Search found 15 matches

by Sligneris
Mon Aug 05, 2013 3:09 pm
Forum: » Stage - Space
Topic: Control Gravity
Replies: 4
Views: 12621

Re: Control Gravity

Does this work like Adventure's graphical style changeable by cheats and can be saved in Adventure as well as is visible by everyone or does that just change the way we play it?
by Sligneris
Sun Jul 21, 2013 5:45 pm
Forum: Mod Request
Topic: No Captains as Empires
Replies: 2
Views: 1700

Re: No Captains as Empires

Helpful, indeed.
by Sligneris
Fri Jul 19, 2013 11:03 am
Forum: Mod Discussion
Topic: Borealis Grox Empire
Replies: 2
Views: 3284

Re: Borealis Grox Empire

Quick question - do I have any reason to replace the original Grox with your creation?... Just asking...
by Sligneris
Wed Jul 17, 2013 3:46 pm
Forum: Mod Request
Topic: No Captains as Empires
Replies: 2
Views: 1700

No Captains as Empires

I noticed a common bug (?) that made many captains from my Sporepedia Empires in my game. Not only it was annoying, but the Empires in game were captains tagged with gaprop.

Could someone remove Captain Empires entirely from the game?
by Sligneris
Sat Jul 13, 2013 6:14 am
Forum: Mod Request
Topic: Dragging creations into editor during game (and saving)
Replies: 5
Views: 2100

Re: Dragging creations into editor during game (and saving)

Hm... Maybe I will try to explain what that mod should do in the first place instead. Whenever you enter the editor from the menu, you can drag into it any creature from the desktop and save it. You can't do it in game, though. That is what I would like to be changed, so that I could drag creatures ...
by Sligneris
Fri Jul 12, 2013 2:13 pm
Forum: Mod Request
Topic: Dragging creations into editor during game (and saving)
Replies: 5
Views: 2100

Re: Dragging creations into editor during game (and saving)

Oh, yes, I know about that one. Still, I would prefer to be able to re-create whole species' evolution in the creature stage and their outfit in the later stages ;?
by Sligneris
Thu Jul 11, 2013 4:52 pm
Forum: Mod Request
Topic: Dragging creations into editor during game (and saving)
Replies: 5
Views: 2100

Dragging creations into editor during game (and saving)

I believe this one is... A bit easy to understand ^^ I want to be able to drag the creature into the game so that I can, for example, re-create evolution of my species without the need to make them from the scratch. Is it possible?
by Sligneris
Thu Jul 11, 2013 4:03 pm
Forum: Mod Discussion
Topic: In search of certain mods...
Replies: 6
Views: 3731

Re: In search of certain mods...

Actually, I stopped caring about vehicle parts, creations with them don't actually work with vanilla Spore. Instead, I just have a question - is there any other mods implementing captain, colonist, civil and tribal parts into the creature editor other than Dark Injection or Dark Orbit Spore ? The fi...
by Sligneris
Thu Jul 11, 2013 5:57 am
Forum: Mod Request
Topic: Sneaking, jump and sprint animations
Replies: 4
Views: 1912

Re: Sneaking, jump and sprint animations

I'm not using steam, but I have the latest patches for both Spore and GA. I think there is a little misunderstanding here. ^^' Test sneaking and sprint animations in the editor, clicking at the ability icon. Then use these skills in the game. While in the editor they have their own animations, in th...
by Sligneris
Wed Jul 10, 2013 9:30 am
Forum: Editor Mods
Topic: Dark Injection - Darkspore Parts in Spore
Replies: 365
Views: 217882

Re: Dark Injection - Darkspore Parts in Spore

For some reason I have two pages of robotic parts in every category... Also, details of a lot of vanilla-made creatures get deformed, their parts' angle changed. They look fine in the editor, but then, when I see them in the preview or in the adventure... Best examples would be Parkaboy's Rigelian a...
by Sligneris
Wed Jul 10, 2013 7:56 am
Forum: Mod Request
Topic: Sneaking, jump and sprint animations
Replies: 4
Views: 1912

Sneaking, jump and sprint animations

For whatever reason, the animations are present in the editor, but not in the game. I would really like it if someone had implemented them.
by Sligneris
Wed Jul 10, 2013 7:51 am
Forum: Mod Request
Topic: Music from the game in adventures
Replies: 0
Views: 1268

Music from the game in adventures

Do you like the sound of fight in Tribal, Creature or Space stage? The song that plays during delivering a gift in Tribal stage? Why they were not in Galactic Advantures? Whatever the reason, I would really like to hear them there ^^
by Sligneris
Wed Jul 10, 2013 7:48 am
Forum: Mod Request
Topic: 999 Spice Storage Mod
Replies: 0
Views: 2189

999 Spice Storage Mod

A request for a simple mod that increases maximal amount of one type of spice to 999. I would prefer it to be only the spice, the rest still kept 99. I saw mod for 9999, bu that's definitely too much for me...
by Sligneris
Wed Jul 10, 2013 7:20 am
Forum: Mod Discussion
Topic: In search of certain mods...
Replies: 6
Views: 3731

Re: In search of certain mods...

About 1 - response: Well, I have often stumbled upon Empires like "Spacesuited Guy Empire" etc. I checked them with Spyglass and... They had gaprop tag. I also have another problem. I try to use Sporecasts as a game theme. It doesn't work, too. About 2 - response: Ouch... There isn't any w...
by Sligneris
Tue Jul 09, 2013 6:59 pm
Forum: Mod Discussion
Topic: In search of certain mods...
Replies: 6
Views: 3731

In search of certain mods...

Hello, DavoOnline community :D I lately was searching for some mods that would make my experience with Spore... Well, just better. I don't know much about what already exists and what not, so any help is appreciated. 1. A "gaprop" fix. I noticed gaprop very often doesn't work for non-p...

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