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Mx3
Tue Jan 09, 2024 3:02 pm
Forum: Mod Discussion
Topic: Mod for anthems
Replies: 2
Views: 1157

Re: Mod for anthems

Yes, i have made a mod for the anthems:
https://github.com/Mx3brainpower/Improv ... s/tag/v2.5

Use the orange buttons
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Mx3
Fri Jun 10, 2022 6:54 am
Forum: Editor Mods
Topic: Dance Animations Mod - 3rd Set
Replies: 2
Views: 5305

Dance Animations Mod - 3rd Set

https://i.imgur.com/6TK3WyB.gif Dance Animations Mod - 3rd Set https://i.imgur.com/6TK3WyB.gif The third part of Dance animations mod. This mod adds another 48 new dance animations for the Test Mode of creature editors. Just like previous animation mod. This time I was experimenting with exporting ...
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Mx3
Sat Jul 31, 2021 9:05 pm
Forum: Editor Mods
Topic: Dance Animations Mod - 2nd Set
Replies: 0
Views: 5962

Dance Animations Mod - 2nd Set

https://i.imgur.com/MeHvyDN.gif Dance Animations Mod - 2nd Set https://i.imgur.com/MeHvyDN.gif The second part of Dance animations mod. This mod adds another 48 new dance animations for the Test Mode of creature editors. Just like previous animation mod. Disclaimer: None of the animations provided ...
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Mx3
Sat Mar 27, 2021 6:37 am
Forum: Editor Mods
Topic: Dance Animations Mod
Replies: 7
Views: 16408

Dance Animations Mod

https://i.imgur.com/0nBcubQ.gif Dance Animations Mod https://i.imgur.com/0nBcubQ.gif This mod adds 48 new dance animations for the Test Mode of creature editors. Just made it for fun and for testing purposes. Disclaimer: None of the animations provided are of my property, I have only converted them...
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Mx3
Fri Jan 01, 2021 4:06 pm
Forum: Help
Topic: Editing dialogue?
Replies: 11
Views: 6330

Re: Editing dialogue?

I think that warning is only for developers, something with their tools, not for modders.
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Mx3
Thu Dec 31, 2020 8:28 am
Forum: Help
Topic: Editing dialogue?
Replies: 11
Views: 6330

Re: Editing dialogue?

You're looking in the wrong place, try extracting the locale packages. The .cnv files only point to them.
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Mx3
Tue Jun 16, 2020 8:14 pm
Forum: Mod Discussion
Topic: OrbitSpore features?
Replies: 3
Views: 4119

Re: OrbitSpore features?

http://www.mediafire.com/file/28onuvf1r ... 2.rar/file

I have tested only the creature editor parts
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Mx3
Sat Jul 27, 2019 8:37 am
Forum: City/Colony Anthems
Topic: ANTHEM.
Replies: 1
Views: 5763

Re: ANTHEM.

Sounds like a random one
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Mx3
Sun Mar 26, 2017 4:38 am
Forum: Mod Discussion
Topic: Exporting Non-creature models?
Replies: 4
Views: 6309

Re: Exporting Non-creature models?

There is a way to do it, but it is not 100% effective. By unpacking the GraphicsCache.package file you can find the models of the latest creations loaded and visualized in the game. With the importers of SporeModder you can pass them to Blender. However, some creations will have poor quality and oth...
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Mx3
Mon Feb 27, 2017 7:23 am
Forum: DI 9.r suggestions, ideas, and contributions
Topic: INSANE idea!!!!
Replies: 12
Views: 14089

Re: INSANE idea!!!!

rob55rod wrote:
Mx3 wrote:
rob55rod wrote: The obstacle is finding the music, not adding it .-.
Really? The music files are the larger ones ._. I have tested it.
...how did I not think of that? .____.

k brb sorting by size :lol:
So... what is the obstacle?
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Mx3
Mon Feb 27, 2017 6:50 am
Forum: DI 9.r suggestions, ideas, and contributions
Topic: INSANE idea!!!!
Replies: 12
Views: 14089

Re: INSANE idea!!!!

Adding the music is pretty simple. In AdventureProps v4 Camben did it: http://davoonline.com/phpBB3/viewtopic.php?f=117&t=2805 He has not added all of them, but it's easy to do. The rest of the characteristics I see more complicated to achieve. The obstacle is finding the music, not adding it ....
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Mx3
Sun Feb 26, 2017 4:30 am
Forum: DI 9.r suggestions, ideas, and contributions
Topic: INSANE idea!!!!
Replies: 12
Views: 14089

Re: INSANE idea!!!!

Adding the music is pretty simple. In AdventureProps v4 Camben did it:
viewtopic.php?f=117&t=2805
He has not added all of them, but it's easy to do.

The rest of the characteristics I see more complicated to achieve.
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Mx3
Thu Dec 29, 2016 10:14 am
Forum: Mod Discussion
Topic: Painting clothes with SporeModder
Replies: 7
Views: 10519

Re: Painting clothes with SporeModder

I opened a project in S2. I can promise you a commented short version of the mod so you can see how I made it.
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Mx3
Wed Dec 21, 2016 10:35 am
Forum: Mod Discussion
Topic: Painting clothes with SporeModder
Replies: 7
Views: 10519

Painting clothes with SporeModder

This is only a project, a painting test.
I still do not fully understand how the skinpaint effects work, but I can say that it is somewhat limited.

Image
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Mx3
Tue Aug 30, 2016 7:37 pm
Forum: Editor Mods
Topic: Adventure Mega Music Mod - Over 400 new audio tracks (Part 2 with another 400 new songs released!)
Replies: 14
Views: 28965

Re: Adventure Mega Music Mod - Over 400 new audio tracks

Great job! Once you learn to do, it is easy to add songs to Spore. You can see in my mods how to change the category to environment, it is not difficult, you just have to modify the header in the props. I also had problems with crashes at the end of some sounds. I never knew how to fix it, and I thi...
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Mx3
Sat May 16, 2015 4:24 pm
Forum: Mod Discussion
Topic: Improved Running Animation!!
Replies: 8
Views: 10905

Re: Improved Running Animation!!

You can increase the space of the play mode? If it runs faster, it should have more room to move.
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Mx3
Sat May 16, 2015 2:50 pm
Forum: Mod Discussion
Topic: Improved Running Animation!!
Replies: 8
Views: 10905

Re: Improved Running Animation!!

In what way is this better?
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Mx3
Sat Apr 11, 2015 5:47 pm
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 223
Views: 614228

Re: SporeModder - The new Spore modding tool!! [WIP]

It's just like I wanted! Fully editable parts, good work! :D
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Mx3
Sun Mar 29, 2015 12:40 pm
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 223
Views: 614228

Re: SporeModder - The new Spore modding tool!! [WIP]

:shock: I need that ships importer NOW! :shock:

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