Search found 20 matches

by worldbuilder
Sun Dec 22, 2013 7:59 am
Forum: Mod Help
Topic: Huge spore mod pack help
Replies: 29
Views: 23070

Re: Huge spore mod pack help

Spore Resurrection it's a WIP mod that changes gameplay and adds new parts.
For some of your ideas:
It's imposible add a new button, for the moment.
Most of the things you sayed are imposible. You have any idea of how to do anything of the project?
Where can I check the Spore Resurrection mod out?
by worldbuilder
Wed Dec 18, 2013 5:03 pm
Forum: » Stage - Creature
Topic: Creature Kidnapper
Replies: 44
Views: 108197

Re: Creature Kidnapper

origin, steam, and cracked game are well known for causing issues with mods for spore
So basically everything but the disk?
by worldbuilder
Wed Dec 18, 2013 2:36 pm
Forum: » Stage - Creature
Topic: Creature Kidnapper
Replies: 44
Views: 108197

Re: Creature Kidnapper

I have the origin version as well... weird...
I also have the steam version (I originally bought it on steam but I couldn't log in so EA Advisors added the complete pack to my origin so I got Spore the complete pack at a price of 2 for 1) :D
by worldbuilder
Wed Dec 18, 2013 7:32 am
Forum: » Stage - Creature
Topic: Creature Kidnapper
Replies: 44
Views: 108197

Re: Creature Kidnapper

Try putting the mod in your bp1/data/ folder
I don't have that, I have the Origin version and all I see when I open the folder Origin games is:
A folder called "Spore"
A folder called "SPORE Creepy Cute Parts Pack"
A folder called "SPORE Galactic Adventures"
by worldbuilder
Tue Dec 17, 2013 12:28 pm
Forum: » Stage - Creature
Topic: Creature Kidnapper
Replies: 44
Views: 108197

Re: Creature Kidnapper

First off, do you have the bot parts patch or creepy and cute?
creepy and cute
by worldbuilder
Tue Dec 17, 2013 7:25 am
Forum: » Stage - Creature
Topic: Creature Kidnapper
Replies: 44
Views: 108197

Re: Creature Kidnapper

*bp2
Sadly I don't have that folder :(
maybe I wasn't looking in the right place, where can I find that folder?
by worldbuilder
Mon Dec 16, 2013 9:26 am
Forum: » Stage - Creature
Topic: Creature Kidnapper
Replies: 44
Views: 108197

Re: Creature Kidnapper

Try putting the mod in the bo2 mod, as mentioned a few posts back.
what's the bo2 mod?? also I don't have a bp folder
by worldbuilder
Mon Dec 16, 2013 7:43 am
Forum: » Stage - Creature
Topic: Creature Kidnapper
Replies: 44
Views: 108197

Re: Creature Kidnapper

Depending on your size, this mod will allow your creature to pick up creatures in an eariler stage. Download http://adf.ly/ECbRM Hi Davo, How do I pick up a creature? I have the epicplay2.1 mod and I want to pickup creatures if I double click them it either socializes with them or kills them ( depe...
by worldbuilder
Fri Dec 13, 2013 6:29 pm
Forum: Mod Help
Topic: PLEASE HELP (((VERY IMPORTANT)))
Replies: 3
Views: 3134

Re: PLEASE HELP (((VERY IMPORTANT

What does the 2005 civ mod do?
I don't have a clue :3 it sounds like it gives me the 2005 civilization stage (I wanted to try it)
by worldbuilder
Fri Dec 13, 2013 10:50 am
Forum: Mod Help
Topic: PLEASE HELP (((VERY IMPORTANT)))
Replies: 3
Views: 3134

PLEASE HELP (((VERY IMPORTANT)))

Hello I recently installed a couple of mods so I can enjoy spore even more, but now like the title says I can't place hands or feet! and when I want to start a new game the planet name is BAD_DATA here's a list of the mods that I have: - SporeMadnessV3 - Limon Spore Mod (I installed this last and fo...
by worldbuilder
Fri Dec 06, 2013 4:59 am
Forum: Mod Request
Topic: no resize limit in adventure editor?
Replies: 1
Views: 2182

no resize limit in adventure editor?

Can this be done? I read somewhere that there's already a mod for this, I was thinking that this could be used to make hyper epic creatures in adventures(I know you can sorta do that already but they don't feel big enough).
by worldbuilder
Thu Dec 05, 2013 5:14 pm
Forum: Mod Request
Topic: Merge empires
Replies: 13
Views: 6348

Re: Merge empires

Please... Seriously you guys.... Lets not start a forum fight. As Davo said, this isn't the sporum, which means whining will not get you anywhere, and neither will yelling. Sorry, I wasn't trying to start a fight, I was trying to show him that it's not necessary to act unfriendly like that, but dam...
by worldbuilder
Thu Dec 05, 2013 11:08 am
Forum: Mod Request
Topic: Merge empires
Replies: 13
Views: 6348

Re: Merge empires

Please... Seriously you guys.... Lets not start a forum fight. As Davo said, this isn't the sporum, which means whining will not get you anywhere, and neither will yelling. Sorry, I wasn't trying to start a fight, I was trying to show him that it's not necessary to act unfriendly like that, but dam...
by worldbuilder
Thu Dec 05, 2013 8:07 am
Forum: Mod Request
Topic: Merge empires
Replies: 13
Views: 6348

Re: Merge empires

what tool do you use to surrender their entire system? It's called a trade route. oh I thought he was talking about a tool in your inventory :P, trade routes are way slow, this isn't just to make conquering easier, it's to improve gameplay, so instead of just merging planets and adding them to your...
by worldbuilder
Tue Dec 03, 2013 5:08 pm
Forum: Mod Request
Topic: Merge empires
Replies: 13
Views: 6348

Re: Merge empires

I thought you could force them to surrender entire systems yeah but that still takes a lot of time, like I said merging with another empire would make thinks a lot easier, and also it shouldn't be something easy to achieve you have to have a Maximum positive relation (which is 774 according to the ...
by worldbuilder
Fri Nov 29, 2013 4:40 am
Forum: Mod Request
Topic: Mod for relocating sentient species(and more!)
Replies: 1
Views: 2878

Mod for relocating sentient species(and more!)

Can this be done? because every time I try to relocate a sentient species(tribal, civilized, spacefaring) they just light a fire and die. it would be cool if: 1. relocating them to a new planet resets them to tribal stage unless you add a monolith OR or you choose to either transfer their knowledge ...
by worldbuilder
Fri Nov 29, 2013 4:32 am
Forum: Mod Request
Topic: Merge empires
Replies: 13
Views: 6348

Re: Merge empires

I thought you could force them to surrender entire systems yeah but that still takes a lot of time, like I said merging with another empire would make thinks a lot easier, and also it shouldn't be something easy to achieve you have to have a Maximum positive relation (which is 774 according to the ...
by worldbuilder
Thu Nov 28, 2013 12:54 pm
Forum: Mod Request
Topic: Merge empires
Replies: 13
Views: 6348

Merge empires

Ok so I was thinking if instead of buying out an empire one planet at a time, you can merge with them and they join your empire(so all of their planets are yours), this could be useful and give more meaning to allying the Grox. is there a mod out there that does this already or can it even be done a...
by worldbuilder
Mon Nov 25, 2013 11:41 am
Forum: Mod Request
Topic: Darkspore question
Replies: 1
Views: 1585

Darkspore question

I have a safe file in which I haven't collected all parts in the creature stage, I am currently in the space stage and I have the create creature item (the one that you get from the command 'spacecreate') but only the parts that I collected(which aren't many) appear in it, any way to get them all?
by worldbuilder
Fri Nov 15, 2013 2:42 pm
Forum: Mod Request
Topic: Cities that come ready with buildings
Replies: 0
Views: 1888

Cities that come ready with buildings

I was wondering if there's a mod or if someone can create a mod that let's me place cities/colonies with the buildings already placed, preferably as an edit to the Platinumspore 1.8.1 "city incredi-pack"

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