Search found 15 matches
- Mon Aug 05, 2013 3:09 pm
- Forum: » Stage - Space
- Topic: Control Gravity
- Replies: 4
- Views: 20540
Re: Control Gravity
Does this work like Adventure's graphical style changeable by cheats and can be saved in Adventure as well as is visible by everyone or does that just change the way we play it?
- Sun Jul 21, 2013 5:45 pm
- Forum: Mod Ideas
- Topic: No Captains as Empires
- Replies: 2
- Views: 3585
Re: No Captains as Empires
Helpful, indeed.
- Fri Jul 19, 2013 11:03 am
- Forum: Mod Discussion
- Topic: Borealis Grox Empire
- Replies: 2
- Views: 6080
Re: Borealis Grox Empire
Quick question - do I have any reason to replace the original Grox with your creation?... Just asking...
- Wed Jul 17, 2013 3:46 pm
- Forum: Mod Ideas
- Topic: No Captains as Empires
- Replies: 2
- Views: 3585
No Captains as Empires
I noticed a common bug (?) that made many captains from my Sporepedia Empires in my game. Not only it was annoying, but the Empires in game were captains tagged with gaprop.
Could someone remove Captain Empires entirely from the game?
Could someone remove Captain Empires entirely from the game?
- Sat Jul 13, 2013 6:14 am
- Forum: Mod Ideas
- Topic: Dragging creations into editor during game (and saving)
- Replies: 5
- Views: 4984
Re: Dragging creations into editor during game (and saving)
Hm... Maybe I will try to explain what that mod should do in the first place instead. Whenever you enter the editor from the menu, you can drag into it any creature from the desktop and save it. You can't do it in game, though. That is what I would like to be changed, so that I could drag creatures ...
- Fri Jul 12, 2013 2:13 pm
- Forum: Mod Ideas
- Topic: Dragging creations into editor during game (and saving)
- Replies: 5
- Views: 4984
Re: Dragging creations into editor during game (and saving)
Oh, yes, I know about that one. Still, I would prefer to be able to re-create whole species' evolution in the creature stage and their outfit in the later stages ;?
- Thu Jul 11, 2013 4:52 pm
- Forum: Mod Ideas
- Topic: Dragging creations into editor during game (and saving)
- Replies: 5
- Views: 4984
Dragging creations into editor during game (and saving)
I believe this one is... A bit easy to understand ^^ I want to be able to drag the creature into the game so that I can, for example, re-create evolution of my species without the need to make them from the scratch. Is it possible?
- Thu Jul 11, 2013 4:03 pm
- Forum: Mod Discussion
- Topic: In search of certain mods...
- Replies: 6
- Views: 7714
Re: In search of certain mods...
Actually, I stopped caring about vehicle parts, creations with them don't actually work with vanilla Spore. Instead, I just have a question - is there any other mods implementing captain, colonist, civil and tribal parts into the creature editor other than Dark Injection or Dark Orbit Spore ? The fi...
- Thu Jul 11, 2013 5:57 am
- Forum: Mod Ideas
- Topic: Sneaking, jump and sprint animations
- Replies: 4
- Views: 4517
Re: Sneaking, jump and sprint animations
I'm not using steam, but I have the latest patches for both Spore and GA. I think there is a little misunderstanding here. ^^' Test sneaking and sprint animations in the editor, clicking at the ability icon. Then use these skills in the game. While in the editor they have their own animations, in th...
- Wed Jul 10, 2013 9:30 am
- Forum: Editor Mods
- Topic: Dark Injection - Darkspore Parts in Spore
- Replies: 369
- Views: 465704
Re: Dark Injection - Darkspore Parts in Spore
For some reason I have two pages of robotic parts in every category... Also, details of a lot of vanilla-made creatures get deformed, their parts' angle changed. They look fine in the editor, but then, when I see them in the preview or in the adventure... Best examples would be Parkaboy's Rigelian a...
- Wed Jul 10, 2013 7:56 am
- Forum: Mod Ideas
- Topic: Sneaking, jump and sprint animations
- Replies: 4
- Views: 4517
Sneaking, jump and sprint animations
For whatever reason, the animations are present in the editor, but not in the game. I would really like it if someone had implemented them.
- Wed Jul 10, 2013 7:51 am
- Forum: Mod Ideas
- Topic: Music from the game in adventures
- Replies: 0
- Views: 2639
Music from the game in adventures
Do you like the sound of fight in Tribal, Creature or Space stage? The song that plays during delivering a gift in Tribal stage? Why they were not in Galactic Advantures? Whatever the reason, I would really like to hear them there ^^
- Wed Jul 10, 2013 7:48 am
- Forum: Mod Ideas
- Topic: 999 Spice Storage Mod
- Replies: 0
- Views: 4866
999 Spice Storage Mod
A request for a simple mod that increases maximal amount of one type of spice to 999. I would prefer it to be only the spice, the rest still kept 99. I saw mod for 9999, bu that's definitely too much for me...
- Wed Jul 10, 2013 7:20 am
- Forum: Mod Discussion
- Topic: In search of certain mods...
- Replies: 6
- Views: 7714
Re: In search of certain mods...
About 1 - response: Well, I have often stumbled upon Empires like "Spacesuited Guy Empire" etc. I checked them with Spyglass and... They had gaprop tag. I also have another problem. I try to use Sporecasts as a game theme. It doesn't work, too. About 2 - response: Ouch... There isn't any w...
- Tue Jul 09, 2013 6:59 pm
- Forum: Mod Discussion
- Topic: In search of certain mods...
- Replies: 6
- Views: 7714
In search of certain mods...
Hello, DavoOnline community :D I lately was searching for some mods that would make my experience with Spore... Well, just better. I don't know much about what already exists and what not, so any help is appreciated. 1. A "gaprop" fix. I noticed gaprop very often doesn't work for non-playa...