Search found 147 matches
- Mon Jun 22, 2015 10:10 pm
- Forum: Miscellaneous Mods
- Topic: [WIP] 2006 UX - it's like 2006 Spore!
- Replies: 67
- Views: 71265
Re: [WIP] 2006 UX - it's like 2006 Spore!
Nope. I haven't had much opportunity to work on this recently, as there was a bit of a crunch at the end of the school year, and now I'm stuck on vacation. But that will only last for another week or so, at which point I'll be able to get back to work :D Chances are, SporeModder will probably be ne...
- Thu Jun 18, 2015 11:22 am
- Forum: Mod Ideas
- Topic: New weapons
- Replies: 25
- Views: 24565
Re: New weapons
Good luck in deed.rob55rod wrote:That'd do it. Good luck learning assembler, though.grandrice wrote:Not even if we edit base files? Like, physically change Spore's code?Camßεn wrote:I'm almost certain that this isn't possible.
- Wed Jun 17, 2015 10:14 am
- Forum: Mod Ideas
- Topic: Replay Steve scene
- Replies: 1
- Views: 3559
Re: Replay Steve scene
Youtube.
- Fri Jun 05, 2015 11:12 pm
- Forum: Part Mods
- Topic: CamBen Color Pack (AKA Knurlies Mod)
- Replies: 383
- Views: 584242
Re: CamBen Color Pack (AKA Knurlies Mod)
I was thinking maybe wrottentails, (static) optic orbs, (static) emptyeyes, and shellshard if I were to make more model types. That, though, would be if I ever achieve my ultimate dream, which would be to create a separate category in addition to the classic colors category that would have at least...
- Sun May 24, 2015 8:04 pm
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 508733
Re: Spore Resurrection: Next Steps
Don't forget to add that to the front page. Also, can glass be shattered, like crates?Emd4600 [ASR] wrote:Some more glass panels for adventures!
Also, some more decals:
- Tue May 19, 2015 3:36 pm
- Forum: Mod Ideas
- Topic: Super fast mods
- Replies: 10
- Views: 9941
Re: Super fast mods
Did you look for it yet? You should probably look before you ask.Zt2wolf wrote:@rob ok i wont do that and thanks
ps is there a friendly grox mod where they are neutral towards you like alot of other races and also all the other races dont hate you if you ally? thanks
- Sat May 16, 2015 7:30 pm
- Forum: Mod Discussion
- Topic: Improved Running Animation!!
- Replies: 8
- Views: 10906
Re: Improved Running Animation!!
If it works better ingame, then record how it looks ingame...rob55rod wrote:Okay, it does in the editor. I get it. But it won't look as bad ingame. Just you wait and see :OCamßεn wrote:I don't see how this is an improvement either, it just looks awkward
- Sun May 10, 2015 4:30 pm
- Forum: Mod Ideas
- Topic: Double layered cities
- Replies: 8
- Views: 9183
Re: Double layered cities
Actually this may be possible... Splitwirez maybe you could try adding city building spots with coordinates above the other ones(cause I'm not going to :P) That is exactly what I meant. Only, you could only unlock an upper part when the spot bellow it has a building in it. Is that possible? That pa...
- Sun May 10, 2015 7:14 am
- Forum: Mod Ideas
- Topic: Double layered cities
- Replies: 8
- Views: 9183
Re: Double layered cities
That is exactly what I meant. Only, you could only unlock an upper part when the spot bellow it has a building in it. Is that possible?Camßεn wrote:Actually this may be possible... Splitwirez maybe you could try adding city building spots with coordinates above the other ones(cause I'm not going to )
- Sat May 09, 2015 5:31 pm
- Forum: Mod Ideas
- Topic: Double layered cities
- Replies: 8
- Views: 9183
Double layered cities
I request a mod where if you have a building placed, you can place a building on top of it, but it would appear a distance above the first building. Is that possible? (and I don't mean it would sit on top, just above)
- Mon Mar 16, 2015 7:08 pm
- Forum: Part Mods
- Topic: CamBen Color Pack (AKA Knurlies Mod)
- Replies: 383
- Views: 584242
Re: CamBen Color Pack (AKA Knurlies Mod)
Look for it, you'll find it eventually.rachet217 wrote:i mean like the page with the code
- Fri Mar 13, 2015 2:09 pm
- Forum: General Discussion
- Topic: Farewell, Maxis
- Replies: 33
- Views: 31188
Re: Farewell, Maxis
Well, no one is able to pirate a functional copy of spore, the only way for anyone to get it would be to buy from maxis, increasing sales. It may not increase sales. Not being able to pirate Spore doesn't mean I'm gonna buy it. If someone gets a pirated copy of the game, is usually because he could...
- Wed Mar 11, 2015 6:34 pm
- Forum: Miscellaneous Mods
- Topic: Demo mode Mod
- Replies: 12
- Views: 15371
Re: Demo mode Mod
He did test it, he just couldn't tell what was different.Camßεn wrote:Yep, you did.
Honestly though what even was the point of this if you weren't even going to test it yourself?
- Sat Feb 28, 2015 7:05 pm
- Forum: [WIP] Work In Progress
- Topic: Himeric Engine [Partmod][BETA]
- Replies: 107
- Views: 169473
Re: Himeric Engine [Partmod][ALPHA]
What does 1024x1024 texture mean?
- Thu Jan 01, 2015 9:24 pm
- Forum: Mod Ideas
- Topic: Adding spine bits to the parts list
- Replies: 8
- Views: 9981
Re: Adding spine bits to the parts list
But, what does making a spine squiggly have to do with making it longer?
- Wed Dec 24, 2014 5:14 pm
- Forum: Mod Ideas
- Topic: Adding spine bits to the parts list
- Replies: 8
- Views: 9981
Re: Adding spine bits to the parts list
You mean the part that makes the creature all squiggly?rob55rod wrote:This has already been done in CamBen's custom parts pack, but it doesn't work at all as you'd expect it to.
- Sun Dec 07, 2014 4:19 pm
- Forum: Mod Ideas
- Topic: [REQUEST GRANTED] Adding Legs to the Early Creature Editor?
- Replies: 7
- Views: 9147
Re: [REQUEST GRANTED] Adding Legs to the Early Creature Edit
pacguy said that the ctrl key thing never turns out looking ok. I think that fall under that catagory.
- Sat Dec 06, 2014 10:19 pm
- Forum: Mod Ideas
- Topic: [REQUEST GRANTED] Adding Legs to the Early Creature Editor?
- Replies: 7
- Views: 9147
Re: [REQUEST GRANTED] Adding Legs to the Early Creature Edit
The ctrl think looks fine when I do it. Are you insulting my modeling skills?
- Sat Dec 06, 2014 10:17 pm
- Forum: Mod Ideas
- Topic: Online Spore using hamachi?
- Replies: 9
- Views: 13976
Re: Online Spore using hamachi?
It was a reply to the post above it. If the first person who played it wanted it, then it would have been requested and made SOMEtime.
- Thu Dec 04, 2014 7:39 pm
- Forum: Mod Ideas
- Topic: Online Spore using hamachi?
- Replies: 9
- Views: 13976
Re: Online Spore using hamachi?
I'm pretty sure the first spore player with friends immediately wanted this upon playing.