Search found 20 matches

by koopachris
Mon Sep 03, 2012 9:57 am
Forum: » Stage - Space
Topic: Chimera Beam [Space weapon] Finished!
Replies: 9
Views: 9135

Re: Chimera Beam [Space weapon] Finished!

Well....it's finished!
by koopachris
Wed Aug 29, 2012 8:00 pm
Forum: Mod Help
Topic: More errors when I try to make space tools
Replies: 0
Views: 1567

More errors when I try to make space tools

So as some of you may know, I recently made the Chimera Beam mod, a new space tool. I got it up and running and in the trade menu, and, in my latest unlreleased version, have gotten a custom name and icon up for it. However, the custom detail description is NOT working, and the custom icon only show...
by koopachris
Wed Aug 29, 2012 7:32 pm
Forum: Mod Help
Topic: Making a completely new space tool
Replies: 7
Views: 3612

Re: Making a completely new space tool

Well anyway, I got it working in the shop menu, and I now figured out to give it a custom name and a custom icon. Now I just need to figure out how to give weapons a custom description (The trading code I used as reference for osme reason changes the name properly but not the description) And make t...
by koopachris
Sun Aug 26, 2012 11:48 am
Forum: Mod Help
Topic: Making a completely new space tool
Replies: 7
Views: 3612

Re: Making a completely new space tool

I guess I'll just study some other mods and try to figure out how to get new weapons in the trade menu. EDIT: Well, the only manageably small file I could find to study was the happy-matter bomb mod, and that doesen't work since it's there in the menu, but when you try to purchase it plays the "...
by koopachris
Sat Aug 25, 2012 8:40 pm
Forum: Mod Help
Topic: Making a completely new space tool
Replies: 7
Views: 3612

Re: Making a completely new space tool

Any idea how to do this?
by koopachris
Sat Aug 25, 2012 6:13 pm
Forum: » Stage - Space
Topic: Chimera Beam [Space weapon] Finished!
Replies: 9
Views: 9135

Re: Chimera Beam [Space weapon]

Hmmm....It's not showing up in the trade menu. I'll keep trying though.
by koopachris
Sat Aug 25, 2012 11:48 am
Forum: Mod Help
Topic: Making a completely new space tool
Replies: 7
Views: 3612

Making a completely new space tool

Just wondering, how do you make a completely new tool for space stage that can be bought from your
homeworld and doesen't replace anything else? I can't figure it out.
by koopachris
Sat Aug 25, 2012 9:10 am
Forum: » Stage - Space
Topic: Chimera Beam [Space weapon] Finished!
Replies: 9
Views: 9135

Re: Chimera Beam [Space weapon]

If you tell me how to make it a completely new non-replacement weapon, I will. But I don't know how.
by koopachris
Sat Aug 25, 2012 7:41 am
Forum: » Stage - Space
Topic: Chimera Beam [Space weapon] Finished!
Replies: 9
Views: 9135

Re: Chimera Beam [Space weapon]

Thanks! It took quite a bit of effort to get it just right, so I'm glad it looks pretty good.
by koopachris
Fri Aug 24, 2012 9:34 pm
Forum: » Stage - Space
Topic: Chimera Beam [Space weapon] Finished!
Replies: 9
Views: 9135

Chimera Beam [Space weapon] Finished!

http://www.youtube.com/watch?v=mdyD-1SY0oU The final version of the chimera beam is finally finished! It now has its own name, description and custom icon. I also balanced it out slightly by giving it more energy drain, a higher price and higher badge requirements. I am not sure how this will work ...
by koopachris
Fri Aug 03, 2012 9:41 am
Forum: [WIP] Work In Progress
Topic: I now how to make a water stage!!!!!!
Replies: 14
Views: 12367

Re: I now how to make a water stage!!!!!!

You can sort of simulate an aquatic stage in Galactic Adventures, although you wouldn't have stuff like random species in random places, and you can't evolve a creature mid-adventure.
by koopachris
Thu Aug 02, 2012 9:10 pm
Forum: Help
Topic: Can't get my first test mod working
Replies: 3
Views: 1990

Re: Can't get my first test mod working

I've been messing around a bit, and it seems that editing the creatureabilitytemplate~ files doesen't seem to work for me, no matter which one I'm editing. I can ess with the variables in the templates, but ingame, nothing is different. However, editing the normal creatureabilities seems to work fin...
by koopachris
Thu Aug 02, 2012 9:04 pm
Forum: Part Mods
Topic: Power-punch charge mod
Replies: 0
Views: 2738

Power-punch charge mod

Just got Sporemaster today and felt like making a little something. This is a rather simple mod (It is my first one after all) that changes the functionality of charging. Instead of being an attack that does a small ammount of damage, moves quickly from a distance and stuns for a while, this mod tur...
by koopachris
Thu Aug 02, 2012 3:37 pm
Forum: Help
Topic: Can't get my first test mod working
Replies: 3
Views: 1990

Can't get my first test mod working

So I just downloaded sporemaster and decided to try to make a simple test-mod in which you could rapid-fire spit attacks. So I did all the steps and acessed all of the files succesfully. I went to creature ability templates and changed the refresh time variable in spittemplate from 3 to 0.5. So I pa...
by koopachris
Wed Aug 01, 2012 10:18 pm
Forum: » Stage - Creature
Topic: Ultimate Creature Flight
Replies: 15
Views: 35804

Re: Ultimate Creature Flight

I love this mod. Simple yet so effective. It makes flying feel so much more...flighty? :lol:
It makes spending all your DNA on the best wings feel so much more worthwhile, like
you're giving yourself an actual advantage rather than simply trying to look cool.
by koopachris
Sat Jul 28, 2012 2:27 pm
Forum: Tutorials
Topic: How to Install a mod
Replies: 53
Views: 60682

Re: How to Install a mod

Yes, I have installed patch 6. It's sort of confusing though, since I uninstalled it and reinstalled patch 5.1, but I still have the bot parts.
by koopachris
Sat Jul 28, 2012 10:10 am
Forum: Tutorials
Topic: How to Install a mod
Replies: 53
Views: 60682

Re: How to Install a mod

I'm not trolling anyone. It was just a joke.
Sorry if I gave the impression of trying to troll.
by koopachris
Fri Jul 27, 2012 10:53 pm
Forum: Tutorials
Topic: How to Install a mod
Replies: 53
Views: 60682

Re: How to Install a mod

Oh....why didn't I think of that :lol: . Probably because I'm not very good with this sort of stuff. Anyway, the mod is amazing. My only complaint is that it sorta messes up your creature's walk animation. That's my only complaint. And I'm a guy who complains quite a bit. I dunno if I want to hang ...
by koopachris
Fri Jul 27, 2012 9:13 pm
Forum: Tutorials
Topic: How to Install a mod
Replies: 53
Views: 60682

Re: How to Install a mod

Oh....why didn't I think of that :lol: . Probably because I'm not very good with this sort of stuff.
Anyway, the mod is amazing. My only complaint is that it sorta messes up your creature's walk animation.
That's my only complaint. And I'm a guy who complains quite a bit.
by koopachris
Fri Jul 27, 2012 7:26 pm
Forum: Tutorials
Topic: How to Install a mod
Replies: 53
Views: 60682

Re: How to Install a mod

Ok, so I hunted down the Spore_EP1_Data.package

Now how do I open it so I can put the trueepicplay.package in it?

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