Search found 51 matches

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Mon Jun 06, 2022 11:56 am
Forum: Extensions
Topic: Fixed Genetic Modifier [DI Extension]
Replies: 7
Views: 12532

Re: Fixed Genetic Modifier [DI Extension]

Does this still work, and do you have a mirror? Would love to try this out, but the site seems to have deleted the attachment.
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Mon Jun 06, 2022 5:34 am
Forum: Mod Discussion
Topic: Is it possible to display new/unsupported creation types in the sporepedia?
Replies: 1
Views: 1719

Is it possible to display new/unsupported creation types in the sporepedia?

As far as I can tell, it doesn't seem to be possible, which is unfortunate; it'd open up a lot of potential for new editors, gamemodes, etc. I've been considering trying to make a mod around the harvester editor, but by default, it saves creations as a vehicleHarvester, which the vanilla sporepedia ...
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Sun May 22, 2022 3:26 pm
Forum: DI 9.r suggestions, ideas, and contributions
Topic: Revert unused Cell Parts stats
Replies: 0
Views: 1826

Revert unused Cell Parts stats

A very old version of DI opted to randomly mess with the unused cell parts, giving them higher stats and cost for no good reason, instead of the standard stats all cell parts should have. This wasn't a big deal back when the cell stage was impossible to edit, but now that mods exist to restore these...
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Mon May 25, 2020 8:42 pm
Forum: Help
Topic: How to properly uninstall and reinstall spore?
Replies: 3
Views: 4785

Re: How to properly uninstall and reinstall spore?

What traces does spore leave, and how would I safely remove them? I've been curious about it for ages, and obviously it'd be really helpful here. I can already backup and restore save data, so that shouldn't be an issue. I also don't have DI installed, funnily enough. Just vanilla spore. The inabili...
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Mon May 25, 2020 3:44 pm
Forum: Help
Topic: How to properly uninstall and reinstall spore?
Replies: 3
Views: 4785

How to properly uninstall and reinstall spore?

I finally decided to switch from the steam version of spore to the origin version, so I could take modding seriously. Unfortunately, I seem to know very little about how to properly do this. Uninstalling the steam version of spore destabilized the origin version, and after trying to fix it back to a...
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Tue May 19, 2020 12:06 am
Forum: [WIP] Work In Progress
Topic: [PRE-ALPHA RELEASE] Branching Evolution
Replies: 68
Views: 177127

Re: [PRE-ALPHA RELEASE] Branching Evolution

Am I supposed to use a force save mod alongside this? It seems to prevent me from saving at random, sometimes allowing me to save, but usually giving the "you need at least 3 parts to save" message. I thought adding the invisible "fruit" parts (I think that's what they represent)...
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Fri Mar 13, 2015 10:04 am
Forum: General Discussion
Topic: Farewell, Maxis
Replies: 33
Views: 31173

Re: Farewell, Maxis

Well, no one is able to pirate a functional copy of spore, the only way for anyone to get it would be to buy from maxis, increasing sales.
by
Mon Jan 05, 2015 3:55 pm
Forum: Editor Mods
Topic: Unlimited Complexity | Boundless Creature Editor
Replies: 206
Views: 499080

Re: Unlimited Complexity | Boundless Creature Editor

Judging by the files, it seems like this would have to be done seperately for every editor in the game to make the outfitter editors and vehicle editors to have the same affect. Alternatively, you could install DI, make your clothed creature in the creature editor using the extended parts list (pref...
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Thu Jan 01, 2015 10:30 pm
Forum: Mod Ideas
Topic: Adding spine bits to the parts list
Replies: 8
Views: 9979

Re: Adding spine bits to the parts list

Nothing! The point was to make a new separate spine, not add another vertebra to the existing one! You can already do that! Besides, it doesn't matter,any way, the aforementioned behavior is caused by unexplainable glitches generated by improperly placed vertebra.
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Thu Jan 01, 2015 9:09 pm
Forum: Mod Ideas
Topic: Editing your creature during Space Stage
Replies: 9
Views: 10846

Re: Editing your creature during Space Stage

It might be possible if the captain editor is screwed with enough, but I don't know; I don't have access to GAs packages atm. Right now, you best bet is to just earn the captain parts ascociated with those abilities.
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Tue Dec 30, 2014 6:30 pm
Forum: Mod Ideas
Topic: Editing your creature during Space Stage
Replies: 9
Views: 10846

Re: Editing your creature during Space Stage

Here you go. Keep in mind, it requires froce save, is intended to wrok in GA, and doesn't affect the captain.

http://forum.spore.com/jforum/posts/list/59478.page
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Mon Dec 29, 2014 3:30 pm
Forum: Mod Ideas
Topic: Making nests anywhere in creature stage
Replies: 2
Views: 4631

Re: Making nests anywhere in creature stage

I don't think such a thing is possible, yet. Don't take my word on it, though, I don't really know to much about this stuff, yet.
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Mon Dec 29, 2014 1:07 pm
Forum: Davo's Mods
Topic: Dark Injection Sporepedia Creature Pack!
Replies: 44
Views: 145957

Re: Dark Injection Sporepedia Creature Pack!

This leaves a lot of unanswered questions, which are necessary for helping you out here. Please respond to the following questions/requests so we can help you: 1. Are you playing Core Spore, or GA? 2. Did you install them in the right order? The order is Core Spore, C&C (optional), GA, Bot parts...
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Mon Dec 29, 2014 1:02 pm
Forum: General Discussion
Topic: WTF happened to Davoonline!?!?
Replies: 12
Views: 12903

Re: WTF happened to Davoonline!?!?

Di sporepedia, the money system, and the activity page. The Illegal Sporepedia is something I loved, the money system was actually rather fun, and the activity page was pretty much the only way I viewed the forums; now, the new posts seem like a mess in comparison.
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Sun Dec 28, 2014 4:45 am
Forum: General Discussion
Topic: Adventure Thread
Replies: 26
Views: 35503

Re: Adventure Thread

Since I've actually gotten pretty good at making decent adventures, and I want to get noticed, here goes! Hagends' Carrignon The story of a wealthy citizen and his lost pet, a fun adventure which is great for new captains. http://www.spore.com/sporepedia#qry=ftr-adventure%3Ausr-pacguy64|500829611390...
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Sat Dec 27, 2014 3:29 pm
Forum: Mod Ideas
Topic: Adding spine bits to the parts list
Replies: 8
Views: 9979

Re: Adding spine bits to the parts list

Aww... I guess I shouldn't have expected too much, the spines seem pretty deeply built in to the creature editor, anyway. Thanks for the clarification!
by
Sat Dec 27, 2014 2:25 pm
Forum: General Discussion
Topic: WTF happened to Davoonline!?!?
Replies: 12
Views: 12903

WTF happened to Davoonline!?!?

So, now that this "update" of sorts has rolled around, the webpage layouts are weird and generic, the dark sporepedia and the money system are gone, and the activity page function is now just a dead link. While I would try to live around it for the time being, I pretty much relied on the a...
by
Fri Dec 26, 2014 2:35 am
Forum: Editor Mods
Topic: The Mech Editor
Replies: 8
Views: 18590

Re: The Mech Editor

Damnit! I've tried porting every single line which could potentially edit the background from both the vehicle editor and the space accessories editor, and all I've managed to do is remove the trees; the grass and sky from the creature editor is intact as always, and incredibly annoying.
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Thu Dec 25, 2014 1:27 pm
Forum: Editor Mods
Topic: The Mech Editor
Replies: 8
Views: 18590

Re: The Mech Editor

Oh, I never suspected EditorSkyBoxEffect! The other two were changed, if you look closely when the editor loads, it looks like the vehicle editor until the creature image pops in. Fixing now...
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Thu Dec 25, 2014 3:10 am
Forum: Editor Mods
Topic: The Mech Editor
Replies: 8
Views: 18590

The Mech Editor

This mod is relatively simple, but pretty awesome. It replaces the creature editor variant which is accessible from the main menu with an altered version, which is limited solely to bot parts and the entire vehicle parts selection from the UFO editor. It is completely separate from the in game edito...

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