: PLEASE HELP (((VERY IMPORTANT
I don't have a clue :3 it sounds like it gives me the 2005 civilization stage (I wanted to try it)Camßεn wrote:What does the 2005 civ mod do?
- Fri Dec 13, 2013 10:50 am
- Forum: Mod Help
- Topic: PLEASE HELP (((VERY IMPORTANT)))
- Replies: 3
- Views: 5347
PLEASE HELP (((VERY IMPORTANT)))
Hello I recently installed a couple of mods so I can enjoy spore even more, but now like the title says I can't place hands or feet! and when I want to start a new game the planet name is BAD_DATA here's a list of the mods that I have: - SporeMadnessV3 - Limon Spore Mod (I installed this last and fo...
- Fri Dec 06, 2013 4:59 am
- Forum: Mod Ideas
- Topic: no resize limit in adventure editor?
- Replies: 1
- Views: 3773
no resize limit in adventure editor?
Can this be done? I read somewhere that there's already a mod for this, I was thinking that this could be used to make hyper epic creatures in adventures(I know you can sorta do that already but they don't feel big enough).
- Thu Dec 05, 2013 5:14 pm
- Forum: Mod Ideas
- Topic: Merge empires
- Replies: 13
- Views: 11401
Re: Merge empires
Please... Seriously you guys.... Lets not start a forum fight. As Davo said, this isn't the sporum, which means whining will not get you anywhere, and neither will yelling. Sorry, I wasn't trying to start a fight, I was trying to show him that it's not necessary to act unfriendly like that, but dam...
- Thu Dec 05, 2013 11:08 am
- Forum: Mod Ideas
- Topic: Merge empires
- Replies: 13
- Views: 11401
Re: Merge empires
Please... Seriously you guys.... Lets not start a forum fight. As Davo said, this isn't the sporum, which means whining will not get you anywhere, and neither will yelling. Sorry, I wasn't trying to start a fight, I was trying to show him that it's not necessary to act unfriendly like that, but dam...
- Thu Dec 05, 2013 8:07 am
- Forum: Mod Ideas
- Topic: Merge empires
- Replies: 13
- Views: 11401
Re: Merge empires
what tool do you use to surrender their entire system? It's called a trade route. oh I thought he was talking about a tool in your inventory :P, trade routes are way slow, this isn't just to make conquering easier, it's to improve gameplay, so instead of just merging planets and adding them to your...
- Tue Dec 03, 2013 5:08 pm
- Forum: Mod Ideas
- Topic: Merge empires
- Replies: 13
- Views: 11401
Re: Merge empires
I thought you could force them to surrender entire systems yeah but that still takes a lot of time, like I said merging with another empire would make thinks a lot easier, and also it shouldn't be something easy to achieve you have to have a Maximum positive relation (which is 774 according to the ...
- Fri Nov 29, 2013 4:40 am
- Forum: Mod Ideas
- Topic: Mod for relocating sentient species(and more!)
- Replies: 1
- Views: 4737
Mod for relocating sentient species(and more!)
Can this be done? because every time I try to relocate a sentient species(tribal, civilized, spacefaring) they just light a fire and die. it would be cool if: 1. relocating them to a new planet resets them to tribal stage unless you add a monolith OR or you choose to either transfer their knowledge ...
- Fri Nov 29, 2013 4:32 am
- Forum: Mod Ideas
- Topic: Merge empires
- Replies: 13
- Views: 11401
Re: Merge empires
I thought you could force them to surrender entire systems yeah but that still takes a lot of time, like I said merging with another empire would make thinks a lot easier, and also it shouldn't be something easy to achieve you have to have a Maximum positive relation (which is 774 according to the ...
- Thu Nov 28, 2013 12:54 pm
- Forum: Mod Ideas
- Topic: Merge empires
- Replies: 13
- Views: 11401
Merge empires
Ok so I was thinking if instead of buying out an empire one planet at a time, you can merge with them and they join your empire(so all of their planets are yours), this could be useful and give more meaning to allying the Grox. is there a mod out there that does this already or can it even be done a...
- Mon Nov 25, 2013 11:41 am
- Forum: Mod Ideas
- Topic: Darkspore question
- Replies: 1
- Views: 2835
Darkspore question
I have a safe file in which I haven't collected all parts in the creature stage, I am currently in the space stage and I have the create creature item (the one that you get from the command 'spacecreate') but only the parts that I collected(which aren't many) appear in it, any way to get them all?
- Fri Nov 15, 2013 2:42 pm
- Forum: Mod Ideas
- Topic: Cities that come ready with buildings
- Replies: 0
- Views: 2935
Cities that come ready with buildings
I was wondering if there's a mod or if someone can create a mod that let's me place cities/colonies with the buildings already placed, preferably as an edit to the Platinumspore 1.8.1 "city incredi-pack"